Aspectus: Rinascimento Chronicles

Help Mr. Bruesen create the Aspectus, the perfect painting, before the Destroyers of the Art come to wreck the city! Travel to the Netherlands in the year 1520, and protect the gorgeous city before the enemy infects the precious artwork. Destroy the evildoers and create an incredible masterpiece at the same time in this incredible and exciting Adventure game!

Use it on the relief above the door. Like I said, the game isn't very challenging. Then select it again to combine the glue with the stone arm to get the paste arm. Click on the lemon to do the paint puzzle. This will distract the cat. Note the path to the Town Hall Q. The dog will no longer prevent you from going to the cathedral. Instructions for this mini-game appear in your journal M. Talk to Barthold. Walk to the right D. Select the lock on the chest for the lock mini-game L. These puzzles cannot be skipped. Walk to the horse and carriage. Click on the mechanical arm to do the gears puzzle.


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Take the cushion. Date published: In your inventory, combine the hammer, nails, wooden planks, and wheel spokes to make a ladder. Take the hammer. Place it in the fire Asppectus: receive the copper pot with gold paint. Keep talking Aspectus: Rinascimento Chronicles her until she asks for a tonic. Leave the scene to go to Artisan Street put the mouse at the bottom of the scene until it turns into an arrow. Look at the close-up of the basket area I. If no other items are needed, the area around it will remain blank. Look at the small boat for a gears mini-game to repair the rudder D. The mini-games Sparkle 2 randomly Cursed House 5 and will vary with end bottles. Open the inventory and combine the hook, pear skin and fishing rod to make the mousetrap. From the inventory, combine the leaves, broom, garment and flask to make the scarecrow.

Exit the close-up, then enter your house. Below the progress bar is the menu button G. Click on the pulley to do the gear puzzle see instructions above. In your inventory, combine the blotter, glove and fragments of pottery to make the prickly glove. Speak to Adeline to learn she has lost a letter P. Inventory items are written in bold. Leave the house and return to the Cathedral. Once the door is open, take the copper pot. To use an inventory item, take it from the inventory assemble it, if necessary and move your mouse off the inventory area. Return to Barthold. Use it on the relief above the door. Look at the close-up of the dresser D. Select the cathedral door for a lock mini-game. Click the tin kitchenware to do the paint puzzle see instructions above. Use it on the cage.

Exit the close-up and walk to the right. Walk to the right D. Use the prickly glove on Elsje. Walk forward to the Town Hall area. From the inventory, Rlnascimento the palette, bloody paper, twilight tint and copper pot with gold paint to make the palette of Darkness and Light. Select the device behind Chronnicles clock face for a gears Shannon Tweeds Attack of the Groupies P. Exit the close-up, then select the boat on the left. Take the hammer. Talk to Barthold until he tells you about the poisoned water. Click on the vial of jelly to do the paint puzzle.


When it lowers its head, use the knife to take its mane. Click the tin kitchenware to do the paint puzzle see instructions above. Mix the green with the red to make blue 3. Exit the wagon area then select the area to the right of the dog. Go to the Cathedral and enter the Clock Hall and go one screen further in on the right. Exit the scene and return to the left of the Cathedral. In your inventory, combine the blotter, glove and fragments of pottery to make the prickly glove. Return to the Town Hall south and go to the courtyard horse carriage. Walk to the horse and carriage. Return to the courtyard off the Town Hall. Give the triangulation to Joos. Exit the close-up, then walk right to the river. Begin by left-clicking on the center 1 of each gear to slow it to speed I 2. Click on the closed shack to do the lock puzzle. Walk to the right D.

Note that colored pipes will also change the color of your paint 4. Exit the close-up, then select the close-up of the wagon. Gameplay and Tips This is an adventure game. The mini-games are randomly generated and will vary with gears and holes per gear. There are many solutions for some configurations, here is one. Select the poison ivy for a paints mini-game S. Look at the close-up of the dresser D. Give the horse the apple. Instructions for this mini-game appear in your journal Q. From the inventory, combine the leaves, broom, garment and flask to make the scarecrow. Below the progress bar is the menu button G. In your inventory, combine the unfinished letter, pen, inkwell and sealing wax to make the finished letter. Once complete, take the unfinished letter.

13 thoughts on “Aspectus: Rinascimento Chronicles

  1. First move the cylinders whose tumblers are farthest from the centre, then move the cylinders whose tumblers are closer to the centre. Note the entrance to your house T. Look at the pulleys over the well for a gears mini-game T. Put the antidote in the well.

  2. Take the shovel. Talk to Elsje to learn she had been robbed. Use the ladder to reach the nest. Leave the house and go to Barthold right of Cathedral. Talk to Adeline until she leaves N.

  3. There was no way to skip it, and it was completely confounding as to how you were supposed to align up the rays. Select the lemon for a paints mini-game K. Select the door for a gears mini-game W. Select the gated area to the right of the horse and carriage Q.

  4. To combine items, take an item and place it in the middle area. Chapter 4 Select the lantern for a gears mini-game A. Enter Joos Art Shop G. Once complete, you receive the polish.

  5. Look at the close-up of the painting E. Click on the lantern to do the gears puzzle. Walk forward to the Town Hall area and select the horse and carriage. Instructions for this mini-game appear in your journal Q.

  6. Use it on the cage. The cylinders are always moving so this puzzle is solved by good timing. Click on the poison ivy to do the paint puzzle. Select the lock on the chest for the lock mini-game L. Once complete, you receive the magpie egg and the silver jewel.

  7. You will receive the TOAD in a flask. Talk to Adeline to learn about the destruction to the relief. I doubt if I will play it again, but my 5 year old might.

  8. Take the garment. Exit the close-up of the bridge. Use it on the relief above the door.

  9. Note the way to the gate, but you need a lantern E. Leave Joos and go to Adeline. Select the poison ivy for a paints mini-game S. Access the journal by clicking on the journal icon in the upper right corner during regular game play- you cannot access the journal inside the mini-game. Lock puzzle The goal of this puzzle is for the laser to pass through all the tumblers openings.

  10. Click on the vial of jelly to do the paint puzzle. Exit the close-up, then select the boat on the left. To close the inventory, right-click again or click off the area. Examine the stall. Exit the close-up and walk to the right.

  11. Keep clicking on Elsje until she talks about being robbed. Give it to Barthold and he gives you the valuable frame. Use it on the map, then take it from the wall.

  12. Go to the courtyard to talk to Adeline. Then select a tube for the colour to flow. The 2nd puzzle was a mystery.

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