Samantha Swift and the Fountains of Fate

When Samantha’s quest to follow the trail of Cortez is interrupted by the manipulative M’Alice, she embarks on a journey to reclaim the Emerald of Judgment. With the help of Dr. Butler and Adam, the archaeologist and adventurer soon discovers that the rare artifact she possesses may be the key to unlocking the Fountain of Youth! Travel the globe in Samantha Swift and the Fountains of Fate, a fun Hidden Object game.

Items highlighted in green can be found just by interacting with the environment, perhaps by pushing aside a tapestry or overturning a basket. Go back to the bridges. Start by going to the leftmost room. Puzzle 3: Get all the salt here, then go outside and use the salt on the zombies. The map itself threatens to break, and Samantha Swift knows that her showdown with M'Alice is nearing. Collect 60 to unlock the "Unlimited HO" mode on the main menu. We're almost done! Arizona and the Hopi Shaman f. This opens the way to Screen 5. For example, the bamboo goes with the panda, and the bird goes with the birdcage. China and Shangri-La d. This is the fourth game in the Samantha Swift series. This leads a swamp area. Use the dragon horns and the fire on the dragon.


Femmes Samantha Swift and the Fountains of Fate usa

The Shaman appears. Tool 2: Open the wooden box on the right to get the pickaxe. Screen 6 Puzzle 1: Maze time! Bermuda and the Fountain of Youth Jewel Legends: Tree of Life Screen 2 Tool 1: Shake the tree for a shovel. It's a puzzle where you push buttons to rotate the board. Use the dolls on the dreamcatcher. There are lightning bolt hints in Foungains game. You can rotate the dreamcatcher while the diamond is moving. General information Puzzle 2: There is a treasure chest in the background, on a machine. Put the cape on the matador. You'll need to find the planks to the bridge, and there are two planks in each room. Florida and the Cross of Judgment b. Use the broken arrow to force the lock open and reveal a Hopi tablet.

Puzzle 3: Use the key on the gate to open it. Tool 2: A hammer is on the roof of the house. There are two Swift symbols birds on each screen for you to find. Bermuda and the Fountain of Youth Arizona and the Hopi Shaman f. Screen 6 This screen is a change of pace. Puzzle 2: Use the cupid statue on the pool here to finish your collection of mystical water. Tool 3: A key is on the boat. Puzzle 1: Zoom in on the wall on the left, which is emitting purple sparks. Florida and the Cross of Judgment b. Put the circular disc into place, then use the cross on the disc. The text talks about the Garden of Eden. Go right, forward, left, forward, twice, left, forward, right, forward twice, right and forward all the way to a lamp and the King of Diamonds. If you want to contact me about this guide, feel free to do so at ilovecartoonssomuch yahoo.

Screen 4 This is another matching challenge. Screen 3 Puzzle 1: Open the treasure box at Midas' feet Solitaire Beach Season 3 get a ring. The lightning bolts add to your precious stockpile of hints, which are relatively limited. Put the pipes on the board, then arrange them so they form one complete pipe. Virtual Families gets you a dragon horn. The Samantha Swift series has always provided rock-solid hidden object experiences, but each iteration improves on the last. Tool 2: A slingshot is on the base of one of the support beams, holding up the bridge. If a box is next to another box of the same color, you can clear it off the screen. Puzzle 1: Use the gear on the carousel's gearbox, the horse head on the carousel horse, the fuse in the Mosaic: Game of Gods box, and the lever on the control box. The villain of this game, M'Alice, comes and takes the emerald from Samantha.


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Samantha Swift & The Fountains Of Fate Chapter 5 The Fountain Of Youth

Puzzle 2: Use the gold dancer on the gold box to get the gold star. The Bad M'alice is kind of a silly name, don't you think? Finally, flip the board upside. Tool 2: A torch is on the left wall. Puzzle 1: Use the curved wire on the grate to get some keys. This opens the exit. Puzzle 1: Use the pistol on the hanging box to get a golden horseshoe. Samantha will trek around the globe, hitting diverse locations like Iraq, Arizona, and the Bahamas in her search for different magical water sources like the Fountain of Youth. For example, if one side has two green figs, the other side must also have two green figs. He tells Samantha that she must find three sacred tablets. Clear the screen, by tapping on the boxes. Screen 5 Tool 1: Two serpent bridge planks are on the walls, both near the top of the screen.

Screen 2 Tool 1: A pickaxe is lying on a rock, near the right. Clever searches. They attempt to get the cupid statue from Samantha, and the good news is that they fail. The villain of this game, M'Alice, comes and takes the emerald from Samantha. Puzzle 2: Use the lever on the right conveyer belt's lever holder, to make a cardboard box come down. This gets you a dragon horn. Puzzle 3: Use the golden Adam and Eve statues on the tree by the fountain to get a gold serpent. You can only make horizontal or vertical matches. Go through the doorway to the left, to reach Screen 3. Tool 2: Open the wooden box on the right to get the pickaxe. Get rid of boxes for a while, until a keycard is found. Puzzle 2: Zoom in on the gate in back.

13 thoughts on “Samantha Swift and the Fountains of Fate

  1. You have a puzzle, where you must rotate it clockwise and counter-clockwise, in order to get the diamond to touch all the dolls on the screen. Tool 2: A gear is to the right of the carousel's control box. Use the broken arrow to force the lock open and reveal a Hopi tablet.

  2. Puzzle 1: Use the jester's hat on the outline on the right wall to get a crown. Now she's in a more populated area, with a factory being run by Markus Payne, a villain she bumped heads with in her first and second adventures. For example, if one side has two green figs, the other side must also have two green figs. Use the hook on the staff, then pull the crank to get a corral necklace. Start by going to the leftmost room.

  3. Though figuring out how to use the inventory item to get to the water is a puzzle in and of itself, Samantha will also have to work her way through more traditional brain teasers, like connecting pipes, assembling jigsaws, and guiding gems out of labyrinths. Use the hammer on it to get a medallion. Get rid of boxes for a while, until a keycard is found.

  4. Puzzle 1: Behind the painting of cards on the right wall is a clock puzzle. Screen 2 Tool 1: Shake the tree for a shovel. First, move the board left, left, then right. Puzzle 3: Examine the table to play a card game.

  5. Then, go right and forward to the spider web. Tool 2: A fish skeleton is on the plate of the man who is lying here. Find all the matches. You must tap on all the items in the pattern, but they have to all be next to each other in order for it to work.

  6. Use the broken arrow to force the lock open and reveal a Hopi tablet. Screen 5 Tool 1: Open the basket on the left to get a machete. Tool 2: Matches are on the ground, right of the bottom of the left pillar. Samantha wins a Hopi tablet. Payne and M'Alice both appear at this point.

  7. Puzzle 3: Examine the table to play a card game. If you want to use any part of this FAQ, ask me first instructions under general information. Puzzle 2: Zoom in on the gate in back. Use the slingshot on the rock to get a key.

  8. You want to swap tiles around, in order to have a group of three or more tiles which are the same color. Now she's in a more populated area, with a factory being run by Markus Payne, a villain she bumped heads with in her first and second adventures. Use the ten metal leaves on the indentations on the game.

  9. The cupid statue that Samantha found fits perfectly into a puzzle map that the museum has. This reveals a gold ark. You'll need to find the planks to the bridge, and there are two planks in each room. First, there are the hidden object sequences — two rounds for each location — which include a number of objects tucked in out-of reach places. Go right, forward, left, then forward all the way to the Jack of Hearts.

  10. Go through the rightmost doorway. Samantha gets the waster of longevity from Eden. Use the stethoscope on the safe to open it and get silver coins. Puzzle 4: Use the cupid statue on the flowing water of life.

  11. Puzzle 2: Use the yin symbol on the yang symbol carved into the left pillar to get a golden mantis. This room has many animals. Screen 4 Tool 1: A clock hand is in the bow and arrow of the cupid statue. Puzzle 3: Use the key on the gate to open it. General information

  12. Tap on these items to remove them from the list. Use the dolls on the dreamcatcher. You have a puzzle, where you must rotate it clockwise and counter-clockwise, in order to get the diamond to touch all the dolls on the screen. Puzzle 2: Zoom in on the curtain to start a puzzle. You now have the Fountain of Youth water!

  13. This room has many animals. As much as I appreciate having recharging hints at my disposal, knowing that my help could run out gave Fountains of Fate a definite and welcome edge. Use the broken arrow to force the lock open and reveal a Hopi tablet. Tool 3: The acid is a wine bottle on the rocks on the right. Finally, flip the board upside.

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