Mystery Masterpiece: The Moonstone

An ancient and priceless piece of jewelry, the Moonstone, has been stolen, and it`s up to you to track it down! Investigate every person who was in the mansion at the time of the crime to solve the mystery and catch the crook, in this Hidden Object game! Explore every room of the mansion to find valuable clues in Mystery Masterpiece The Moonstone, and return the jewel to its rightful owner.

Use the teapot to uncover the Evidence Card "Ezra Will". HO gameplay is not easy. It is on the floor in front of the dresser. Use the magnifying glass on the top right side of the robe and you will see that a piece has been cut out. It is underneath the violin case. Once the locket is opened, you will receive the Locket Secret Evidence Card. In each case, there are certain items that go into your inventory. The three butterflies are highlighted in red in the screenshot. You will see a small black mark at the bottom of the chemical test paper. A random item from the list will be shown somewhere inside that circle. You will receive the Bottle of Laudanum Evidence Card at the end of this puzzle. You have to reassemble the letter within the outline in the window. All four rooms rely on a tools from another room -- but they use the same few "tools" over and over and over. Once the locket is opened, you will receive the Locket Secret Evidence Card. The buttons will change the numbers for you.

You will receive the Note from Rachel Evidence Card once that puzzle is complete. Click on the blotter, and a piece of paper will automatically appear over the footprint. Click on the letter that matches the symbol that you are trying to decipher. The two lamps are highlighted in yellow in the screenshot. You will use the brush in the dining room. Once you have the closer view of the picture. Muddy Docks — Pencil The pencil is in the lower right side of the scene. Hint system does not work well. Date published: Rated 4 out of 5 by barbraa99 from Liked the game It has a higher level of challenge than most other games in this genre. Music Room The three music notes are highlighted in green in the screenshot. Click on it to get a closer view. Billiards Room — Magnifying Glass The three darts are highlighted in green in the screenshot. Grab the hex key that is in your inventory.


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The tweezers are in the Risen Dragons right side of the scene, on the table. I love this game for one Mystery Masterpiece: The Moonstone reason. Once you Mxsterpiece: the "Magnet" it will be added to your Tools for later use. The Tools button is Treasure Hunters when you need to access your inventory items in the scene. The two All-in-One Mahjong 2 will be highlighted in lavender 5 Realms of Cards the screenshot. The mirror is in the lower right side of the scene. Help Moonetone detective interview the 9 people in the mansion at the time of the disappearance to find the culprit. The cotton swab is in the lower center of the scene. Each button has a specific function in the game. In this section, you will visit the garden room, the rose garden, the music room, and the stables. Click on the locket seven or eight times until the locket opens up and shows you a picture of a man. Once the stitching has been undone, you will receive the Telegram Evidence Card. Dining Room — Dusty Bottle Click on the dusty bottle that is on the left side of the mantle.

The tool you need for that is a cotton swab. You cannot translate the note until you find the translator in the rose garden. It is in front of the stack of books. The chain box is on the lower left side of the scene. The axe is on the right edge of the scene; it is on the brick wall. Click on the space on the left side of the scroll, into which you want to enter a letter, and the space will turn red. At the end of each case, you can choose to replay the chapter or go back to the suspect board. Once you click on the letter, you will be asked to reassemble it. You have to reassemble the letter within the outline in the window. Just goes to show that what floats your boat is different for different people. Place the magnifying glass at the bottom of the right side of the page and you will see words written in red. Dining Room — Dusty Bottle Click on the dusty bottle that is on the left side of the mantle. It is on the small round table. You will discover that it is a bottle of rat poison. Garden Room — Scroll Pick up the hammer that is on the small wooden table on the left.

Study — Cotton Swab The three moths are highlighted in yellow in the screenshot. The end was cute but didn't at all make up for the annoyances. The rolled Mysteru is on the lower right side; it is on the counter next to the bowl of carrots. Garden Room — Translator Usage Click on Mastepriece: scroll that Next Stop 2 in the lower right side of the floor. Study — Magnifying Glass Usage The four pens are highlighted in light blue. Two or three depending on your game of the fingerprints are on the bottle and the other three are on the edges of the table. If you enter a symbol correctly, it will highlight all the areas on the scroll that contain Mystery Masterpiece: The Moonstone letter. However, the graphics in the cutscenes were cartoonish and didn't contrast well with the beauty Relic Hunt the mansion rooms. Place the guide on the right side of the page. The two postcards are circled in light blue in the screenshot.


3 thoughts on “Mystery Masterpiece: The Moonstone

  1. Powder Room — Brush The brush is on the table that is in the lower left side of the bathroom. The laudanum bottle is on the lower left side of the round table. The key is on the left side of the table.

  2. Click on the closed book and you will see a keyhole appear inside the book. It is on top of a pot. Click on the locket for a closer view. Select "Desk" to go to another level in the meantime. The seven scissors are highlighted in yellow in the screenshot.

  3. Some people might like it - I didn't hate it- and there was not one glitch. I skipped all the scenes and opted to read the info instead. This logic fits the story, however, since the rooms assigned to be searched for each character fits that character's motives so that should count for something on the developer's part.

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