Help Natalie Brooks stop the Black Cat Gang from committing the crime of the century! To piece together the criminal's plans, you'll have to find cleverly Hidden Objects, beat challenging minigames and solve mind-bending puzzles in eye-popping locations. You'll encounter surprises around every turn as you defuse a bomb, search a lighthouse for clues, break into a bandit's lair and more in Natalie Brooks: Mystery at Hillcrest High!
Place the Basin under the dripping water in the lower center. Pick up the Scissors in the lower center. Place the Scuba Gear in the water to trigger a Hidden Object scene. Click on the broken bulb in the center and the game will tell you to replace the bulbs. There are two puddles one in the center and one in front of the electrical wire. Click on the Phone for a closer view. Pick up the Electrical Cord on the Hammock. The pieces will not go into the slots if they are not placed next to a matching symbol. The game gives you a couple of tokens already placed. Place the Heated Iron directly on the Letter. This is the teddy bear bomb. Go back to the Lower Deck.
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You need to turn on the lights but you cannot do so until you repair the wire. Click on the Basement door and you will be taken to a quick cut scene. The two pieces in the top Farm It cannot be moved, start with those pieces first. Pick up the Handle inside the row boat. Click on the broken window to enter the Cabin. Make a note of these as you will need to find them in the room. You will immediately hit a severe storm. After you finish this game go to the upper deck and find the Seagull. Click on the fire on the floor to receive a message to put out the fire. Click on the Mail on the table for a closer view. Close the exit door and click on the phone. Click on the Aquarium on the left for a closer view. There is an instant explosion in the hold area.
Exit out of the cache. Find the Keys Locate the 10 hidden keys in the scene. Place the Heated Iron directly on the Letter. Click on Kitty and she tells you that the Scuba Gear should be in the cabin but the door has been blocked. This action triggers a mini game. Please look at the screenshots for the location of all the items. Once you make it around the barge head east until you go under the bridge. Pick up the Handle inside the row boat. Look at the symbols on the Lock and find them in the scene. Using your towel clean the puddles. Exit to the hold area. Drag it to the frame to see the entire map. Release the mouse at the right time. Place the Electrical Tape on the Exposed Wire. Place the Crowbar on the Loose Stone to remove it and pick up the Key.
Mini Game — Get the Bats out! Place the Towel on the puddle of water. Now you can see all the way to the top of the lighthouse NOTE — There is now an arrow at the top and bottom of screen that allows you to toggle Natalir and down. Close the exit door and click on the phone. Click on scissors at the right Legend of Rome: The Wrath of Mars of scene near cork board. Click on the boards. You will immediately hit a severe storm.
Click on the third light twice for a closer view. Note that 8 are in the lower section and 2 are in the upper section of scene. Click on the Guardian on the right for a closer view. Place the Handle on the yellow wheel in the scene. Go back to the Upper Deck. Click on the Half Map in the upper left side of the back wall for a closer view. The pieces can best be seen when lightning illuminates the area. The panel shows green, red and blue and if there are any number you must go back and find those wires. Find the Keys Locate the 10 hidden keys in the scene. Lighthouse Door Click on door for closer view. Your goal is to catch 3 fish by casting and reeling the line. Be sure to take the documents and put them into your inventory. When finished go back down to the hold area. Find the items to put out fire. Click on the cabinet in the back of the scene for a closer view.
Pick up the Bulb Sockets inside the drawer. Go inside Click on lighthouse lens for closer view. When you want to pick up an inventory item left-click on it. This action triggers a mini game. Pick up the Teddy Bear on the top left. If you find this puzzle too difficult you can skip it without penalty. Place the 4 Paintings on the wall. Go back to the Lower Deck by using the ladder on the top right side. Note that you can rotate him by clicking on the arrows at each side. Click on the light for a closer view of the cache in the wall. Pick up the red Starter Cord on the ladder. Outside Deck Take the matches and the small mirror and they will move into your inventory. Place the Coals inside the Iron and the lid will shut.