Shiver: Moonlit Grove Collectors Edition

You owe everything to Rene Malot, the man who found you as a child and raised you as his own. So when he goes missing, you're elected by the district to take his place, following in his footsteps as a doctor. On the way to your new job, a wolf attacks your carriage, forcing you to flee for shelter in a nearby village. Something here is very wrong, but the villagers aren’t talking. As you discover their secrets, you might discover something about the foster father whom you've loved so dearly. You'll need all of your wits to survive the long night in Shiver: Moonlit Grove, a chilling Hidden Object Puzzle Adventure game. This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

Open the door and enter the shack E. I loved the scenery and spent a while looking around while at the same time excited to see where I'd next be heading. You have to gather your wits and fight! And it was exhilarating. Walk to the right J. Hints are unlimited, but you must wait for the meter to refill A. Climb up the ladder C. Push the wagon to the left. Drag the wheel in a clockwise circle to raise the dam. Date published: Rated 5 out of 5 by chandlersmom from Awesome!!! Place the 2 plate pieces together C. Walk forward and left. Look in the corner and read the note A. The game itself, however, has the technical brilliance that I've come to not only expect but relish from start to finish.

Date published: Rated 5 out of 5 by daveydomino from Great third installment! Drag the head in a clockwise circle. Look inside the carriage and take the diary A. Look at the diagram to see the placement of the arms and legs G. The guide helped me out of a pickle. Place the giraffe head on the body to make the giraffe N. And what exactly is the connection between this and your beloved stepfather?? Moonlit Grove s so sparse that at times it felt like I was in an Appalachian survival demo. Hints are unlimited, but you must wait for the meter to refill A. Walk forward 3 times, walk to the right twice, and then go forward. I did use the strategy guide a couple of times, and because of this and the fact the bonus chapter was okay, I would definitely recommend the CE version. The secret of escaping lies within solving the mystery of the village. Use the lobster to cut the ties on the book G.

Walk down and look up. Great game! Use the opener to remove the lid E. Locate all the items on the list. Enter the hut. Drag the whetstone back and forth to release the anchor. Date published: Date published: Rated 5 out of 5 by daveydomino from Great third installment! This was really awesome, I loved every minute of it! Wait for the water to recede, and then walk forward on the path G. And was more of the same calibre as the main game. Look at the BOX in your inventory for a mini-game C. Use the sword on the pumpkin L. Walk down.


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But I didn't have bad feelings at the end. Swap Mad Mouse cards so the symbols are complete R. Take the World of Zellians and Mad Mouse it on the lock M. Take the rod and rub it on the rug Colldctors. Look at the chest for a mini-game. Walk down 3 times and walk to the right twice. Walk forward and left. Look at the bed to sleep P. Drag the pointer to light all the symbols in order without letting go of the pointer Foremost, this is not as creepy or scary as the other Shiver Games, however it is not without edge. Look at the diagram to see the placement of the arms and legs G. Walk forward Nikakudori the mine I. Editoin was primarily an adventure game, with only a few hidden object games - these having some interaction which was good. The characters and the wolves weren't really appealing to say the least.

A doctor found you when you were a baby, cured and raised you. I was engaged throughout the game and propelled quite literally to put the pieces together although it was not my favorite story line in the series. The characters and the wolves weren't really appealing to say the least. Puzzles were mostly easy and standard. Move the 4 logs to the raft J. Pull the end of the rein J. Read the letter I. Everything was logical and realistic, and dark! Use the knife to cut the rope on the box T. Locate all the items on the list. The guide helped me out of a pickle. Yet, it's sophistication is unprecedented as it's much more that a game Take the key and use it on the chest M. Open the book, take a stamp, and place it on the envelope I.

Use the opener to remove the lid E. Use the corkscrew Dolphin Dice Slots the bottle to find the note O. Turn the balls to to open the chest and take the clock R. So you have no other choice but to take refuge in the nearest village. Move the center slider to the middle. Look at the diagram to see the placement of the arms and legs G. Take the key and use it Molnlit the lock M. Look under the bed for a HOP N. Drag the hook down over the key Grrove release to get Dolphin Dice Slots KEY C. Move the center slider to the top F.


10 thoughts on “Shiver: Moonlit Grove Collectors Edition

  1. Turn the balls to to open the chest and take the clock R. The stories by the way are getting more and more complicated in these days, but that's not the case with this game. Enter the mill. Open the door and enter the borough D.

  2. Looking forward to the next game from these developers! Look at the diagram to see the placement of the arms and legs G. What I love most about Shiver series, aside from being one of the most technically sophisticated adventure games ever released is the stark quality of the environments they create and Moonlit Grove is no exception. Walk down, then go forward on the right.

  3. Select the moons in numerical order Hidden-object puzzles are referred to as HOPs in this walkthrough. Great game! Look at the net; remove it from the 3 nails to take the NET C.

  4. Open the box, take the candle, and place it on the stand U. Best of all, the bonus chapter is unique--it's as challenging as the game itself and set in completely different locations. Puzzles were mostly easy and standard. And was more of the same calibre as the main game.

  5. You have to gather your wits and fight! Enter the mill. But that was quickly forgotten as the story went on. Look in the corner and read the note A.

  6. Move the center slider to the middle. The brilliant HOS and creative use of found object that are "boxed" in the inventory becoming mini-games onto themselves is frankly unparalleled. Look at the net; remove it from the 3 nails to take the NET C. Walk down, then go forward on the right.

  7. Use the BAR to open the chest H. Select the area on the left for a HOP G. Some depend on mental acuity, some on mousing skills, but they are enjoyable. But I didn't have bad feelings at the end. Items listed in red are hidden, or they require addition actions to locate.

  8. Drag the pointer to light all the symbols in order without letting go of the pointer For the most part, figuring out what to do next is logical. Personally, I think the CE is a must as it really a continuation of the story line Too many holes in it.

  9. Walk to the left. Best of all, the bonus chapter is unique--it's as challenging as the game itself and set in completely different locations. Open the curtain and use the shovel to dig up the golden idol O. Look at the bed to sleep P.

  10. I got all the way to the end of the game and realized I had not picked up a very important item. But that was quickly forgotten as the story went on. Drag the hook over the key and release L. I only had a minor problem.

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