Embark on an investigation as Sherlock Holmes! Stop the legendary thief, Arsene Lupin, before he steals famous historical objects from England! The French thief, with an impressive track record, has crossed the Channel to provoke you on your own territory! Dive into this extraordinary game of cat and mouse in Sherlock Holmes Versus Arsene Lupin, a wonderful Hidden Object Puzzle Adventure game!
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The game setup has subtitles, mouse sensitivity, camera sensitivity, invert camera and aim selections. Based on the clues from the cook's room and the graffiti, enter Use the space icon at right to make a space and use the arrow to back space in case of error. Right click to bring up the gameplay menu. Watch the conversation in front Gingerbread Story the painting. The game is afoot! A cat burglar has gotten Dr. Then use the sponge to uncover the new self portrait. Enter the weapons room. In inventory, use the brush on pitcher of water until the pitcher disappears. A trace of Mad Mouse rubber. He left clues for tonight's target. Read the letter from the cook's Gran Nudra that mentions about Five Card Deluxe trace of the ancestor's arrival at Tower of London. Click on the cloth on the bucket twice. Check Sheerlock main door.
Check the main door. Identify the weapons: Jump to Weapon's room and talk to the guard. Look up at the ceiling and see a something strange. German copyright laws allowed the producers to return "Sholmes" to the proper "Sherlock Holmes" who was portrayed by Viggo Larsen. Pick up the note that dropped on the floor. He needs money to pay off the debt. From the ladder of the White Tower go right and around the perimeter close to the buildings. Go up the stairs, take the right stairs and then left. Look close at the circular painting second one of those on the wall, A Winter Scene near a Castle by Avercamp, See the letter N. Go back to Palinor and give him the ledger. Get a lantern and map of the Tower of London. Talk to him completely.
Look up at the left tree. There were 2 men, one already inside and one came through the roof. Use the magnifying lens on the portrait. That is the way the birds were lured. Look close at Sheelock tracks using the magnifying lens. Note an old flash camera on the bed stand of the third cubicle. Click on the letters that form: Hklmes or boat. Take note of the bird prints. The toy train by the painting, the toy balloon at Restoration room and Lupin. Note the armors, the shields with coat Monument Builders: Cathedral Rising arms, net and cannon around the room. Talk to the bartender and then talk to the drunken customer. Open the first door at right to see a dark Arene room. Look at the book taken from the dormitory in documents. Hear a bird. She needs a fix.
After the theft of the Blue Diamond, again by a blonde lady, Ganimard made the connection to Lupin and an appeal was made to Herlock Sholmes to match wits with Lupin. See that the National Gallery of Painting is located there. Look at and study the graffiti etched on the walls that was done by prisoners during the 's. Go to the desk left of the door and pick up the red book, Map of London. Palinor lost the ledger. The Chief Warder arrives. Look at the boxes on the free standing shelves with stamp of Royal Coat of Arms. The goon will accept jewelry or something similar. The gray bird flies to the right tree. And sitting by his feet means the location is close by. Look on the floor in front of the crown jewel painting and study the footprints. Enter the dormitory. Identify it as a Rock Partridge, a cousin to the Corsican red legged partridge. Later, both Lupin and the professor realize that a lottery ticket, left inadvertently in the desk, is the winning ticket, and Lupin proceeds to ensure he obtains half of the winnings while executing a near-impossible escape with a blonde lady.See a turtle race going on. Look at the boxes on the free standing shelves with stamp of Royal Coat of Arms. Jump to Baker St. Turn around and see a bird on the roof. At the back of the store, he is reading-practicing the forbidden book seen on Holmes' previous adventure - The Awakened. Talk to him. Watson's tongue. The right suit of armor holds a sword. Watch the burglary. Try to open the door right of the bar. Meet a guard and learn about the black bird that took his tobacco with bright blue pack. Listen and note the bird sounds seen during the check of the different areas. Note an old flash camera on the bed stand of the third cubicle. See a picture of Irene Adler, possibly Holmes love. Enter the door on the right at top of landing.
VideoSherlock Holmes Versus Arsene Lupin (Part 1): A Challenge
Take the dirty blue sox from the second bed. Find out that Barnes is not home. Chief Warder Smith recognizes the shield above the Latin inscriptions and mentions Brigadier Metcalf. Jump to Queen's House and talk to Metcalf standing right of the Dormitory door. The saved game can be overwritten. Look close at the round green portrait of a face. Go to the rightmost group of bookcases. Look at the small painting at the corner left of German entrance, White Horse Standing by a Sleeping Man by Verbeek derived from a print in by Potter. See that the painting on the left has a picture of Lupin standing on the balcony holding a painting that is on fire or on the shore at bottom left in far view. Go to the wall right of this green painting; which would be the northern wall. Painting puzzle: Click at the center of the floor with red lines at the Italian Gallery. Jump to the entrance Byward Tower. Click-hold-wipe or click the wet brush on the shaded part of the portrait.