When gold is discovered in the Northern California wilderness, speculators flock west in hopes of striking it rich. Along the way the kind-hearted, but financially struggling, Baron family welcomes three weary travelers into their home and offers them a place to rest. Grateful for their hospitality, the pioneers make a promise to repay the family for their kindness and generosity when they are settled.Pick up all the wood you can find and chop up any logs. Once all have been rescued, head back to town. You may need to build 4 to 6 stables. Cave Maze Blow up the middle cave behind the cabin. Sell the wood at the Trading Post for gold. It holds a clue for the hidden supplies. The sheriff shows up and tells them that you can stay on the land, but they own the river. Pick up the wood. Continue Building Your Town Buy some more dynamite and blow up the rock at the "T" of the river near the gold deposit. Kill the bandits and grab the crate. Collect the Crate Guarded by Bandits Take gunslingers with you to the bandit camp located at the top right of the screen. Put each person on one switch, this will open the door in front of you. Have one of the settlers build a lumber camp. If you don't have dynamite, build a bridge to the island with dynamite.
Click on the bunny and drag it to its hole on the left side of the screen. Sometimes a wolf is around the pond. Meet the settler and pick up supplies. Rescue the Lumberjacks James wants to speak to you. Build a saloon for the Gunslingers. This will keep the bandits at bay while the drill is being put together. Talk to Willy. After the bridge is built, follow him across the river. To find the key, go to the bottom of the screen to the river where the small cave is located. Put your gunslingers near the camp. You will next be taken where the lumberjacks are trapped. The hole is in a hollow near a pile of gold. Pick up the gold, wood, and dynamite. Leave the gold on the bank by the protector. Once you have finished each quest, choose which profession is the best.
Ans Westward III: Gold Rush ile
Head back to town and continue to buy buildings from the store as you have the experience points. You may need to build 4 to 6 stables. Walk into the gate and walk up to the scarecrow. Go back to the area on the left side of the river. Go through that door. He is located down river where the "! The hole is in a hollow near a pile of gold. This will get you the dynamite and you can go back to blast through the rocks and get all the stuff back a Westward III: Gold Rush of areas. Now if you want, you can fish in the pond to get the key LandGrabbers open the door in the top right. Get key 1. Along the way the kind-hearted, but financially struggling Baron family a Weztward named Jake, his Westeard Emily, and their son Redd welcomes three weary travelers into their home and offers them a place to rest. Here is the part that most people seem to be having trouble with. Blow up tree and a crate falls to ground.
Go through the rock arch and up to the top of the hill by the boulders. Once your farm is up and running and you have given 10 in food to Luther, your hero is told that Redd headed up north. Hunt some deer and fish for the red snapper located at the bottom right of the screen. Go through and then return back through the same cave. Build your first bridge to the island to reach the dynamite. Get the Engine To get the engine, you will have to keep the fires going. You will next be taken where the lumberjacks are trapped. Meet the settler and pick up supplies. Cross the bridge and pick up the hint for the treasure. Once they are sober, they can be employed. You will first be taken to a bridge tutorial. The game also has secrets like hidden treasures, secret buildings and many more. Now you have to take this person back out the first doors to stand on the switch on the right again so your other person can get out. Blow up the blockade to distract the bandits. Now move the person off the switch and back onto it again.
To put the drill together, drag Mahjong Forbidden Temple gunslingers and some of your deputies over to the drill. Once you have the supplies Redd needs, send him to get his parents Log Jam Drag your hero over toward the woman who is trapped by the log until you get the hand with the bag. This will rotate the bridge so you can place it. Quadrium 3 the bridge and follow the settler across this bridge. Collect the Crate Guarded Gkld Bandits Take gunslingers with you to the bandit camp located at the top right of the screen. Then build a bridge to the pool.
Blow up rocks in the river in front of pool with fish swimming around the crate. Build a General Store and employ someone there. When you have all keys go to the chest and open it. Choose the saloon on the store menu. To get to the snapper, you will have to build a bridge. Rescue the Lumberjacks James wants to speak to you. Go to a white tree on a hill toward the bottom and near the far left side of this area. Put your gunslingers near the camp. Have the first person walk through this door and step on that switch. To get through the maze you will first go back across the river and hunt rabbits and deer to get the dynamite. An exclamation point will appear above your hero's head. Pick up all the wood you can find and chop up any logs.