Fierce Tales: Marcus Memory

Solve the mystery of a seaside town and uncover your lost memories in Fierce Tales: Marcus' Memory! After waking up on a deserted beach with no memory of who you are, you set out to find the one person who can help you. But when you arrive at the nearest seaside town, you learn that memory loss isn't your only problem. The village is buzzing with reports of terrifying "sea people," and uncovering the truth behind these strange creatures might just be the key to recovering your own lost memories. Hold your breath and dive into this thrilling Hidden Object Adventure game!

Zoom into the chest; read the book purple , insert the STAR into the niche N , and remove the padlock. To solve this puzzle V , turn the disk parts so that all diamonds are connected by the ray of light as shown in the screenshot. A tale of love and jealousy with a good few twists, the storyline is intriguing from the start. But kept playing and was all explained later in the game. Take the tongs T and use them to remove the light bulb U. Something fun to do. Take the scissors white. Move the joystick left and right with the button U. Press the pocketknife twice and take the corkscrew U. Take the knife H. Take the lid handle I. Date published: Rated 5 out of 5 by kordi from Fierce Tales: Marcus' Memory Fun storyline, vibrant graphics, challenging enough to hold your interest and keep you wanting more. Insert the key into the lock light blue and take the seahorse C.


Les Fierce Tales: Marcus Memory

Take the key B. Connect the cuckoo to the clock Q and take the egg R. Enter the museum. Turn left Mahjong Epic 2 move forward twice. Put the egg on the box S and take the constellation T. Catch the Fierce Tales: Marcus Memory with the empty fishhook Cursed House 2 and take the hook Marccus worm. Zoom into the ground again light blue. Connect the seahorse to the other seahorse D ; take the pearl E. She is grabbed by the villain and you intend to save her — she may have the answers you seek. DO give it a try. There still is lots of reading to do in finding the items you need. Connect the constellation to the map dark blue and take the bull from behind the map U. Take the plaque A and the propeller B. Date published: Rated 5 out of 5 by Tufty57 from One of Fiercd favourite games I bought this game as a CE and it is one I return to regularly.

Beautiful and colorful graphics. Connect the constellation to the map dark blue and take the bull from behind the map U. Cut scenes are excellent. Loved the color and clarity of the many different scenes and locations in this game. Move the red fish and the blue fish into the following positions: , , purple area, , , , , , , 2-purple area, , purple area, purple area, , , , and To solve this puzzle, remove stones of the same symbols M until all the stones are removed. Date published: Rated 5 out of 5 by kordi from Fierce Tales: Marcus' Memory Fun storyline, vibrant graphics, challenging enough to hold your interest and keep you wanting more. Take the tongs T and use them to remove the light bulb U. Turn left. Dip the brush into the paints to acquire the brush with paint. Overall,I would recommend this game in a heartbeat! Very well done.

Connect the cuckoo to the clock Q Virtual Families take the egg R. Most of the puzzles were doable. To solve this puzzle Pinsert the correct pieces into the empty slots purple to connect plus- and minus-signs correctly. Give the closed clam to the crab P and take the whistle Q. Pour the oiler over the book purpleopen the book, and take the typewriter key L. Move Fiegce to the right.


Connect the constellation to the map dark blue and take the bull from behind the map U. Insert the compass into the device E. Turn left. The map and hints are enough to see you through without the need to buy the strategy guide. Date published: Rated 5 out of 5 by zorabelle from Beautiful Although I loved this game,It was a lot shorter than most games. Push the arrow buttons light blue to move around the ball. Take the OIL F. Give the gold coin to the bird Q. Talk to the woman R. Cut scenes are excellent. Walk down twice and turn left. Catch the worm with the empty fishhook green and take the hook with worm.

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Fierce Tales: Marcus' Memory [CE] part 1

Move forward to the right. But can also become frustrating trying to find some of the HOGS. Connect the string to the hook L and take the empty fishhook. Loved the color and clarity of the many different scenes and locations in this game. To solve this puzzle H , press the levers in the following order to hit all the 3 targets: 2, 4, 1, 3, 4, 1, 2, 3, and 4. You will receive the BOOT. Zoom into the ground again light blue. Go through the door. Walk down and move forward. Take the OIL F. Hit the top hat with the magic wand light blue. Take the scissors, cut open the seam with it, and take the bottle K.

6 thoughts on “Fierce Tales: Marcus Memory

  1. Go to the City Embankment. Also: long playing time no demonic stuff hint button shows you where to go interactive map The cons of this game were during the HO'S the small objects were hard to click. You are pushed over a cliff, apparently drowned, but somehow managed to reach shore. A new and interesting story, superb production qualities, pleasantly challenging without brain strain, and dolphin friendly! Often you will need to use an item you just found to use on another item to find what you need.

  2. You are pushed over a cliff, apparently drowned, but somehow managed to reach shore. Press the pocketknife twice and take the corkscrew U. Paint the coin with the brush with paint P and take the gold coin. Put the typewriter key into the typewriter M.

  3. Take the corkscrew X. Take the scissors, cut open the seam with it, and take the bottle K. Loosen the sheet with the screwdriver orange and take the sheet metal. Zoom into the ground again light blue.

  4. Date published: Not a big fan of puzzles, but these had some I enjoyed. Put the crown onto the statue J and take the crowbar K. Insert the compass into the device E. Go to the City Embankment.

  5. Play the HOP. Take the muffin, give it to the bird dark blue , and take the gem X. There are beautiful graphics and a story that takes you to different locations, both on land and sea. Sometimes it gives you names of items to find.

  6. Take the worm, give it to the bird G , and take the shell necklace H. There still is lots of reading to do in finding the items you need. Break the column with the crowbar light blue and take the ladle L. Move forward to the right.

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