Grim Tales: The Bride Collectors Edition

After your sister vanishes on her wedding day no one has any idea what happened to her, so it’s up to you to find the truth! Some believe she drowned, but her body was never found. Return to the abandoned family mansion and search for clues in Grim Tales: The Bride. Explore your sister’s memories to solve the mystery of her disappearance in this exciting Hidden Object Puzzle Adventure game! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

Take a closer look at the quagmire on the left. This will trigger a puzzle. Click on the hollow S to access a Hidden Object Scene. Chapter 2: The Handkerchief Return to the drawing room. If you mess up, the number locations will randomize themselves after each attempt. Take a closer look at the wheel lying on the ground. Bridge Take a closer look at the mill door. Bridge Take a closer look at the roof of the carriage. Return to the hunting lodge. Click on the hidden object area over the bookshelves on the right. Return to the pavilion. Stable Take a closer look at the spout attached to the well. Exit back to the second floor hallway.


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Return to the bridge. Mix the colors in the flasks to match the labels on the bottom. The statue will blow to pieces. Dress the king, the queen, and the knight. Return to the overpass. Return to the bridge and enter the mill. Small Room Hollywood Files: Deadly Intrigues a closer look at the large green bottle on the left. Give it the FISH to reveal a hidden object area. Hallway 2F. Use the right click to rotate clock hands as necessary. There are no sparkle indicators or All-in-One Mahjong 2 clues in this mode. Examine the aquarium on the left. Upon completing Tne puzzle, take a closer look at the opened safe.

A chip can only be moved to an empty slot. Just wanted to keep playing! Move the squares using the control elements so that the blue square lands on the blue stone in the center of the screen. Take a closer look at the shield on the right wall, past the statue. There are three face buttons at the bottom of the frame. Take a closer look at the banister at the top of the steps. Keep the eagle away from the nest by moving the birds to trap him in a corner. Find the staring place that allows you to follow the direction on the arrows in sequence so that the center decoration is pressed last. Back out. Click on the front door for a closer view. Open the cells 1 through 25 in consecutive order. Reassemble the picture by rearranging the pieces.

Most of the time I-and may Collecfors say we-have fun in playing the entire game. Stable Take a Rock Tour look at the crate to the left of the stable doors. The solution is shown below: Upon completing the puzzle, a hidden object area will appear. Click on the buttons in the order shown in the screenshot. Basement Take a closer look at the door at the far end of the room. Go to the fireplace room. Proceed to the landing. The blowtorch still needs to be lit, Tale:.


Use the GEAR from your inventory on the box to trigger a puzzle. The only downfall is that I played 'Legacy' first and it was such a long game, I thought this would be as long too but alas not to be. Click on the TAR to add it to your inventory. Examine the crate; use the SAW on the lock G. Second Floor Take a closer look at the vase at the back corner of the area. Reassemble the puzzle in the frame. Examine the door L. Take a closer look at the mechanism to the right of the doorway to the dressing room. I dislike when i get confused sometimes but haha its entirely based on me anyway. Return to the first floor. Enter the basement. Pay attention to the placement of even and odd numbers. Take a closer look at the banister at the top of the steps. Interesting story line and decent ending. Take a closer look at the broken wheel lying on the ground.

Use the KEY on the lock to open it, revealing a hidden object area. Examine the motor. Arrange the dice so that the white ones are in the white sector and the red ones in the red sector. Click for a closer view. Kept me interested the objects were easily found. Go forward to the boat launch. Enter the church. Hidden object locations are not randomized, therefore all items have been circled for you in the guide below. The descriptions are as follows: 1. Take a closer look at the lowered elevator on the left. Take a closer look at the shelf towards the top of the pavilion. Take a closer look at the face of the angel statue on the left. Back out twice and head left to the lake. Return to the roof of the hunting lodge.

9 thoughts on “Grim Tales: The Bride Collectors Edition

  1. Exit to the hallway and proceed upstairs. Return to the church. Examine the table and click on the flasks to zoom into the lab area. Fireplace Room Take a closer look at the parquet on the floor in front of the bear rug.

  2. Click on a bird and then select the cell where it should move. Click and drag the animal pieces into place, using the right mouse click to rotate as necessary. Jump to the next button by jumping the number and direction of arrows on the button you are on.

  3. Head to the second floor. Fountain Use the RAKE on the leaves littering the fountain to clear them away, revealing a hidden object area. Sort the objects for every person by dragging the object into the appropriate slot. Place the BAG on the grain chute A.

  4. Upon completing the puzzle, click on the GUN to add it to your inventory. Exit back to the second floor hallway. The lightning button is the power source.

  5. The blowtorch still needs to be lit, though. Place the FUSE on the panel to trigger a puzzle. Inside Church Take a closer look at the holy man again. You can only place three weights on each scale.

  6. Open the cells in logical order so that they are all showing numbers from 1 to Just wanted to keep playing! I love the storyline, it creates a very helpful thing with the gameplay.

  7. Basement Corridor Click on the hidden object area over the pile of junk at the far end of the corridor. Set the circles and three-quarter circles so that they match their underlying position in both color and shape. Slide the squares around the board using the arrows on the left. Head upstairs to the corridor.

  8. Instead, head back to the outside of the church. Use the GUN on the lock to destroy it, then proceed inside. Enter the stable. Head up to the roof.

  9. Head to the hunting lodge. Return to the dining room. You must choose consequent letters from the same arc or radius. Examine the attic doors. Examine the mirror; click on Faith M to get a diary update.

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