Solve the Mystery of Everlake in Rite of Passage: The Perfect Show! You are a teacher in Everlake, a small town recently struck by a series of unexplained child abductions. When your student goes missing, it is up to you to take up the role of a detective and save the children. On your quest you will uncover secrets, solve challenging problems and encounter enigmatic characters with unclear motives. In the town of Everlake nothing is at it seems, as the story of crime, mystery and supernatural events unfolds before your eyes. At the center of it all stands the old puppet theater and its elusive patron. The Perfect Show is coming.This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Serieux halal Rite of Passage: The Perfect Show Collectors Edition
Move forward to the Tree of Puppets. As you walk up the path from the Playground to Havengrove, you will scare away a number of birds nesting in the tree on the right hand side of the screen. Zoom into the fountain and then into the puzzle G. Foyer The door on the right is now open. Good hidden object scenes, puzzles Hospital Manager enjoyable and not impossible, storyline good, graphics nice. Find all of the matches to open the gates. The level has three different Hidden Object Scenes, five masks, and six puzzles. Exit back from the cages. Move the cloud Y. Push the two sealed boards to the left E. Examine the set that was hidden by the curtain B. Look at the desk A. Zoom in on the front of the stage B. Date published: Rated 5 out of 5 by Gameritis50 5 Realms of Cards Welcome to Everlake
Back up one scene. Bedroom Mate the Japanese Slippers A. Go through the door at the back of the room. Return to the Mirror Room. Workshop Zoom in on the bear head A. Repeat this process until all four squares are correctly oriented. Foyer Zoom in on the base of the left column A. Examine the base of the right gate lamp B. Return to the backstage. The item lists in the HOS are random. Yellow colored items are hidden inside other objects. The mini games are very easy.
Go through the door at the back of the room. Each time a letter is added it pushes the one s before it one space further along the tracks. Read the writing on the front for journal information. Chapter 6: The Mansion Return to the Lake. Zoom into any sparkling scene to trigger a The Story of Gimli Object Scene. Examine the bucket B. Press twice to open the door to the secret passage. Atelier Play the hidden object scene.
An old diary rests in the boney fingers of a skeleton. Each time a letter is added it pushes the one s before it one space further along the tracks. Return to the Play Castle. Enter the Mansion Entrance. Speak to the girl to trigger a cutscene and a puzzle. Zoom in on the door at the top of the steps white. Use the small disk to pull the energy spark. Find the rest of the listed objects. Return to the Tree of Puppets. Play the hidden object scene B. Good sound with excellent graphics. Press the button blue. Hint: to rotate a shard, hover over the outside rim and tap the piece. Receive the ROD.Use the screenshot as a sample key to match the pairs. Mansion Basement Look closer at the shield A. In order to advance to the next Chapter, you will need to break through the boards blocking the stairs that lead from the Theater Basement up to the Theater Stage Area. It lets you know your game time which for me was about 7 hours. Return to the Play Castle. Pick up the missing poster N. Move the plants Y and the stone Z. Swap them until the lines on the pearls match the wiring as shown above. Find all the matching items pink hidden in the wall. Open the curtain Z. I did use the hint button a couple of times. Open the door on the left A. Take the page for the journal C. If you found this walkthrough helpful, check out some of the other guides available on the GameHouse blog, including:. Return to the Theater Basement.
Return to the Work Cabinet. Repeat with the green and blue lights. Note: The green mask icon indicating there is a mask in this scene is incorrect. Enter the Bedroom. Foyer Zoom in on the base of the left column A. Plz post ur fav. Speak to the girl to trigger a cutscene and a puzzle. The one thing that would have perfected CE for me. Enter the Playground. Move the paper to reveal the scarecrow Q. Return to the Street. Flip the switch O. The bonus content is just as great.