Crossworlds: The Flying City

Monica and her father, Professor Dumbdore, have invented a unique device, a teleporter that enables traveling though parallel worlds! Mysteriously, Monica’s father disappears and it’s up to her to track him down! Investigate the different worlds and meet interesting characters as you track down Monica’s father in Crossworlds: The Flying City, an exciting Hidden Object game.

World 4: The Flying City Walk forward across the bridge. Use the Crowbar to move the picture. Walk down twice and enter the sparkling Shop for a Hidden Object scene. Enter through Door 2. Pretty quirky! Return to the Plaza and enter Door 1 walk down twice, click on the left door. Click on the green sparkles that appear behind the Hermit for a Hidden Object scene. When the sparkles appear, click on them for Hidden Objects. In the Locker Room, walk forward to the door purple. Use the Sword to cut through the brush fuchsia. Exit the shop and change the clock to fuchsia. Though quirky, I think I got the hang of it


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Then click on the Journal to receive a task Fuchsia. Click to climb Thw the steps. Find all hidden objects as Crossworlds: The Flying City. You will get a note from your father. You are now in the Laboratory. Note the keyhole on the water wheel I. Date published: Rated 4 out of 5 by DutchDoll60 from Hope the Sequel is better Normally, I like this sort of game, but this was confusing. Exit the bus and enter the Building through the double doors. Click on the red sparkles at The Tiny Bang Story Shed to play the Hidden Objects scene. After locating the objects, the Plank will be added to your Inventory. Take Vagrant Hearts Switch Lever and Transistor for your Inventory yellow and purple. Use the VIAL on the center fountain. Click on the Keypad green.

Return to the Bus walk through the doors, then down twice. Return to the Computer Room walk right, then left. Click on the Journal. When enlarged, drag the key to the hole and click to open the trunk. Return to the bus walk down three times. Talk to the Master green. Walk down once to the mill. Date published: Rated 4 out of 5 by DutchDoll60 from Hope the Sequel is better Normally, I like this sort of game, but this was confusing. You read. A tree appears where the Seed was planted. Locate the items and receive the Mirror for your Inventory. Go back to the Library area in the Study.

Click the Start button green. Note the closed door J. Enter the bus. Locate the miscellaneous pieces around the Conveyor Belt Room. Go through the Mahjong Secrets. Play the scene and receive the Alarm Clock. Click on the Ths on the right side of the Shop. Click on the sparkles to find the hidden objects. A Fairy Tale the sword to the tree. Enter the right hut. Take the Third Key purple.


Play the scene and receive the Alarm Clock. Apply each key to the correct slot fuchsia, aqua, purple. Enter through Door 2. Drag the key to the key hole and hold until the engine turns on green. Walk forward through the opening Y. Return to the Fountains and drag the Vial to the center fountain to fill it with Life Water green. If you are looking for something a little different, this might be worth a try. Cross the bridge, then walk right. You may go three different ways: to the right green arrow is the Living Room, to the left is the Bedroom fuchsia , and down and to the left will take you to the Basement aqua. Learn you need to repair the mill and bring him 3 gifts. The hermit needs to know the time. Enter the bus and drive back to Robo-City.

Click the pump once after it is attached to the tire. Walk towards the right. Walk down and enter the now open door to the mill. For them Give the Mirror to the right Statue green. Select the broken window for a mini-game. Talk to the statue S. Talk to the robot then click on the Journal. Talk to the Statue fuchsia. Start in the bedroom pictured above. The Mill Door is now open; walk in. You may go three different ways: to the right green arrow is the Living Room, to the left is the Bedroom fuchsia , and down and to the left will take you to the Basement aqua. Walk down and enter the small door on the right. When the sparkles appear, click on them for Hidden Objects. Return to the Basement Walk down and to the left.

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I guess EVERYONE was right after all - Crossworlds The Flying City Finale

14 thoughts on “Crossworlds: The Flying City

  1. Difficult to tell how long this game is or whether it improved later. Still, nothing is super-hard, and a tour of recently played areas soon turns up the solution. I thought the story was very good and unique, a lot of imagination went into it.

  2. You will enter a Hidden Objects scene. Give the coin to the Robot. Take the Hour and Minute Hands off of the clock. Locate the miscellaneous pieces around the Conveyor Belt Room.

  3. Take the Cane from your Inventory and click the tree with it. Take the Key from the Statue aqua. Return to the bus area by walking down once. Note the gate to the stairs is open H. Pick them up.

  4. Talk to the sad robot. Click to follow the new path to the Mill. Return to the Robo-Shop walk down twice. Leave the room by walking down once. Leave the bus.

  5. The world you find yourself in is Roboworld. Return to the Water Area by walking left twice, forward twice. Pick up the broken CD piece green. Locate all the items on the list.

  6. Note the broken window H. Then check your journal yellow. Walk forward to the jail cage area. After locating the objects, the Plank will be added to your Inventory.

  7. Leave the bus. Open the top drawer on the right and pick up the Map green. Exit the car and return the Teleporter area on the left.

  8. Take the Hour Hand arrow green. Take the Fish. Talk to the robot. Take the announcement date from your Journal aqua and change the date on the Announcement Board to match fuchsia.

  9. Now put each piece you collected back in the correct spot as shown green, aqua, fuchsia, pink, purple, blue, and yellow. You will receive the Fishing Hook in your Inventory. Take the KEY from the center statue V.

  10. Walk to the left twice, then forward twice. Press the button green. After repairing the items, two rubies will appear on the floor green.

  11. The brush area will be cleared and reveal a new path yellow. Take the Hour Hand arrow green. Return to the Village walk down twice. Use the AXE on all three statues O.

  12. Talk to the Master green. Select the broken window for a mini-game. Lastly, when the cursor becomes an arrow, it means you can go in that direction. Locate all the items.

  13. Still, they've created a game that is wholly enjoyable! Difficult to tell how long this game is or whether it improved later. Exit the Robo-Shop and get back in the bus and click on the gear shift knob. The characters are interesting and the idea was good, but thank goodness for the walkthrough. Walk through the metal door.

  14. Select the broken pottery on the table for a mini-game. Click on the Pottery to repair it; the pieces are broken and you must piece them together like a puzzle. Enter the teleporter. Though quirky, I think I got the hang of it

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