Your friend is a journalist who is staying in a seemingly quiet desert town. After getting involved with a story involving the dark forces, he is kidnapped by three dark priests! Now they are getting ready to sacrifice him to provide the Demon of Darkness with limitless power, and it's up to you to stop them! Save your friend in Secrets of the Dark: Temple of Night, a challenging Hidden Object Puzzle Adventure game!
Play the HOS in the locker. Change the illumination. Look at the screen on the labtop A. Inspect the bucket on the shelf B. Graphics and sound effects are good. Click on the drawers in the correct order until they are all open. You have unlimited Hints in the Hidden Object Scenes and in Quest Scenes, but you must wait for them to recharge between uses. All in all a real good game. Grid 1. Back out. Go to the temple square and into the right temple. Climb down the rope. The goal is to solve all three puzzles by placing the gems in their color coded slots.
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Note that only four of the arrows are needed. The goal is to spread the liquid among the three measuring cups until one cup has the amount specified on the bowl green. Figure out the correct combination using the clue etched at the bottom and the intensity of the light in the bulb. There is only one moveable yellow plate. To Temlpe the puzzle, press the buttons in the following order: 1 x 2, 6 x 3, 5 x 5, 3 x 2, 6, 7, and 6 P. There aren't too many Mad Mouse Object scenes - just a few for light relief. Place the items back in their correct locations After you solve the previous puzzle it will regenerate itself. Open the fire bowl A. Put the Corn in the pan to get popcorn. Placing the volt battery adds 60 volts to the counters for 1, 2 and 3. Go further up the steps. Enter the inner chamber. Zoom in on the Nigjt on the steps B. Cross the street and enter the night hospital hall door A.
Return to the crypt. Pour 2 into 3. To solve the puzzle click on them in the order shown in the screenshot. By default the yellow plate goes here. Check out the battery at the back of the van C. Take the FILE. Refer to the journal entry D to click each disc to the correct position. It was necessary to find things in one time frame, and then use them in the other time frame. Click the tiles to rotate them. Examine the door. Go into the left door. Click on the sparkly area on left to access a HOS. Exit the hotel. View the video if you would like to see the entire puzzle solution. Close the blinds to change illumination.
It was necessary to find things in one time frame, and then use them in the other time frame. The goal is to from paths from the center crystal to the six perimeter crystals. Use the broom to sweep away the dust on the board to reveal Santa Maria. Go into the Nab-n-Grab and down the hatch. Pick up the print Annies Millions place it in the empty slot on the page. Board the cable car for a return crossing.
Examine the left cubby J to access a HOS. Drag the matching fingerprint from the telephone to the right page on the journal. Turn the dials so the lower 3 symbols in the next room appear at the bottom of the disc as shown in the sections marked in red in the screenshot. After you solve the previous puzzle it will regenerate itself. Return to the police station and go into the back room. See the solution B if necessary. To figure out what this means, look at the table as six three-plate grids. It will indeed challenge you. Open the doors on the locker at the back of the room. Then put the CAKE slice next to cake after the box opens 3. Return to the tree. Place the items back in their correct locations Examine the door at the top of the stairs B. Return to the police station; go through the 2 back doors.
Note the symbol for light 5 is a square. Flip the illuminator switch. Go forward after the puzzle has been solved. Go up the stone path to the van Inspect the tool box B. The puzzles were about the right difficultly level, mostly variants on the usual things like Tower of Hanoi, turning rings, pairs etc. Pick up the print and place it in the empty slot on the page. The sound track is something that I enjoy listening to. Go through the passageway. Knock over the chair C. Go through the right door. This is a very long adventure game which will keep you hooked for hours. The goal is to use the clues given to determine the correct code.