Mahjong Royal Towers

Play Mahjong Royal Towers and experience royal generosity for yourself! Complete over 100 unique Mahjong levels in 6 locations, earning points and trophies. Visit different parts of the royal castle, from the Garden and the Armory all the way to the Throne Room! Climb the achievement ladder and the royal treasury will fling its doors open!


SГ©rieux Mahjong Royal Towers gratuit

Next to the stealth release table is Mahjong Royal Towers. This is an exceptional design choice as it provides significant variation of tile positioning beyond the re-shuffling of tiles at the start of each level you have already played, rather than just being about memorising the positioning of the matching tiles by parrot fashion and you can change the tile set at any given time on any level from the pause menu, which freshens up the gameplay even further. When silver tiles are removed from the board they will automatically restore your chip bonus, while the amount of golden tiles varies from level to level, although it is a requirement that every Sparkle 2 tile must be removed from the board in order for you to complete each level. Mahjong Royal Towers real puzzle element of the gameplay is provided by the traditional rule of only being able to pair matching tiles from the outer edge of any group of tiles. Each of the six contests has a specific name including: Tournament Field; Courtyard; Royal Garden; Refectory; Armory; and Throne Hall with Mahjonf being tied to a rank including candidate, newbie, experienced, expert, master and champion. Scrolls appear on screen when you have achieved the requirements of a trophy or a Towefs objective within the game Mahjong Royal Towers even when you have ran out of matching tiles to inform you that the shuffle bonus is available and that it will be applied automatically for you to continue your progression through the level. As each of the eight tile sets are completely unique in design, they really add another layer to the gameplay, as it means you can replay levels with different designs across all of the tiles. The control scheme consists of changing the direction Tricks and Treats the left or right analogue sticks or alternatively pressing up, down, left or right on the d-pad in order to highlight a different tile for selection; pressing X to select a tile; pressing Mahjong Royal Towers to shuffle the tiles; pressing L1 to shade blocked tiles; pressing the share button takes you to the share Mahjonv menu; and pressing the options button to display the pause menu. Hidden beneath the layers of normal tiles are gold tiles, and these need to be removed to complete the round. Mahjong: Royal Towers is no exception in following the tradition usually set by Mahjong games by having a great amount of replayability spanning levels spread across six contests complimented by three objectives to complete for every level providing collectable crowns to represent your degree of success, alongside eight unique tile sets that Mahjojg each level fresh every time you return to play Elementary My Dear Majesty. Any remaining normal tiles are then added to your overall score for the level and each level has three goals, each of which awards you with a crown. The audio consists of the style of Rohal that you would typically associate with a Mahjong game as it has a laid back and relaxing quality to it which ties in with the graphics to provide an authentic Mahjong experience. The game is available to play on the PC already so the success Sylia - Act 1 this game is going to be down to how the port from PC to Vita is handled.

The core premise of the game is the same as any other Mahjong game as you attempt to pair matching tiles together. Mahjong Royal Towers also looks clean and functional and includes a variety of tile themes, though I found the one with numbers easily the best as some of the themes can have similar and confusing looking icons. There are tile families such as seasons and flowers that can appear differently from one another in their appearance by their colour but can still be paired together which is something that you really have to keep in mind when frantically trying to search for your next matching pair of tiles. There is no touch pad support which is very surprising as the Vita has a total focus on touch screen gameplay; therefore it would have been better to have a cursor that would have been free flowing in movement throughout the board to make it a bit easier to navigate to the particular tiles that you wanted to pair together via the left or right analogue sticks, d-pad or swiping across the touch pad. If you are aiming for the other two crowns then speed removing tiles becomes a necessity as the faster you remove tiles the more it adds to a multiplier and the higher the multiplier goes the more points each pair removed gives you. Highlighting removable tiles is a brilliant feature. As each of the eight tile sets are completely unique in design, they really add another layer to the gameplay, as it means you can replay levels with different designs across all of the tiles. Tiles are arranged in a variety of patterns and the only tiles that can be removed are matching pairs the are visible and are either on top of other tiles or have a visible side free. When silver tiles are removed from the board they will automatically restore your chip bonus, while the amount of golden tiles varies from level to level, although it is a requirement that every golden tile must be removed from the board in order for you to complete each level. Recently there seems to have been a few titles that have crept onto the Playstation Store without warning. The point being is that this is still essentially Mahjong and if you are pretty good at spotting the matching pairs of tiles, then none of these harder requirements will feel like restrictions, so while there are technically various difficulty levels, it will really depend upon your own level of skill at playing Mahjong as to whether you feel any difference between them. There are various bonuses within the gameplay mechanics such as tile shuffles when you have used all of the possible pairings for matching the tiles together which needs to be recharged after use by pairing together a few tiles; alongside a skill for shading blocked tiles, while keeping available tiles brightly coloured which is an ability that can be used throughout each level from start to finish. There are eight sets of tiles with a wide assortment of tile categories including swords, royal crowns, shapes, numbers, armour, the sun and moon, flowers and food. There is a multiplier that becomes active once you have chained together a few quick moves to remove matching pairs of tiles from the board. The background of the menus looks very colourful and vibrant as they contain a still image in the background that represents the category of levels you have chosen.

The amount of crowns that are required to unlock the second contest and Mad Mouse of the six contests thereafter are clearly highlighted on the contest and level selection menus; which is a positive and appropriate design choice as it allows the player to know exactly where they stand in regards to how close they are to unlocking the next set of levels contained within the next contest. If you are aiming for the other two crowns then speed removing tiles becomes a necessity as the faster you remove tiles the more it adds to a multiplier and the higher the multiplier goes the more points each pair removed gives you. When silver tiles are removed from the board they will automatically restore your chip bonus, while the amount of golden tiles varies from level to level, although it is a requirement that every golden tile must be removed from the board in order for you to complete each level. Mahjong Royal Towers trophies are mostly aimed at completing all of the levels within each of the six contests and while they provide 5 bronze trophies and 1 silver trophy; they are certainly going to take a fair amount of time to complete all of the levels required for those six particular trophies. It would have been great to have seen more objectives beyond the usual 3 such as producing randomly generated special tasks for levels that you have already earned 3 crowns on; providing fresh challenges for you to complete a level within a certain number of moves, a higher level of points, a particular multiplier or a time limit that is considerably lower and harder than the 3 standard objectives which would effectively act as Mahjong Royal Towers reward by increasing the amount Cradle of Egypt replayability for having completed a level within a particular time, within a Sparkle Unleashed number of moves, having Koi Solitaire a particular multiplier or having reached an unprecedented points tally. Any remaining normal tiles are then added to your overall score for the level and each level has three goals, each of which awards you with a crown. The audio consists of the style Mahjong Royal Towers music that you would typically associate Weather Lord: Legendary Hero! a Mahjong game as it has a laid back and relaxing quality to it which ties in with the graphics to provide an authentic Mahjong experience. The Virtual Families has loads Queens Garden Sakura Season levels way over and so it will take a very long time to complete them and to get all of the crowns will take considerable skill and a dashing of luck. As each of the eight tile sets are completely unique in design, they really add another layer to the gameplay, as it means you can replay levels with different designs across all of the tiles.


There really is nothing else to report. The core premise of the game is the same as any other Mahjong game as you attempt to pair matching tiles together. Further easy trophies include the Cup of Honour bronze trophy for collecting 30 crowns which should be easily achieved by the end of the first contest; the Warrior Cup bronze trophy for using the bonus 50 times by shuffling the tiles a total of 50 times; and the Mahjong Tile silver trophy for removing 1, pairs of tiles which should be completed naturally within around 20 levels. There is no DualShock 4 speaker implementation which could have produced specific sound effects such as when a pair of tiles is successfully paired together, shuffling tiles or tranquil music. The multiplier will then increase the points you earn from removing matching pairs of tiles from the board, such as a move that would have previously earned you ten points will instead earn you twenty points during the x2 multiplier. The amount of crowns that are required to unlock the second contest and each of the six contests thereafter are clearly highlighted on the contest and level selection menus; which is a positive and appropriate design choice as it allows the player to know exactly where they stand in regards to how close they are to unlocking the next set of levels contained within the next contest. Hidden beneath the layers of normal tiles are gold tiles, and these need to be removed to complete the round. There are six different categories of levels that are referred to as contests with each contest spanning twenty levels totalling to an amazing levels! The first trophy you will earn will be the Armiger Cup bronze trophy for finishing the first level with three crowns as the first level has much easier requirements, so this should be a pretty quick trophy lasting only a matter of minutes. Recently there seems to have been a few titles that have crept onto the Playstation Store without warning. The trophy list includes 13 trophies with 9 bronze trophies, 3 silver trophies and 1 gold trophy. The lack of touch pad support for navigating menus is odd given that the Vita version has a touch screen focused user interface.

There are six difficulty levels including candidate, newbie, experienced, expert, master and champion which introduces gradually harder requirements for achieving crowns such as lowering the number of moves you can make within a level; increasing the points total you need to score; lowering the period of time you have to complete a level; and increasing the amount of gold tiles that you have to remove before completing the level. There really is nothing else to report. There is no touch pad support which is very surprising as the Vita has a total focus on touch screen gameplay; therefore it would have been better to have a cursor that would have been free flowing in movement throughout the board to make it a bit easier to navigate to the particular tiles that you wanted to pair together via the left or right analogue sticks, d-pad or swiping across the touch pad. When silver tiles are removed from the board they will automatically restore your chip bonus, while the amount of golden tiles varies from level to level, although it is a requirement that every golden tile must be removed from the board in order for you to complete each level. The other special feature you have in Mahjong Royal Towers is the ability to shuffle all the tiles on the board should things be going badly. The trophy list includes 13 trophies with 9 bronze trophies, 3 silver trophies and 1 gold trophy. Next to the stealth release table is Mahjong Royal Towers. There are eight sets of tiles with a wide assortment of tile categories including swords, royal crowns, shapes, numbers, armour, the sun and moon, flowers and food. It takes a considerable time to recharge so needs to be used sparingly but dotted about are silver tiles that when matched instantly recharge the shuffle ability. There is no DualShock 4 speaker implementation which could have produced specific sound effects such as when a pair of tiles is successfully paired together, shuffling tiles or tranquil music. The background of the menus looks very colourful and vibrant as they contain a still image in the background that represents the category of levels you have chosen. The first trophy you will earn will be the Armiger Cup bronze trophy for finishing the first level with three crowns as the first level has much easier requirements, so this should be a pretty quick trophy lasting only a matter of minutes. The amount of crowns that are required to unlock the second contest and each of the six contests thereafter are clearly highlighted on the contest and level selection menus; which is a positive and appropriate design choice as it allows the player to know exactly where they stand in regards to how close they are to unlocking the next set of levels contained within the next contest. The point being is that this is still essentially Mahjong and if you are pretty good at spotting the matching pairs of tiles, then none of these harder requirements will feel like restrictions, so while there are technically various difficulty levels, it will really depend upon your own level of skill at playing Mahjong as to whether you feel any difference between them.

There is a multiplier that becomes active once you have chained together a few quick moves to remove matching pairs of tiles from the board. It takes a considerable time to recharge so needs to be used sparingly but dotted about are silver tiles that when matched instantly recharge the shuffle ability. This is an exceptional design choice as it provides significant variation of tile positioning beyond the re-shuffling of tiles at the start of each level you have already played, rather than just being about memorising the positioning of the matching tiles by parrot fashion and you can change the tile set at any given time on any level from the pause menu, which freshens up the gameplay even further. Mahjong: Royal Towers is no exception in following the tradition usually set by Mahjong games by having a great amount of replayability spanning levels spread across six contests complimented by three objectives to complete for every level providing collectable crowns to represent your degree of success, alongside eight unique tile sets that keep each level fresh every time you return to play it. Each tile layout has the standard goal of removing all of the gold tiles which is easy, but the other two crowns are awarded by specific goals which can either be using less than a set number of moves, completing the level within a time limit or getting a really difficult high score. The trophies are mostly aimed at completing all of the levels within each of the six contests and while they provide 5 bronze trophies and 1 silver trophy; they are certainly going to take a fair amount of time to complete all of the levels required for those six particular trophies. The other special feature you have in Mahjong Royal Towers is the ability to shuffle all the tiles on the board should things be going badly. Further easy trophies include the Cup of Honour bronze trophy for collecting 30 crowns which should be easily achieved by the end of the first contest; the Warrior Cup bronze trophy for using the bonus 50 times by shuffling the tiles a total of 50 times; and the Mahjong Tile silver trophy for removing 1, pairs of tiles which should be completed naturally within around 20 levels. There are also a couple of special sets of tiles; seasons and flowers. There are two additional types of tiles that consist of silver tiles and gold tiles. Recently there seems to have been a few titles that have crept onto the Playstation Store without warning. You could even perhaps bet some of your points tally earned from the single player or the previous round of multiplayer with customisation in the form of how many consecutive rounds you prefer to play, specific objectives and how many points you want to bet on the outcome. It would have been great to have seen more objectives beyond the usual 3 such as producing randomly generated special tasks for levels that you have already earned 3 crowns on; providing fresh challenges for you to complete a level within a certain number of moves, a higher level of points, a particular multiplier or a time limit that is considerably lower and harder than the 3 standard objectives which would effectively act as a reward by increasing the amount of replayability for having completed a level within a particular time, within a certain number of moves, having achieved a particular multiplier or having reached an unprecedented points tally. You may not necessarily find the trophies easy due to how difficult you may find some of the requirements for each level such as completing a level within a certain period of time or within a certain amount of moves for instance, but the majority of the trophies are naturally earned through playing the game and will not require you to deviate from the objectives you have been set for each level.

3 thoughts on “Mahjong Royal Towers

  1. Harder trophies include the Knight Cup bronze trophy for scoring , points, although that is an overall total of points and you can view your progress towards the figure from the contests menu and level selection menu, so you may be able to score enough points while attempting to complete the levels; the Envoy Cup silver trophy for achieving the x5 multiplier for consistently matching pairs of tiles very quickly; and the Champion Cup gold trophy for completing 30 levels with the highest score in each. You can zoom in and out by pinching but this makes the HUD get in the way of tiles or hides them offscreen so it actually makes things harder than they need to be. There are also a couple of special sets of tiles; seasons and flowers. Recently there seems to have been a few titles that have crept onto the Playstation Store without warning.

  2. There is no touch pad support which is very surprising as the Vita has a total focus on touch screen gameplay; therefore it would have been better to have a cursor that would have been free flowing in movement throughout the board to make it a bit easier to navigate to the particular tiles that you wanted to pair together via the left or right analogue sticks, d-pad or swiping across the touch pad. There are two additional types of tiles that consist of silver tiles and gold tiles. The game is available to play on the PC already so the success of this game is going to be down to how the port from PC to Vita is handled. Layouts like this can be difficult due to hidden tiles. The lack of touch pad support for navigating menus is odd given that the Vita version has a touch screen focused user interface.

  3. There is a multiplier that becomes active once you have chained together a few quick moves to remove matching pairs of tiles from the board. It takes a considerable time to recharge so needs to be used sparingly but dotted about are silver tiles that when matched instantly recharge the shuffle ability. If you are aiming for the other two crowns then speed removing tiles becomes a necessity as the faster you remove tiles the more it adds to a multiplier and the higher the multiplier goes the more points each pair removed gives you. The point being is that this is still essentially Mahjong and if you are pretty good at spotting the matching pairs of tiles, then none of these harder requirements will feel like restrictions, so while there are technically various difficulty levels, it will really depend upon your own level of skill at playing Mahjong as to whether you feel any difference between them.

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