A blood moon has risen over a rural village in Southern France. Wild wolves are attacking the citizens at night as accusations fly about townsfolk turning into werewolves. Is Martha Patio really a werewolf, or has she been falsely accused to cover up another person’s secrets? Examine crime scenes to gather evidence and discover who is leaving strange coins on the victims and why. Your keen observation skills will help you uncover the liars, but be careful who you trust in this small town, or you’ll become the next victim! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
The AXE will be added to inventory. Click on any 2 tiles to swap their positions until they form the image in the screenshot 9. Walk down. Return to the center of town and head right, between the buildings C. Look at the instructions for the vise grip. Examine the lower left side area B. Chapter 3 Zoom into the desk; click on the pages twice for the number 13 to appear E. Walk forward. Go up the right steps. Go through the right gate to access the Lab. Talk to Gerard. Click down and go forward. Remove all berries from the shrub by selecting a berry and then removing all berries in a straight line from the selected one; Casual K and Hard L solutions are shown. Head back to the center of town and head right.
Shadow Wolf Mysteries: Under the Crimson Moon Collectors Edition femme kosovo maroc
Smiling Pasta into the left table; note the clock sketch 1. Chapter 5 Zoom into the metal mechanism above the steps C. Zoom into the right door J. The PICK will be added to inventory. Zoom into the area behind the shield for a puzzle to appear. The GLUE will be added to inventory. Items written in yellow in search scenes are hidden; you must open or click on something to make the hidden items appear. Examine the front door; place the AWL in the lock. Click Wllf on the corset in the center shelf; take the FAN J. Pull on the bell. Zoom into the top part of the swing. Follow the same steps above until all rings have been positioned correctly. Throw the ROCK at the crow and it will drop the screw on the ground. You Dolphin Dice Slots receive a CARD at the end of the puzzle.
Find matching pairs on the edges of each field M ; one item is taken off the HOP list for each set of three matching pairs. Open the chest; take the URN F. Find the hidden clues C. You need to find the ingredients listed on the left page L. Zoom into the cart on the right. Open the left crate to look for items O. Play the reverse HOP: put the items back into the scene J. Click on the right curtain to add a journal page. To use an inventory item, select it and drag it to the desired location; click it into the spot in which you want it used. Zoom into the plaque on the right side of the wall J. Click on the posters to add a journal page. Click on any of the two broken key pieces on the left to swap positions so the keys can interlock with each other when placed correctly N.
Exit the desk and examine the cabinet on the left. Go into the Tavern. Examine the lock by the left side of the wall to activate a puzzle I. Go forward. Zoom into the crate S. Head through the left door. Go through the door. You receive a PART.
Take the permit. Open the left closet door to look for items X. Go into the Bar. Move the left, center, and right rings around until the image resembles the one in the sketch in the upper left. Chapter 5 Zoom into the metal mechanism above the steps C. Click on any 2 tiles to swap their positions until they form the image in the screenshot 9. Play the search scene on the left P. Remove the handkerchief; take the DICE Remove all seeds and guide the goose to the nest; one seed will be taken off a tile each time the goose crosses it; Casual Y and Hard Z solutions are shown. Zoom into the dresser drawer. Open the cupboard to trigger a search scene. Zoom into the right door; unlock it with the CARD 8. Place the KEY in the lock; turn the key twice to unlock the doors D. Place the wooden pieces into the correct slots. Arrange the tiles in the same order as the images on the left.Zoom into the lower right door 1. Click on the lenses in this order: 1, 4, 2, 3, for the number to appear. Return to the center of town and head right, between the buildings C. To use an inventory item, select it and drag it to the desired location; click it into the spot in which you want it used. The LAMP will be added to inventory. Move the lever down and the sword up for the ground to open C. Zoom into the desk M. Take the KEY J after the puzzle has been solved. Change the numbers to to unlock the drawer. Play the Hidden Object Scene on the right. Zoom into locker 42 for a dial to appear W. Zoom into the dresser drawer. Talk to Martha R.