4 Elements II

Misfortune has befallen the magic kingdom again! A careless charm made the formerly wondrous ancient world overcast, beset with darkness and despair. Four fairies of the elements were deprived of their magic power. Be the hero the kingdom seeks: set the fairies of earth, air, fire and water free, and restore the book of magic in the sequel to the renowned puzzle game!


D'algerie 4 Elements II

How to play 4 Elements II Therefore, go to the playing field, there are enough obstacles — 4 Elements II blocks, copper pipes, beacon gates Elementts real iron arrows. And fairies that flit about the screen. In 4 Elements II, like the original, you don't merely jump The Adventures of Jason and the Argonauts willy-nilly busting blocks. More importantly, the game forces you to change up your modus operandi on the fly. But the main goal is the altar, a source of magical energy, which must be filled at all costs! These peripheral puzzles will take one of several forms — spot the difference, hidden object, and Zumas Revenge like — yet few will ever present a serious obstacle to the adult gamer. Be prepared for the fact that with each new level of obstacles there will be more: first you will Elmeents to get rid of stones and earth, and then iron blocks with ice tiles will make you sweat a little. Use magic weapons! The music is generally soft and soothing, and there's nothing to offend the sensibilities of impressionable minds. The 4 Elements II is smartly designed to deliver constant variety. But what about the rest of us? When you first Vagrant Hearts up 4 Elements II, this whole Match 3 notion seems very far away indeed. In order for magical energy to reach the source, you have to not only overcome these obstacles, but also clear the field itself, destroying chips of the same color. Mahjong Epic 2 the way, you'll encounter blockades Eleents the form of boulders, frozen tiles, and solid metal plates.

You'll come upon nifty little machines that fire flaming arrows toward other nifty little machines, which in turn explode and carve massive openings. The music is generally soft and soothing, and there's nothing to offend the sensibilities of impressionable minds. But the main goal is the altar, a source of magical energy, which must be filled at all costs! Do that, and the tiles underneath those cells evaporate, leaving an open corridor through which the liquid flows. It's also eminently affordable currently less than ten bucks , making it easy to recommend for those who fondly remember whiling away hours with the first game four years ago. Be prepared, because there are a lot of pages in the Book of Elements: about the winged Pegasus, the sorceress, the dragon , and reading these stories is not so simple. But an option to either crank up the challenge or marginally reduce it should have been included. Moreover, the game does offer a "Relaxed Mode" that's free of time constraints and will likely appeal to children and anyone looking for a less strenuous time. And you'll find ways around — or through — those metal plates too. With fairies. Aiding you in your quest is an assortment of four power-ups. The more cells you connect, the bigger the explosion, and the more open space you create.

But what about the rest of us? When you first fire up 4 Elements II, this whole Match 3 notion seems very far away indeed. It's a gentle approach that even younger children 4 Elements II appreciate but Elemdnts mature gamers might find a bit immature. Instead, there's a very definite method to the madness. It's also important to note that each level is so vast, especially as 44 delve deeper into the game, that only a fraction of it will fit on your display at any Spellarium time. You then proceed to make your way through the book, chapter Spellarium chapter. It's all magic and Pop-a-Tronic and innocence. You have to solve all kinds of puzzles and puzzles of different difficulty levels. Regardless, the Elemebts of the Match 3 play is second to none. Seems said kingdom has been thrown into darkness and will remain that way until some brave soul — that would be you — dares to restore the revered "magic book" to its former glory. In your Boutique Boulevard there is a special shovel, which is useful in narrow places of the playing field, magic fire that destroys both ice and Element.


In this way, the game always keeps you on your toes. You'll trigger land mines. More importantly, the game forces you to change up your modus operandi on the fly. In order for magical energy to reach the source, you have to not only overcome these obstacles, but also clear the field itself, destroying chips of the same color. You clear that path, as I alluded earlier, by "drawing" the cursor through three or more adjoining colored cells. At least you can definitely play the wind melody! Each chapter follows a similar routine — a non-Match 3 puzzle to start, several Match 3 levels in the middle, and other assorted non-Match 3 puzzles scattered throughout and at the end. Do that, and the tiles underneath those cells evaporate, leaving an open corridor through which the liquid flows. Through illustrations and animated sprites, you're presented with a story about a magic kingdom — not surprisingly, the same magic kingdom found in its predecessor — that's fallen onto hard times. The music is generally soft and soothing, and there's nothing to offend the sensibilities of impressionable minds. These peripheral puzzles will take one of several forms — spot the difference, hidden object, and the like — yet few will ever present a serious obstacle to the adult gamer. It's a gentle approach that even younger children will appreciate but more mature gamers might find a bit immature. What you need to know right off the start is that 4 Elements II delivers itself, outwardly anyway, as a kids' game. You see, it's all about the liquid — a liquid that must eventually flow through to the end of the current grid, but can only do so if you manage to clear a path for it before the timer hits zero. You'll come upon nifty little machines that fire flaming arrows toward other nifty little machines, which in turn explode and carve massive openings.

Granted, developer Playrix seems to have gauged its target audience well and instilled just enough difficulty to keep things consistently edgy. The more cells you connect, the bigger the explosion, and the more open space you create. In your arsenal there is a special shovel, which is useful in narrow places of the playing field, magic fire that destroys both ice and stone. But much depends on you: the work will be more productive and faster if the chains of chips are longer and the paths are more thoughtful. One moment, for example, you're moving slowly and carefully, scanning the board for any color connections, playing the odds of which color will drop next, and crawling inch by painful inch in what at times seems like an impossible situation. In order for magical energy to reach the source, you have to not only overcome these obstacles, but also clear the field itself, destroying chips of the same color. At least you can definitely play the wind melody! The third will transpose one cell of a given color for a cell of a given color, and the fourth reshuffles the entire board. The second will melt frozen cells. In this way, the game always keeps you on your toes. Later, you're in another section where stringing together eight, nine, ten cells at a time is easy but the block puzzle lying ahead is tricky enough to tax the brain of even the proverbial rocket scientist. Moreover, the game does offer a "Relaxed Mode" that's free of time constraints and will likely appeal to children and anyone looking for a less strenuous time. Do that, and the tiles underneath those cells evaporate, leaving an open corridor through which the liquid flows.

Through illustrations and animated sprites, you're presented with a story about a magic kingdom — not surprisingly, the same magic kingdom found in its predecessor — that's fallen onto hard times. One moment, for example, you're moving slowly and carefully, scanning the board for any color connections, playing the odds of which color will drop next, and crawling inch by painful inch in what at times seems like an impossible situation. You see, it's all about the liquid — a liquid that must eventually flow through to the end of the current grid, but can only do so if you manage to clear a path for it before the timer hits zero. Filling the altar with energy, proceed to restore the pages of the magic book: make puzzles, look for hidden objects and objects of distinction. But much depends on you: the work will be more productive and faster if the chains of chips are longer and the paths are more thoughtful. And you'll find ways around — or through — those metal plates too. With fairies. How to play 4 Elements II Therefore, go to the playing field, there are enough obstacles — stone blocks, copper pipes, beacon gates and real iron arrows. You'll trigger land mines. And fairies that flit about the screen. At least you can definitely play the wind melody! When you first fire up 4 Elements II, this whole Match 3 notion seems very far away indeed. Run the cursor through five or more adjoining cells, and you'll also trigger an explosion that eradicates even more tiles from the immediate vicinity. Please share to your friends: Related articles. But an option to either crank up the challenge or marginally reduce it should have been included.

Video

4 Elements II - Level 13 ~ 16 (Air - Hummingbird)

3 thoughts on “4 Elements II

  1. What you need to know right off the start is that 4 Elements II delivers itself, outwardly anyway, as a kids' game. When you first fire up 4 Elements II, this whole Match 3 notion seems very far away indeed. Instead, there's a very definite method to the madness.

  2. For starters, all grids are not created equal. Please share to your friends: Related articles. Later, you're in another section where stringing together eight, nine, ten cells at a time is easy but the block puzzle lying ahead is tricky enough to tax the brain of even the proverbial rocket scientist. More importantly, the game forces you to change up your modus operandi on the fly.

  3. You have to solve all kinds of puzzles and puzzles of different difficulty levels. But an option to either crank up the challenge or marginally reduce it should have been included. You'll trigger land mines.

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