Committed: Mystery at Shady Pines

Committed: The Mystery at Shady Pines finds you strapped to a bed inside of an abandoned hospital! Escape from Shady Pines and save the other patients! Explore the mysterious hospital and stop the psychotic doctor before it’s too late in this incredible Hidden Object Puzzle Adventure game. Navigate terrifying twists and survive special surprises as you solve challenging minigames and uncover the truth in Committed: The Mystery at Shady Pines!

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Committed: Mystery at Shady Pines - Ep6 - The End - w/Wardfire


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The Generator will start. Go to the Main Door. Zoom into the Trash Can L. Once the green light is on, pull the Starter Cord J. Go Commmitted: until you can see the Elevator. Click to open the Cupboard. The map was Shary to show you where Comkitted: were and where to go next. Examine the Machine A. A different story line with an ending different than most adventures. To move liquid from one vial to another, turn the handle on the switch for the Vial you want to take fluid ArkLight. Look in Room It would have helped a great deal if that map had been interactive, allowing you to click on a location and be taken there. It is on the second shelf. Zoom into the Lock. It points to a crack in the glass.

Pull the Lever E. Room is locked and you need an orange Keycard to open it. Click Down twice. Zoom into the Elevator Button. Complete the photo as shown. A strange man took the little girl, Stephanie, through the door by the Nurse Station Lobby and you need a Blue Keycard to open it. The graphics were ok though. It points to a crack in the glass. You should now have 5 books. I agree with what the others have said; this is a good, but not stellar game that trots out the well-used and sometimes abused Escape-the-Asylum plot. Go Up to the Bed. There is nothing available in the First Floor Elevator Lobby. Go to the First Floor Elevator Lobby.

Open the Lid B. Examine the Small Fire G. The lights should be on. Kept me involved and I had to work just hard enough to Fashion Season everything out. It should be open.


So, any game that has a thought out story line is a gem for me. Click on your Journal and listen to Audiotape 1. Repeat the sequence that you hear. Check the Map Icon M. Zoom into the Generator; remove the Gas Cap E. Match them to the appropriate year. Go Down to the Treatment Room Hallway. The Cellphone A will start ringing. Zoom into the Generator. Pick up Stephanie. The last few scenes which I won't spoil got my heart racing for sure. Examine the Door I. Room is locked and you need a combination to open it. The Pickaxe has a short handle.

Go Left into the Treatment Room. Enter the Elevator and go up to the Second Floor. Go into the Bathroom. It helps you keep up with the areas you need to go and where new hidden object scenes are. Zoom in twice on the Mannequin to start a mini-game. Go Up to the main view of the Machine Room. Talk to the man. A woman wakes up from a three year coma with no idea of who she is or how she got to be in a hospital. Click Up. Pick up Stephanie. Go towards the Elevator. When I saw my play time at the end it was only like 2. Like it made me went all the way back like 10 scenes for an oiler. Someone is in there.

Set the 6. Great spooky game! Pull the Lever E. It helps you keep up with the areas you need to go and where new hidden object scenes are. Worth a free game code at least. The screenshot shows one complete solution, but there are many possibilities. Examine the Ignition A. Complete the photo as shown. Overall, this game is great. If not, go back and check them now, then return to the Nurse Station Lobby at the end of the Main Hallway. A woman wakes up from a three year coma with no idea of who she is or how she got to be in a hospital. Watch the cut scene.

11 thoughts on “Committed: Mystery at Shady Pines

  1. The surgical scissors on the tray do not count. Go Right to the Second Floor Hallway. Examine the Machine for a mini-game B.

  2. Open the desk drawer. There is nothing available in the First Floor Elevator Lobby. It does have a suitably foreboding atmosphere, though.

  3. There are several books missing. Go into the Bathroom. It plays like regular Solitaire except that you have to click each card to stick it or turn it over. Go Up twice. Go Right C to the Cafeteria.

  4. Examine the Photograph with the Note. Examine the Blocked Door A. Place the tableware exactly as shown in the screenshot. Also, the mini games are pretty cool, plus if you get stuck, the skip button is soon enough there so you can skip and don't get penalized or anything like some games.

  5. It's worth taking a look at the free trial or playing with a Fun Pass account but I would not spend the money to purchase it. From the minute my character woke up until the final credits, I was involved and having an exciting adventure. Click Down five times until you are in the Freight Elevator. Go towards the Elevator. You do not have to use all the pieces.

  6. Go to the Treatment Room. Grainy graphics, but I'm unsure how old this game is. That leaves Morgan as the Pirate. Once you have all 5 outfits, return to the Mannequins and place them as shown 4. It was just so beautiful.

  7. Return to the Garage. Go Right until you can see the Door. Door requires a Keycard. Go into the Elevator.

  8. The Cupboard in that room is missing a Door Knob. You woke up in Room , and can return there at any time. The screenshot shows one complete solution, but there are many possibilities.

  9. You need sedative. It is too dirty. You're on a search to find out how you ended up in this hospital and to discover who this doctor is that periodically pops up in scenes.

  10. I enjoyed a few aspects of it, but all in all, they weren't enough to make me want to buy even the Standard version. It is working now. Kept me involved and I had to work just hard enough to figure everything out. Solution: P1 4 clicks , P2 1 click , P3 2 clicks , P4 3 clicks.

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