Use your powers of observation to save your friends from the genetic aberrations that populate a forgotten island in Natural Threat: Ominous Shores! Brave the escalating threat that unfolds before you and save your companions! Each scene will bring new challenges, horrifying discoveries, and clues to what brought the monsters that populate the island to life. Be smart, and you might survive long enough to make the most shocking discovery of all in Natural Threat: ominous Shores!
Click the radio to zoom in, then note the time shown under the watch drawing: Turn the knobs in the correct order to set the frequency to kHz. The storyline was interesting and kept you guessing about the ending. Place the figurines with their appropriate scenes to open the red curtains around the cabinet. Go back to the Courtyard. Find the 11 grams test tube by balancing the samples with the weights on the scale. Click the framed painting in the middle of the room to start the puzzle. Arrange the gems around the board into their identically shaped slots. Move towards the locked cupboard to the left of the stairs for a closer look. Inspect the microscope on the locker beside the open door. Click Carrie again to zoom in. Click the jarred frogs on the red shelf to start the puzzle. Add the drumsticks to the drum to play the Drumming C.
Many area's to explore with interesting music that was never disrupting to the game. After the radio frequency is correctly set, the next part of the puzzle will begin. Use the air pump to fill the deflated Ball B. Inspect the three flasks on the shelf of the middle cabinet. It's nice to have a game that is longer than the standard; it took me more than 4 hours to finish! Upstairs Hallway Click the lamp on the right wall to zoom in. It was like walking into a out-of -world world. Take the small note from the revealed compartment inside the watch to find the frequency needed to send the SOS on the radio: kHz. Place the other end of the HOSE from the sink in the Laboratory inside the barrel to fill it with water. Take the HOSE from the skull's open mouth. Just about a perfect game. Click Carrie again to zoom in.
VideoNatural Threat Ominous Shores Part 5 Walkthrough Gameplay Playthrough
Beauce Natural Threat: Ominous Shores
Click one of the four samples to select it, then click the right balance to place it on the scale. Return to the Stairway. Go back to the Laboratory. Click the needles in the following order: A, B, C, B. Return to the Patio. It was like walking into a out-of -world world. Go back to the Zumas Revenge. Drag the hour, minute, and second hands of the watch to set the time to the same time found on the note on the radio Go back to the Courtyard. Click the unlocked green button to open the doors. Click the plants in front of the Nattural window to start the hidden object scene. Been playing HOS for a few years and this is one of my favs. Once Sparkle 2 i didn want to pull out the game.
Use the corkscrew on the bottle to remove the Cork A. Beautiful graphics, interesting story line. Date published: Rated 5 out of 5 by yerbyk from Awesome HO and Adventure game I bought the full version and loved it. Place the other end of the HOSE from the sink in the Laboratory inside the barrel to fill it with water. Go back to the Vine Gates. After the puzzle is solved, continue through the open door to the Mansion Foyer. Go out the right door up the stairs to the Patio, then continue forward towards the left door to drop to the Plant Sample Room. If the needle is moved to the left of the center, then the object on the right is heavier and vice versa. The storyline is good: a crazy professor making crazy experiments Add the drumsticks to the drum to play the Drumming C. Use the air pump to fill the deflated Ball B. All in all, the only negative for me was the missing map, but apart from that I had a great time playing this game! Go through the right door to the Bathroom. Arrange the gems around the board into their identically shaped slots.
Click the stairway through the open door to zoom in. Click the trunk of Tuber versus the Aliens right Tnreat: for a closer look. Go back to the Plant Sample Room. Arrange the bricks to complete the image on the wall. Upstairs Hallway Click the lamp on the right wall to zoom in. I really liked the atmosphere of the game, on this strange island. Follow the path of the hose into the Storage Room.
I really liked the atmosphere of the game, on this strange island. Click a stone to alter its color: this will also affect any adjacent stones on the frame. Return to the Storage Room. Stone Bridge Click the statue to zoom in. Poison Garden Inspect the purse on the ground that Carrie left behind. Museum Click the wooden chest beside the skeleton for a closer look. Courtyard Click the door to the mansion to zoom in, then inspect the stone head carving on the wall under the light. Click the needles in the following order: A, B, C, B. If positioned correctly, the part with lock in place. Continue forward to the Laboratory. Click the door to move to the mansion entrance, then inspect the lock in the middle of the front door. Place the horn on top of the record player to complete the Gramophone A. Click the framed painting in the middle of the room to start the puzzle. Mansion Foyer Inspect the glass sphere attached to the right wall.