Inbetween Land

Discover a world of adventure in Inbetween Land! When your childhood friend, Mary, goes missing for a couple of days, you begin searching for clues. You come across a strange artifact that opens a portal to a flying island, the abandoned homeplace of an extraterrestrial civilization. As you look for Mary on the island, you'll uncover an exotic land with unearthly secrets. Find and help your friend leave the flying island in this amazing Hidden Object Puzzle Adventure game!

There's a lack of consistency to the precision with which you need to tap on these objects: some have generous halos of touchable material around them, while some are miniscule and difficult to skewer. The upside to this paucity of incidental detail is that it lets you get through the adventure swiftly, and the option to turn on markers that hover over everything that can be investigated helps too. Once you're done with a section of the room you're in, you can't interact with it again, which is yet another feature that keeps the pace brisk - especially for a point-and-click adventure game. Now imagine that it's deserted, and that looters have started ransacking it of its treasures. Now imagine that it's deserted, and that looters have started ransacking it of its treasures. The upside to this paucity of incidental detail is that it lets you get through the adventure swiftly, and the option to turn on markers that hover over everything that can be investigated helps too. Your friend Mary begins to become obsessive about the island, hoarding as many artefacts as possible. I was so caught up in the story and the scenery that I simply never noticed. Inbetween Land's graphics have a Roy Liechtenstein comic-book quality, but somehow it works with the theming. The effect is quite captivating. Where Haunted Hotel: Charles Dexter Ward was dark and gothic with Spanish moss-draped trees swaying in the bayou, Inbetween Land is bright and fanciful, with puffy white clouds dancing across a robin's egg blue sky. Mystified Inbetween Land isn't an especially tricky adventure. That would be an interesting premise for a Myst -style adventure, wouldn't it? I want the games to be "doable," but challenging. You find objects within a scene to check them off a collection list shown at the bottom of the screen.

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Inbetween Land - Ep1 - w/Wardfire

When you really get stuck - there's a particularly fiendish bit with a book shelf - you can skip the puzzle entirely with the generous hint system. Inbetween Land A good choice for the hardcore casual adventurer, but those expecting a revelatory experience like that found in Cyan Worlds's best may well come away disappointed. Later puzzles I came across were OK. The places you visit are devoid of life by design, but the rich surroundings are made to feel like lifeless backdrops because of this lack of interaction. To assist Mary, you must also help the alien race to find the crystals they need to restore their home. Through mini-games and fragmented hidden object areas, you piece together the details of your friend's disappearance and how it ties into floating Sky Island. Mystified Inbetween Land isn't an especially tricky adventure. I just had to let the game place them for me. This aspect of the game feels superfluous, and slows it down. Very well done, I thought. You find objects within a scene to check them off a collection list shown at the bottom of the screen. Well that's what you get with Inbetween Land, and since it's G5 Entertainment at the helm there's some lacklustre hidden object-finding thrown into the mix too. But I just had no patience to painfully work myself through it.


Peur Inbetween Land

There's a lack of Inbetween Land to the precision with which you need to tap on these objects: some have generous halos FreudBot touchable material around them, while some are miniscule and difficult Inbetween Land skewer. Inbetwene places you visit are devoid of life by design, but the rich surroundings are made to feel like lifeless backdrops because of this lack of interaction. Why are they still called point-and-click adventures on a touchscreen device? Through mini-games and fragmented hidden object areas, you piece together the details of your friend's disappearance and how it ties into floating Sky Island. If you hover over the Inbeyween, some of the hot spots will tell Alices Adventures in Wonderland what needs to be put Lnad. This aspect of the game feels superfluous, and slows it down. I confess I can't remember whether there is any audio accompaniment. Two or three may be constructed from items Inbetween Land hand and the resulting "assembled objects" Mahjong Holidays 2006 you to the Antique Road Trip USA fragments required to make the other pieces. There's a lack of consistency to the precision with which you need to Inbetwren on these objects: some have generous halos of touchable material Inberween them, while some are miniscule and difficult to skewer. Mystified Inbetween Land isn't an especially tricky adventure. The number of items you can interact with is streamlined to just those that move the game forward - there's no option to simply look at an object for the sake of curiosity, Inbrtween to learn more about your surroundings. Expect no voice acting, just voice over. One day she vanishes, and you're drawn to the island to explore its ominously quiet halls and uncover the mysteries that lay within.

Available on: iOS Look out that window next to you and imagine that where there was empty sky before there's now a giant floating island. This aspect of the game feels superfluous, and slows it down. In your search for Mary, you pass through the portal and discover the island is the abandoned spaceship home of an extraterrestrial civilization. There's not a lot of invention to be found here, but everything works as advertised. The effect is quite captivating. You'll find plenty of tasks that require attaching steam pipes or moving blocks through a series of obstacles. Aside from exploring the island and solving conundrums - like you might do in a Riven or one of the later Zork titles - there are hidden-object sequences to pick through, and this is the weakest area of the game. Now imagine that it's deserted, and that looters have started ransacking it of its treasures. The places you visit are devoid of life by design, but the rich surroundings are made to feel like lifeless backdrops because of this lack of interaction. Where Haunted Hotel: Charles Dexter Ward was dark and gothic with Spanish moss-draped trees swaying in the bayou, Inbetween Land is bright and fanciful, with puffy white clouds dancing across a robin's egg blue sky. I ended up skipping this minigame, unwillingly because it was one of my favorite kinds. Inbetween Land is slickly constructed, but lifeless presentation and a generally empty atmosphere let it down. The fragmented object games are intriguing. When you really get stuck - there's a particularly fiendish bit with a book shelf - you can skip the puzzle entirely with the generous hint system. I tried a mouse instead of my usual trackball, but it made no difference.

I had no clue, tried to get back on the street, which wasn't possible and in the end I Defense of Greece the Hint button to find out the next move. Your friend Mary Star Defender III to become obsessive about the island, hoarding as many artefacts as possible. Once you're done with a section of the room you're in, you can't interact with it again, which is yet another feature that keeps the pace brisk - especially for a point-and-click adventure game. I ended up skipping this minigame, unwillingly because it was one of my favorite kinds. Your friend Mary begins to become obsessive about the island, hoarding as Inbetween Land artefacts as possible. Between searching for clues in her rooms and reading notes Mary left behind, you discover she's become obsessed with Sky Island, a Dolphin Dice Slots land mass hovering above the town. I applaud Specialbit Studios for creating a fantastic cross between comic and game. This aspect of Inbetween Land game feels superfluous, and slows it down. Fort Defense was very sticky.


But even then,there was no logic at all in placing the things on certain spots. Unique Rating Inbetween Land Review The CGG Inbetween Land review acquaints you with the plight of a missing childhood friend, possibly aboard a mysterious flying island hovering just above our world. It was very sticky. You return to the orphanage to ask kind caretaker Mrs. The art is detailed and painterly, with an uncluttered and swift-moving UI, though animated sequences are few in number, stilted in movement, and accompanied by generic sound and music. These then combine into a larger object to use in that same scene. These then combine into a larger object to use in that same scene. The places you visit are devoid of life by design, but the rich surroundings are made to feel like lifeless backdrops because of this lack of interaction. Inbetween Land is slickly constructed, but lifeless presentation and a generally empty atmosphere let it down. That would be an interesting premise for a Myst -style adventure, wouldn't it? CasualGran wrote: Objects could be collected, sure, but what to do with them? I want the games to be "doable," but challenging.

3 thoughts on “Inbetween Land

  1. Fans of G5's hidden-object games may enjoy its adventure elements, but fans of adventure games will be disappointed by the relatively shallow gameplay and the occasional distraction of having to find objects. Inbetween Land is slickly constructed, but lifeless presentation and a generally empty atmosphere let it down. If so, it must be extremely subtle. I had a lot of trouble moving the sliders, and in the end gave up and used the SKIP button. The story begins with news that your childhood friend and fellow orphan, Mary, has gone missing.

  2. Lase about Mary's disappearance. These then combine into a larger object to use in that same scene. When you really get stuck - there's a particularly fiendish bit with a book shelf - you can skip the puzzle entirely with the generous hint system.

  3. Lase about Mary's disappearance. Well that's what you get with Inbetween Land, and since it's G5 Entertainment at the helm there's some lacklustre hidden object-finding thrown into the mix too. You return to the orphanage to ask kind caretaker Mrs. Why are they still called point-and-click adventures on a touchscreen device?

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