Explore the evil Dr. Blackmores latest experiment in a Haunted Halls: Fears from Childhood, a terrifying Hidden Object Puzzle Adventure game! After dragging Tim through a mysterious portal, Dr. Blackmore reveals his newest atrocity: a world that makes the fears of children a reality. Help the hapless victims confront their fears and return home. Track Dr. Blackmore to his lair and save the day in Haunted Halls: Fears from Childhood!
VideoPC Longplay  Haunted Halls: Fears From Childhood (Collectors Edition)
Note the lights above the machine 2 and the ones on the outside of the machine. Drop the holy water on the demon. Zoom into the building again. Take the book. Put together the skeleton by putting the pieces inside the coffin. The SAW will be added to inventory. Select the genie lamp a second time. Travel to the window that overlooks the tropical forest. Return to the desert scene. Travel down once and left once. Untangle the lasers by pulling apart the generators. Swap teeth with each other until they are all in the correct spots. Right click the shards to rotate them. And then save Tim Great buy especially with the discount today.
Pnc cherche Haunted Halls: Fears from Childhood ado entre ivoiriens
Drop the lamp beside it. Select the lamp to find the lit lamp. Break the skeleton hands on the Sparkle 2 with the pick three times. Select the top of the gate. Select the stick near the distant graves. Make sure you get the conductor! Return to the bedroom. It has an interesting story line and fun puzzles. Drop the flask over the Sweet Shop Rush and take the bottle tornado. Place the instructions on the wall to begin a new puzzle! Voices are pleasant. Zoom into the top right door trom. Each has their own type of nightmare. Place the lipstick on the heart to find the heart with arrow. Place your cursor in between 4 tiles for arrows to appear and click to Hall:.
Slice the melon with the knife to get the sliced melon. Select the baseball to fill the hole. Voices are pleasant. Go back under the bed. Select the book on the display podium and zoom in. Travel through the back door. Good closure. Return to the bedroom. Drop the axe near the venus flytrap and let them eat it. Travel beneath the bed. Drop the fiery lizard on the snowman. You have to solve 3 rounds of this puzzle.
And it has a feel-good ending. So the game was fun for me - challenging but not maddenly frustrating. Open the barrel and grab the fish. Select the ice statue of Blackmore. The FAN will be added to Egyptian Settlement 2: New Worlds. Put the BOOK on the door; open the door and Mahjong Royal Towers through it. Travel Sallys Studio the window that overlooks the desert. Drop the flask over the frrom and take the bottle tornado. Note the lights above the machine 2 and the ones on the outside of the machine. Return to the bedroom. Click on the lit square you wish to move and then click on the arrows to move it in the right direction.
Travel down twice. The SAW will be added to inventory. Good bonus too. Please look at the screenshot for the solution Z. Select the box to find the clown. Select the fan and take the ballerina. Place the spear where you found it. Return to the bedroom. Select the beehive again. Place the angel on the left side. Go through the center door 6. Travel back to the window with the desert scene. Make sure you get the tongs! Use the pick on his teeth.
Note the lights above the machine 2 and the ones on the outside of the machine. Make sure you get the shovel! Blackmore who is feeding off those unique fears, which many of us suffered from as children. Place the book on the door. Open the book on the right and zoom into it N. Put the shields into the correct spots by placing them where the same symbols intersect. Take the stone. Click the keys. Exit the toy store. Use the PICK on the skeleton hands on the grave 3 times 2. Drop the antenna on the building and place the broken mirror next to it. Thanks, Bigfish!