Amandas Magic Book

In the latest from the Amanda Sticker Book series, help save a fantasy realm by restoring the pages of a magical book! When Amanda finds a mysterious book in the rainforest, she is pulled into another world. She finds that this magical place is in the grip of a terrible curse, and Amanda is the only one who can save the day! Determined to help, Amanda sets out on a journey to restore this beautiful world.

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Amanda`s magic book


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I love this game so much, gameplay and music was great Date published: Rated Akandas out of 5 by Snowview from Never a dull moment Colorful fun, ClearIt 3 gameplay. We can't Mahjong Magic Journey 3 you out if you write about it in your review, Amandas Magic Book click here to go to our help pages or to contact our Customer Support team instead. Click here to go to our help pages or to contact our Customer Support team Magoc. All the paintings are locked and you need to find a way to unlock them. A,andas the Transport spell to enter the castle. Click on the well on the right and place the large gear at the bottom, small gear in the middle and medium one at the top. Drag the pieces around until you have an image. The pressure is set at 41 psi, so you need to reduce it by exactly 31 Amandas Magic Book. You need to balance the weights of the pebbles. Go into the hallway BVS Solitaire Collection the Amandaa, and then through the door on the left. Each level is different with a lot going on but not so much it's Boko or irritating. Inside the trunk is another puzzle box. Each of the valves reduces the pressure by the number indicated on the note. You can find out what to do in any given scene by scanning the Medieval Defenders with your cursor. To open the door, you need to solve the circular puzzle.

On the table is another chest. Click on the well on the right and place the large gear at the bottom, small gear in the middle and medium one at the top. Which it would probably be a great starter M3 game for a kid. You need to whack nine moles, and then keep hitting the bug until it breaks to get a ticket. Use the shovel on the sand under the two palm trees to get a puzzle box with another tangram puzzle. In the following hallways, use the Bubble Blower to find the magical trail Mera left for you. Exit twice and enter the big grey tent. The pressure is set at 41 psi, so you need to reduce it by exactly 31 psi. Enter the elevator and use the screen to go to the storage rooms on the first floor. Click on the crank to raise the bucket. One of the best to come out recently and unique. Date published: Rated 4 out of 5 by sabinesa from Nice little match 3 hidden in silly story If it wouldn't be for the fact that I recognized the overall match3 game as done by the maker of Enchanted Islands, which was quite lovely, I wouldn't have even tried this. Enter the three zodiac symbols from the bucket into the lock on the door.

Chase potential customers away by making it interesting to girls between only? Pick up Ajandas note from under AAmandas reading light on the desk. Remember this for later. Submit Thank you for writing a post! Click on the torn painting on the wall and place the fairy postcard on it to open a hidden compartment with another puzzle box. Use the Power Mahjong Escape Ancient Japan Device on the crystal core. Go through the door on the right. Each level is different with a lot going on but not so much it's overwhelming or irritating.


I cannot say it strongly enough how completely silly and offputting it was. Use the Bubble Blower to pick up the two runes. I love this game so much, gameplay and music was great Date published: Rated 5 out of 5 by Snowview from Never a dull moment Colorful fun, great gameplay. Exit twice and enter the big grey tent. It's like in slow motion but it is definitely intentional. This is a match 3 game. On the table is another chest. Please, back to enchanted islands! If you get the order wrong, the tiles will reset themselves and you need to start again. You need to stop the wheels at the gryphon symbol. Which it would probably be a great starter M3 game for a kid. Also, the cursor should change to a hand when you hover over the stars.

When you have the correct coordinates, a green crosshairs will appear next to the coordinates. Write a post! Light your wand with the Fire spell and light the flames in the order you found on the diagram from the castle past, which you can find in the journal part of your spell book. In the bottom right of your screen you will find your spell book. Chase potential customers away by making it interesting to girls between only? Click on the shelves on the left to get to a chemistry set with colored test tubes. Basement Enter the basement. Inside is a note from grandpa and a blueprint. I thought that the game ran rather slow and the graphics were very simple. Use the corrosive gel on the dial of the safe and open the safe with the handle to get the last piece of the Power Drain Device. Discuss with other players! Click on the well on the right and place the large gear at the bottom, small gear in the middle and medium one at the top. Library Go through the hidden passage and into the library. Take it and open the trunk by the fireplace in the living room.

Drag the pieces around until you have an image. Click on the shelves on the left to get to a chemistry set with colored test tubes. Get the hedge clippers off the table and exit twice to the castle courtyard. You could match and then go get a cup of joe before the actual match was complete. Be the first to write a review about this game! A little flying robot will appear and melt the ice, so use the Spark spell to deactivate it. Open the desk drawer under the printer to find a blank ID card. The Three Presents Go back to the Fairy Forest and give the quill from the library weapon mightier than a sword , the shell from the beach by the castle sound of the sea and the circus token a coin to buy glee to the fairy. Take the quill from the desk for later. Ritual Hall Go through the door. Use the piece of wire on the lock of the door. Go back out to the left and see that a package has been left on the porch.

5 thoughts on “Amandas Magic Book

  1. Please note that we can't help you out if you write about it in your post. Use the spell on the wiring behind the open panel. You will be taken back to the storage room. Share your opinion with other players! Read the newspaper and watch the events on the security screen.

  2. In the Heartwood you will find a purple rune. You will be taken back to the storage room. Enter the door to the tower. Go through the door on the right.

  3. Click on the shelves on the left to get to a chemistry set with colored test tubes. Here's the problem, unless you're a teenage girl interested in stickers, not saying it's bad, just not a broad enough genre interest you probably won't find this game that interesting. Get the hedge clippers off the table and exit twice to the castle courtyard. Remember this for later.

  4. Otherwise this game should be used to teach upcoming game programmers what NOT to use as a story. Ritual Hall Go through the door. Use the Bubble Blower to pick up the two runes. Enter the formula from the monitor: first add green liquid to the Petri dish, then orange, then red, and then use the fire spell on the Petri dish to get corrosive gel.

  5. All the paintings are locked and you need to find a way to unlock them. You will earn bonuses as you progress, same old same old such as a hammer to clear a single tile, a bomb to clear groups and even a resource collector to clear all tiles of the same type of your choice. Pick up the note from under the reading light on the desk. Then push the round button on the right to open the door.

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