Left in the Dark: No One on Board

Left in the Dark: No One on Board is a hidden-object puzzle-adventure game with a moody ambience and creepy setting. Private Detective Charlotte Austin knew this case was going to be an odd one after reading the letter from the Mayor of Portsmouth. In it, he asks her to solve the mystery of a ship that disappeared at sea and then reappeared a few weeks later with neither crew nor cargo. Her initial attempts to draw logical conclusions based on the evidence fail utterly. Charlotte realizes there may be something to the curse the local press is writing about. After encountering a hooded figure with a hook on a supposedly abandoned ship in a series of eerie events, she fears the mystery is much darker and deeper than she originally thought. Charlotte has to discover what connects the ship’s disappearance with Devil’s Island and a family’s unsolved murder. But will she find the allies she needs to break the Curse of the Traveler?

Select the debris on the right N. You do not need to keep the map open A. Take the KEY and use it in the lock M. Open the cage I. Enjoy a variety of puzzles and levels of difficulty. Note the mini-game on the bookcase V. Swap the batteries so the power of two batteries equals the circuit V. Note the harp S. After encountering a hooded figure with a hook on a supposedly abandoned ship in a series of eerie events, she fears the mystery is much darker and deeper than she originally thought. In it, he asks her to solve the mystery of a ship that disappeared at sea and then reappeared a few weeks later with neither crew nor cargo. Select 2 books to swap positions and place them in the correct order U. Walk down 3 times and select the bench. Select the telescope F. Read the missing poster and sign I. Walk down 3 times and select the circuit box mini-game.


Fille mariage Left in the Dark: No One on Board

Instructions: Use the mouse to find hidden objects Boarx solve puzzles. Walk down Vagrant Hearts times and select the circuit box mini-game. Walk down and go Farm It. Note the mini-game on the bookcase V. Turn the handle and walk to the right V. Walk to the right W. Select the map board on the back wall. Walk forward C. Walk down 4 times and go up the stairs. Take the key and use it in the lock; pull down the handle C. Select the table Q. Select the debris on the right. Go forward 3 times and enter the Utility room. Tap the top, bottom, left, and right edges of the lens to move it red.

Moving some planets may move others. Instructions: Use the mouse to find hidden objects and solve puzzles. Refer to your journal for the order of the books T. Note the fire I. Look in the lens I. Select the weaponry on the left N. Walk down 3 times and select the circuit box mini-game. Restore the map by dragging the pieces into position U. Exit the close-up and walk down twice. Turn the handle and look inside S. Select the table E. But will she find the allies she needs to break the Curse of the Traveler? Go forward 3 times and enter the Utility room. Note the ship G. Keep your eyes peeled for unpredictable events and uncanny twists.

Her initial attempts to draw logical conclusions based on the evidence fail utterly. Press the wooden button L. Walk right and select the bookcase on the right. Swap the batteries so the power of two batteries equals the circuit V. Enter the Foyer L. Keep your eyes peeled for unpredictable events and uncanny twists. Turn the handle and walk forward. Enter the cabin. Note the harp S. Find the items in the lens to play the HOP J. Note the clock on the right C. Walk right to Engineering: The Mystery of the Ancient Clock Stables H. Walk down. Move the planets into position in numerical order


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Left in the Dark: No One on Board Walkthrough part 3

Walk forward. Note the mini-game on the bookcase V. Note the tombstone mini-game K. Select the telescope F. Charlotte realizes there may be something to the curse the local press is writing about. Swap the batteries so the power of two batteries equals the circuit V. Enjoy a variety of puzzles and levels of difficulty. Select the table Q. Select the map board on the back wall. Find the items in the lens to play the HOP J. Take the KEY and use it in the lock M. Open the case and read the instructions F. Note the ship G. Turn the handle and look inside S.

Move the planets into position in numerical order Note the circuit box mini-game G. Press the wooden button L. Walk down 6 times. Note the harp S. Take the key and use it in the lock; pull down the handle C. Pull the handle that appears, and then walk to the right. Open the drawer; open the book and look at the photograph R. Refer to your journal for the planets diagram Q. Find the order to pull all the ropes down You do not need to keep the map open A. But will she find the allies she needs to break the Curse of the Traveler?

11 thoughts on “Left in the Dark: No One on Board

  1. Move the planets to match the diagram R. Select the debris on the right N. Note the mini-game on the right door P. Minimum Requirements:.

  2. Walk down 4 times and go up the stairs. Walk to the bridge D. Turn the handle and look inside S.

  3. Find the order to pull all the ropes down Note the 4, 7, and 8 tiles do not move. Select the clock on the right. Walk forward C. Select the table E.

  4. Look at the right door. Note the mini-game on the right door P. Refer to your journal for the order of the books T. Note the 4, 7, and 8 tiles do not move.

  5. Charlotte realizes there may be something to the curse the local press is writing about. Take the key and use it in the lock; pull down the handle C. Move the planets into position in numerical order

  6. Open the drawer; open the book and look at the photograph R. Select the table Q. You do not need to keep the map open A.

  7. Walk down. Select the weaponry on the left N. Take the MAP and walk to the left. Drag the rings to rotate them into position T.

  8. Note the location for a handle wheel J. In it, he asks her to solve the mystery of a ship that disappeared at sea and then reappeared a few weeks later with neither crew nor cargo. Remove the blanket B. Walk down.

  9. Charlotte has to discover what connects the ship's disappearance with Devil's Island and a family's unsolved murder. Walk down. Move the planets into position in numerical order

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