DragonStone

A world of fantasy and enchanting visuals are brought to life in DragonStone, an epic puzzle adventure game! Help Baldric the Knight in his perilous quest to recover the DragonStone and win the love of the Princess. Will he become a vanquisher or a vagabond? Find out as you quest your way through 80 original levels across 8 different lands. A world of strange inhabitants, exquisite treasures, gorgeous visuals and mesmerizing game play await you!

Development[ edit ] Dragonstone began development in August , and was developed in a year. Rated 5 out of 5 by colorsplash from Lots of Fun I must admit that I am not very good at point and shoot games. Date published: Lots of explosions and a lot of thinking your way around the rocks. Excellent game! I have only reached level VI, and seem to be stuck, but am unable to leave the game. Please configure this game for Mac. There is plenty of wandering around and interacting with people, which is very Zelda-ish. We wanted to do a Zelda-type game on the Amiga, because no-one has ever attempted one before. The puzzles are similar as well - the in-game characters will request a specific object so that they can complete a task, so it's your job to retrieve it for them, thus opening up more areas to explore. I liked it so much that I bought it. There's nothing wrong with that, but at times the game is quite challenging as far as the arcade-ness goes I am really looking forward to a DragonStone 2 hopefully in the very near future.


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The sound and graphics are good. You can unlock many different story endings, and you can even go back and try to get a perfect rank for every level. Lots of explosions and a lot of thinking your way around the rocks. You often think: 'I wish we could get this bit DragonStone but Barry the programmer will say it's not possible. Not Cy-Clone if it's an Adventure, DragoStone Popper or Arcade game but it's just fun! If I don't get it right DragonStone first time oh well I can try over and over in Puzzle Mode to improve my score. Dive: The Medes Islands Secret arcade and action, plus strategy. We wanted to do a Zelda-type game on the Amiga, because no-one has ever attempted one before. Plot[ edit ] An unnamed hero travels across seven worlds to kill dragonsrescue Princess Kirstie and ultimate restore power to the dragonstones to vanquish the dragon hordes. Please configure this game for Costume Chaos. Wonderful replay value, at least to me. Its a lot of DdagonStone. I liked it so much that I bought it.

You often think: 'I wish we could get this bit in,' but Barry the programmer will say it's not possible. Lots of explosions and a lot of thinking your way around the rocks. The sound and graphics are good. A great way to kill an hour or 3. I liked it so much that I bought it. There is plenty of wandering around and interacting with people, which is very Zelda-ish. The challenges increase as you get further along in the game. You're dealing with lots of obstacles, sometimes at the same time, so lightning reflexes are needed. I have only reached level VI, and seem to be stuck, but am unable to leave the game. Development[ edit ] Dragonstone began development in August , and was developed in a year. That's what I'm doing now for the Castle Level - I've used up the amount of sprites the programmer will allow so it's a case of discovering ways in which I can use them again. Overall, it's a great game! You can unlock many different story endings, and you can even go back and try to get a perfect rank for every level.

The challenges increase as you get further along in the game. DrragonStone I don't get it right the first time oh well I can try over and over in Puzzle Diamon Jones: Devils Contract to improve my score. I liked it so much DragonStone I bought it. Its a lot Bubble Zoo 2 fun. You can unlock many different story endings, and you can even go back and try Zumas Revenge get a perfect rank for every level. A great DrzgonStone to kill an DragonStonw or 3. I have owned this game since it was introduced and I still think it's an amazing game! Development[ edit ] Dragonstone began development in Augustand was developed in a year. I have only DragonStone level VI, and seem to be stuck, but am unable to leave the game.


However, the story has changed so much through development that it's become an entirely self-contained game. There is plenty of wandering around and interacting with people, which is very Zelda-ish. You can unlock many different story endings, and you can even go back and try to get a perfect rank for every level. Excellent game! There is a lot of satisfaction in shooting the annoying flies and the various and sundrie bad guys. This is money well spent as the game draws you back over and over. More arcade and action, plus strategy. So he started knocking up plans for a sequel - Darkstone, as it was then called The traps and puzzles are so well designed - in most cases you can see exactly what you need to do but it's the doing it which presents the problem. Its a lot of fun. Lots of explosions and a lot of thinking your way around the rocks. If I don't get it right the first time oh well I can try over and over in Puzzle Mode to improve my score. I have only reached level VI, and seem to be stuck, but am unable to leave the game.

Wonderful replay value, at least to me. Lots of explosions and a lot of thinking your way around the rocks. You're dealing with lots of obstacles, sometimes at the same time, so lightning reflexes are needed. I am really looking forward to a DragonStone 2 hopefully in the very near future. Overall, it's a great game! Once you advance to the higher levels, it's not easy and takes a lot of perseverance but advancing to each level is so satisfying. The sound and graphics are good. There is plenty of wandering around and interacting with people, which is very Zelda-ish. It gets harder and harder and more challenging. You often think: 'I wish we could get this bit in,' but Barry the programmer will say it's not possible. Rated 5 out of 5 by colorsplash from Lots of Fun I must admit that I am not very good at point and shoot games. I have owned this game since it was introduced and I still think it's an amazing game!

7 thoughts on “DragonStone

  1. Excellent game! That's what I'm doing now for the Castle Level - I've used up the amount of sprites the programmer will allow so it's a case of discovering ways in which I can use them again. This is money well spent as the game draws you back over and over. There is plenty of wandering around and interacting with people, which is very Zelda-ish. I liked it so much that I bought it.

  2. You often think: 'I wish we could get this bit in,' but Barry the programmer will say it's not possible. I liked it so much that I bought it. We wanted to do a Zelda-type game on the Amiga, because no-one has ever attempted one before.

  3. I am really looking forward to a DragonStone 2 hopefully in the very near future. The puzzles are similar as well - the in-game characters will request a specific object so that they can complete a task, so it's your job to retrieve it for them, thus opening up more areas to explore. You can unlock many different story endings, and you can even go back and try to get a perfect rank for every level. There is a lot of satisfaction in shooting the annoying flies and the various and sundrie bad guys.

  4. I liked it so much that I bought it. Overall, it's a great game! I have only reached level VI, and seem to be stuck, but am unable to leave the game. It is a challenge that hooks you and keeps bringing you back. This is money well spent as the game draws you back over and over.

  5. The traps and puzzles are so well designed - in most cases you can see exactly what you need to do but it's the doing it which presents the problem. However, the story has changed so much through development that it's become an entirely self-contained game. The puzzles are similar as well - the in-game characters will request a specific object so that they can complete a task, so it's your job to retrieve it for them, thus opening up more areas to explore. The sound and graphics are good.

  6. There is plenty of wandering around and interacting with people, which is very Zelda-ish. There is a lot of satisfaction in shooting the annoying flies and the various and sundrie bad guys. You're dealing with lots of obstacles, sometimes at the same time, so lightning reflexes are needed. Wonderful replay value, at least to me. The puzzles are similar as well - the in-game characters will request a specific object so that they can complete a task, so it's your job to retrieve it for them, thus opening up more areas to explore.

  7. Would love to see another version or similar game. It is a challenge that hooks you and keeps bringing you back. You're dealing with lots of obstacles, sometimes at the same time, so lightning reflexes are needed. You often think: 'I wish we could get this bit in,' but Barry the programmer will say it's not possible.

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