Westward III: Gold Rush

When gold is discovered in the Northern California wilderness, speculators flock west in hopes of striking it rich. Along the way the kind-hearted, but financially struggling, Baron family welcomes three weary travelers into their home and offers them a place to rest. Grateful for their hospitality, the pioneers make a promise to repay the family for their kindness and generosity when they are settled.

Pick up all the wood you can find and chop up any logs. Once all have been rescued, head back to town. You may need to build 4 to 6 stables. Cave Maze Blow up the middle cave behind the cabin. Sell the wood at the Trading Post for gold. It holds a clue for the hidden supplies. The sheriff shows up and tells them that you can stay on the land, but they own the river. Pick up the wood. Continue Building Your Town Buy some more dynamite and blow up the rock at the "T" of the river near the gold deposit. Kill the bandits and grab the crate. Collect the Crate Guarded by Bandits Take gunslingers with you to the bandit camp located at the top right of the screen. Put each person on one switch, this will open the door in front of you. Have one of the settlers build a lumber camp. If you don't have dynamite, build a bridge to the island with dynamite.

Click on the bunny and drag it to its hole on the left side of the screen. Sometimes a wolf is around the pond. Meet the settler and pick up supplies. Rescue the Lumberjacks James wants to speak to you. Build a saloon for the Gunslingers. This will keep the bandits at bay while the drill is being put together. Talk to Willy. After the bridge is built, follow him across the river. To find the key, go to the bottom of the screen to the river where the small cave is located. Put your gunslingers near the camp. You will next be taken where the lumberjacks are trapped. The hole is in a hollow near a pile of gold. Pick up the gold, wood, and dynamite. Leave the gold on the bank by the protector. Once you have finished each quest, choose which profession is the best.


Ans Westward III: Gold Rush ile

Head back to town and continue to buy buildings from the store as you have the experience points. You may need to build 4 to 6 stables. Walk into the gate and walk up to the scarecrow. Go back to the area on the left side of the river. Go through that door. He is located down river where the "! The hole is in a hollow near a pile of gold. This will get you the dynamite and you can go back to blast through the rocks and get all the stuff back a Westward III: Gold Rush of areas. Now if you want, you can fish in the pond to get the key LandGrabbers open the door in the top right. Get key 1. Along the way the kind-hearted, but financially struggling Baron family a Weztward named Jake, his Westeard Emily, and their son Redd welcomes three weary travelers into their home and offers them a place to rest. Here is the part that most people seem to be having trouble with. Blow up tree and a crate falls to ground.

Go through the rock arch and up to the top of the hill by the boulders. Once your farm is up and running and you have given 10 in food to Luther, your hero is told that Redd headed up north. Hunt some deer and fish for the red snapper located at the bottom right of the screen. Go through and then return back through the same cave. Build your first bridge to the island to reach the dynamite. Get the Engine To get the engine, you will have to keep the fires going. You will next be taken where the lumberjacks are trapped. Meet the settler and pick up supplies. Cross the bridge and pick up the hint for the treasure. Once they are sober, they can be employed. You will first be taken to a bridge tutorial. The game also has secrets like hidden treasures, secret buildings and many more. Now you have to take this person back out the first doors to stand on the switch on the right again so your other person can get out. Blow up the blockade to distract the bandits. Now move the person off the switch and back onto it again.

To put the drill together, drag Mahjong Forbidden Temple gunslingers and some of your deputies over to the drill. Once you have the supplies Redd needs, send him to get his parents Log Jam Drag your hero over toward the woman who is trapped by the log until you get the hand with the bag. This will rotate the bridge so you can place it. Quadrium 3 the bridge and follow the settler across this bridge. Collect the Crate Guarded Gkld Bandits Take gunslingers with you to the bandit camp located at the top right of the screen. Then build a bridge to the pool.


Blow up rocks in the river in front of pool with fish swimming around the crate. Build a General Store and employ someone there. When you have all keys go to the chest and open it. Choose the saloon on the store menu. To get to the snapper, you will have to build a bridge. Rescue the Lumberjacks James wants to speak to you. Go to a white tree on a hill toward the bottom and near the far left side of this area. Put your gunslingers near the camp. Have the first person walk through this door and step on that switch. To get through the maze you will first go back across the river and hunt rabbits and deer to get the dynamite. An exclamation point will appear above your hero's head. Pick up all the wood you can find and chop up any logs.

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Westward III Gold Rush

12 thoughts on “Westward III: Gold Rush

  1. You are now down to 1 mine if it still has any gold. You will have to turn this bridge. Talk to the settler and he will ask you to build him a bridge. Find Redd's Hidden Supplies Dynamite the boulders near the prospector. They should now each step on a switch to the right, this will open the door to where the drill bit is.

  2. Once the drill is together, have your hero dynamite the rock in front of the hill where the drill is. Lead the "dog" back to the pen. Talk to the settler and he will ask you to build him a bridge. Build a saloon for the Gunslingers. Put them to work.

  3. You will need a minimum of three sticks of dynamite. Leave the gold on the bank by the protector. Head back to town and continue to buy buildings from the store as you have the experience points.

  4. Once all have been rescued, head back to town. Pick up the wood, supplies, and any loose gold. Chop Down the Tallest Tree The tallest tree is located to the left of the river.

  5. Red Flowers Build a flower pot and water it once and the flowers will turn red. The player can choose three pioneers, each giving a special bonus in the game. It holds a clue for the hidden supplies. Meanwhile, if you have the supplies, have the worker at the lumber mill build a bridge to save the woman near the lumber mill.

  6. In addition, here are screenshots of the locations of all of the Easter Eggs. Bridges are located on the third building tab on the bottom. Pick up all the loose wood and gold around the camp. Walk over to the right of the Trading Post to the bottle on the tree stump. Bring one of your people in to get the drill bit and the final door will open to get you back to the beginning.

  7. Build a panning operation in the river. The numbers don't necessarily match the number listed above, but the screenshots should help on their own. Collect the Crate Guarded by Bandits Take gunslingers with you to the bandit camp located at the top right of the screen. Go back to the area on the left side of the river. You will next be taken where the lumberjacks are trapped.

  8. The game also features a sandbox mode, which can be played in three modes: "Open Range", "Disaster Challenge" and "Bandit Showdown. You may have to kill it first. It doesn't matter which you choose. To open the first door, have your hero stand on one trigger and Hank on the other trigger. Take them through that door and step on the switch.

  9. Find the ring of blue rocks on the right side of the screen above a pond. As you have the resources, rebuild the town. Pick up all the loose wood and gold around the camp. If you run out of food, your hero can hunt rabbits and deer and can also fish. You will have to turn this bridge.

  10. Once they clear the gate, get the mechanic and go through the gate to the arrow and head back to town. When they step on that switch, the main doors will open. Click on the question mark, you receive your Dynamite License. This is the first treasure hunt.

  11. He will ask you to build him another bridge. Put him to work at one of the lumber camps. The tree will fall on the trigger and open the gate. Click on the bunny and drag it to its hole on the left side of the screen.

  12. Walk up the next ramp and meet the next lumberjack. Take one of your people and go stand on the switch in that room. Clark will come back about 6 times to gather resources. Continue Building Your Town Buy some more dynamite and blow up the rock at the "T" of the river near the gold deposit. You will need three keys to open the chest.

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