Haunted Halls: Revenge of Doctor Blackmore

Prepare for a mind-bending journey into the realm of the weird in Haunted Halls: Revenge of Dr. Blackmore! When you wake up in the lair of the notorious Dr. Blackmore, you know it's going to be a bad day. But to make matters worse, he's also holding your fiancé and a handful of other people hostage in various locations throughout the building. To save them all, you'll have to use your wits and your will to survive a series of nightmarish experiments Blackmore has concocted especially for you. Brace yourself for the unexpected in this exciting Hidden Object adventure!

The door on the right starts a puzzle. Place the Egg in the nest inside the vent to the left. Like the times before, place the Pompeii Disk into the collection of monitors then step through the portal. Put the code from earlier in: Climb up it. Take the Clean Glass and Matches. Grind all this together and place the dust into the Mortar before using the Pestle on it. Now go back to the original Monitor room. Pick up the Shield and the Ring. Your part in Dr. Pour this back into the Liquidfier with the? Light the basin with the Torch, turning it into the Burning Torch. Click the Hint button at the bottom left of the screen, but you may need to wait for the button to recharge. Take a look at the napkin and then collect the Tweezers and Blunt Knife, which you will use on the sharpening stone to make it a Sharp Knife. Then collect the Trident and the Corkscrew from the table.

Then collect the Trident and the Corkscrew from the table. Now go back to Main Street again. Collect the Stone, Poker, and Metal Comb from pile of sand. Use the Fishing Line with Hook on the spear then add the Worm while looking at the fish tank. You will collect the Laurel Wreath before you go back to the dining area and collect the Aquila from the top of the stone oven before going out to the Courtyard. Now you can look at the robot in lights on the right and enter a puzzle. Now go to the dining area and go past it into the cellar. Now go on to the shipwreck and head inside. Worse, the final final conclusion is anticlimactic, awkward and in the last scene, more or less baffling. Finish the puzzle and collect the Chainsaw. Once the well is clear, go look at the shop. Place the Laurel Wreath on the bust of Caesar and then go to the Hostel. Take the Octopus and place it into the groove on the gate-like door to the left. Completing a task in an story scene triggers a hidden object scene or a mini-game.

Collect the Target, Scissors, and Sugar Cube from the table on the left. Put the code from earlier in: Light the basin with the Torch, turning it into the Burning Torch. There is a puzzle inside and this is the answer: Haunted Halls — Revenge of Doctor Blackmore — Construction Vehicle Once you are done with the puzzle, go back to the garden and speak with the gentleman. Then go down to the room under the stairs. Now you can look at the robot in lights on the right and enter a puzzle. Click on the tentacle to shoo it off before using the Scissors on the cigar you gave the pirate. Now go back to the car. Chapter 2: Chicago Collect the Shovel from the street then read the newspaper. Place the leaves into the matching places. You will collect the Laurel Wreath before you go back to the dining area and collect the Aquila from the top of the stone oven before going out to the Courtyard. You can use them on the battery. Then go to the gold table and use the Signet Ring on the golden box there. Completing a hidden object scene, mini-game or puzzle earns more objects for your inventory. Completing a task in an story scene triggers a hidden object scene or a mini-game.


Belge gratuit Haunted Halls: Revenge of Doctor Blackmore

This will Ikibago the cannon secured so you can use the hook to lift it. Poor the mix into the syringe gun. Collect the Car Key. Light it with the Matches. Talk to the woman in the chair before taking the Curtain Holder and putting it in the base of the cat. Along with some poison, place the resulting powder into the grinder. Finish the puzzle and collect the Chainsaw. Go through the 2-A door to enter the classroom. Take the Battery from the glowing calculator. Collect the Target, Scissors, and Sugar Cube from the table on the left. You will see a yellow outline when they are correct. Place the Suction Cups in an octopus shape. Found items are stored in the Inventory at the bottom of the screen.

You can use them on the battery. Poor the mix into the syringe gun. Dig there with the Snow Shovel and then look closer. Match the chips to the shapes. Use them on the hallucination in the hallway. First put the water and seeds into the mortar and crush them with the pestle. Sometimes silhouettes of objects are displayed and you must find all instances of matching items in a scene. Collect the Stone, Poker, and Metal Comb from pile of sand. There is a puzzle inside and this is the answer: Haunted Halls — Revenge of Doctor Blackmore — Construction Vehicle Once you are done with the puzzle, go back to the garden and speak with the gentleman. When you finish, take the Pompeii Disk. Give the Sugar Cube to the little creature in the plants so you can collect the Suitcase. Use the Tomahawk to cut away the netting from hanging carcass. Use the Tweezers on the scorpion tail.

If the inventory panel is not displayed when you need to use it, move your Dolphin Dice Slots around the bottom of the screen to activate it. After it has finished, use the Tomahawk on the glass box so you can take the Button. Go back upstairs to Nikakudori dining area. Combine og Use the Mushroom on the large mushroom thingy and collect the Bubble that appears. Now go back to the Ward and then to the left to reach the Monitor Room.


8 thoughts on “Haunted Halls: Revenge of Doctor Blackmore

  1. Once you complete it you can place the Coin in the slot and collect the Latex Glove. A portal will open. Take the Poker and use it on the coals. Pick up the Shield and the Ring.

  2. There is a first aid box on the wall you can open. Inside the well you can use the Funnel to start a puzzle. Collect the Bone on the floor.

  3. There is a Handheld on the lower left desk to collect. This will keep the cannon secured so you can use the hook to lift it. Select him to speak with him. Go back to the basement and use this Bubble on the other eye socket. Several puzzles have a Reset button.

  4. Take the Green Crystal and put it into the Grinder, then press the button. Give the Basket to the girl silhouette. The door on the right starts a puzzle. Along with some poison, place the resulting powder into the grinder. Now you can go back to the wheelhouse and focus in on the blue-lit screen in the corner.

  5. Press the Red Button twice and then the Green button 5 times. Go into the leftmost building and enter the dining area where there is a hidden object area in the corner. Pour the liquid back into the Grinder where you will add the Seeds. Then go to the gold table and use the Signet Ring on the golden box there. A door will appear.

  6. After you take it, you will find a puzzle above the mantle when you click on the clock. The other hostages he keeps wired to explode …you know, just in case. Pick up the Bucket then use it on the embers under the golden bull. Take the Chicago Disk from inside. There is a hidden object puzzle on the left.

  7. Actually, the whole game is like one long hallucination. In two previous Haunted Halls games, this leering, four-eyed, tentacled evil genius has caused a boatload of trouble while trying to take over the world. This will let out the smoke.

  8. Take the Chalk from it. Pick him up and head back to the Hall of Pillars and give him to the Lioness. Look back out the window and give it to the Beaver so he can finish carving the tree. Take the Ammo from inside. A door will appear.

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