Lilly and Sasha: Curse of the Immortals

After Sasha is fooled into placing her hand on an ancient shrine, her twin sister Lilly starts noticing a new darker side to her that she has never seen before. After discovering that Sasha’s body is slowly being possessed by the immortal Zahhak, Lilly must furiously try to save her! If she fails, she will have to watch as the infinite power of an immortal lays claim to the world once more in Lilly and Sasha: Curse of the Immortals, an exciting Strategy game.


Femme cuba Lilly and Sasha: Curse of the Immortals harmonie

Add this on top of the poor exp reward mentioned Rainblood: Town of Death and grinding is nearly impossible, but that's actually a blessing in disguise. After being fooled into reawakening the evil immortal Zahhak by Donovan the wizard, you spend the rest of the game trying to rectify the mistake, Cuurse party members and helping people along the way. What I find to be the most interesting technical aspect of all is how much work was put into the interface. After all, it wouldn't affect the game itself, and there are other things that effort could have been put into, but John Wizard went the extra mile to make this game presentable. At least the areas are well crafted, and the inclusion of original art is nice, despite how little there is. Guitar-heavy battle music feels out of place. Eventually you also meet Viper, a member of the Thieves Guild, you bring her on your quest as she possesses vital information you need. The combat, meanwhile, is fast paced and can be satisfyingly challenging if you start the game on the proper difficulty level. Mahjong Epic 2 menu screen provides access to maps of most areas and a detailed list of completed and current quests. Sometimes, it can get downright strange, to the point where you and even the heroes themselves say "What? The graphics in Lily and Sasha ghe good, but nothing special. I imagine this is to make up Lilly and Sasha: Curse of the Immortals the fact that the world in the game is actually pretty small and with not much to do aside from save Sasha Immrotals gameplay had to be extended. The bigger the action you take, the more stamina is consumed, and when it reaches zero, your character tires out and The Curio Society: New Order a turn.

The bigger the action you take, the more stamina is consumed, and when it reaches zero, your character tires out and misses a turn. Sounds like a fine deal to me! The game is drawn out to make it seem longer than it has to be if it was just one whole entity. Even on normal, some enemies can nearly kill you before you make your first move, and it gets difficult to maintain heals and keep a steady item supply. They could've just stuck with the basic interface, and most players probably wouldn't have minded. The combat plays out like any other traditional RPG, but it features some nifty mechanics. At least the areas are well crafted, and the inclusion of original art is nice, despite how little there is. Of course, John Wizard didn't even need to do all this, but did it anyhow. Our goal becomes expelling the spirit. Having a large number of areas to visit provides a lot of puzzle variety, and the puzzles themselves are implemented beautifully. In terms of fun factor, it is quite enjoyable, but a few faults hold it back from being a truly amazing RPG. It's a neat system that forces players to plan long-term strategies in tough battles, but isn't restrictive enough to make you hold back if you can finish a fight quickly.

The situation may seem dire, but our heroes never take the situation seriously, and enjoy their journey instead of brooding about things to come. Guitar-heavy battle music feels Immortala of place. What I really enjoyed was the music. The only real annd comes from trinkets and runes. Runes are items that can be equipped on a character's attack to alter it in ways such as inflicting status effects or increasing the critical hit rate. Enemies roam around freely so you can engage with them or try to avoid them. Last but not least, there are side quests to take on, but they're tedious fetch quests that force you to do backtrack to a lot of inconvenient locations. Sounds like a fine deal to Dolphin Dice Slots I liked the art, too. The game has sound effects where they should be and the characters even make grunts when they attack or are attacked.


You walk around and interact with people and objects. All you do is collect items, find NPCs, and occasionally battle. You can augment your characters with weapons, armor, charms, trinkets and runes. Combat actions are smartly assigned to the arrow keys and activated by the space bar. While the main storyline is about saving Sasha, most of the game is spent doing side quests and running around in circles. The game also adds in puzzles to keep you on your toes, though I found a lot of them to be annoying personally. You're closer to dying! Sure, these things are no big deal, but little things like this can really enhance the experience. That, however, is where my praise of the story comes to a bit of a halt. Your moves all rely on stamina as mana is not present in the game. Oh, there are also cool rewards, which is always a plus. Ultimately, those efforts paid off, creating one of the most professional-looking RPGM games around.

These setbacks force you to play strategically to overcome challenges instead of grinding your way to victory. The story begins with a pair of sisters who enter a tomb with a mysterious man. You've got your usual item, status, and equip options, along with a map, quest logs, and various other features to help you out. Repeat unnecessary objectives in all of the side quests and main quests and it adds up. Even on normal, some enemies can nearly kill you before you make your first move, and it gets difficult to maintain heals and keep a steady item supply. You can augment your characters with weapons, armor, charms, trinkets and runes. To level them up, all you have to do is bring them along in combat and then proceed as normal. At the very least, John Wizard deserves credit for great use of sound effects. It's a good, varied soundtrack, and yet I can't bring myself to like these songs too much. After all, it wouldn't affect the game itself, and there are other things that effort could have been put into, but John Wizard went the extra mile to make this game presentable. She slowly begins to lose control of herself, so the sisters begin a journey to free Sasha from the curse, meet allies to help their cause, and gather info on how to repel the curse. Sturdy enemies and weak attacks make the combat feel slow, and you gain very little exp from each victory, making it feel barely worthwhile. Predictably, others join the girls on their quest, including a plucky fighter looking to follow in the footsteps of his renowned father and a moralistic shaman always concerned with doing the right thing. The excellent dialogue and challenging puzzles are what ultimately make the game fun, and even the weaker aspects aren't terrible by any means. An example would be a quest where a ghost asks you to deliver letters, as he was a postman before death.

I liked the art, too. Lilly and Sasha may have its share of flaws and missed potentials, but it's still a good game. As it turns out, the story ends in a cliffhanger with the promise of a sequel coming soon. Granted, there is nothing special about the options per se. This title is fun and retro, I enjoyed the hours of gameplay that I put into it as I was very eager to see how the story concluded. This seemed like a wasted opportunity since the portrait artwork is nice. Having a large number of areas to visit provides a lot of puzzle variety, and the puzzles themselves are implemented beautifully. What stands out is the way it presents itself. The bigger the action you take, the more stamina is consumed, and when it reaches zero, your character tires out and misses a turn. On the other end of the spectrum, the music is full of original compositions that do many things right, although it leaves me with mixed feelings. Most of it fit the game very well and kept the tempo of the story points. You can collect up to three pets throughout your journey, each of which provides a stat boost during combat which can be improved by leveling up the pet. You walk around and interact with people and objects. The story begins with a pair of sisters who enter a tomb with a mysterious man.

3 thoughts on “Lilly and Sasha: Curse of the Immortals

  1. The combat plays out like any other traditional RPG, but it features some nifty mechanics. With his help your journey then takes you to Enoch for answers as he to ends up joining your cause. The graphics in Lily and Sasha are good, but nothing special. Your moves all rely on stamina as mana is not present in the game. You can collect up to three pets throughout your journey, each of which provides a stat boost during combat which can be improved by leveling up the pet.

  2. That, however, is where my praise of the story comes to a bit of a halt. Where should this boulder go? Repeat unnecessary objectives in all of the side quests and main quests and it adds up.

  3. You walk around and interact with people and objects. The graphics in Lily and Sasha are good, but nothing special. In turn, you can gain a lot of satisfaction by overcoming the odds stacked against you. The situation never escalates to anything urgent, and the villain barely shows face. What I really enjoyed was the music.

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