After overcoming the Dreamless Castle and Moonfell Wood, you have come to the rugged, mountainous snow-peaked Goblin Kingdom. Princess Sophia, the only human seen in over a century in this part of the world, seeks answers from its wise King about the fate of the rest of her people. But dark portents await: things are not well in the Kingdom, and dark shadows lurk waiting to trap the unwitting Princess in Awakening: The Goblin Kingdom!Walk forward to the village square B. Drag one glitterstone to the mortar bowl F. Walk through the door. Restore the picture in this jigsaw-like mini-game. Walk left into the registry room. Find the symbols from the cipher plate and cut them out S. Click on a piece to rotate it into position, then drag and drop the piece into place. Walk forward to enter the Sacred Grove. Refer to the Goblin alphabet on the lower right C. Pressing the purple buttons will rotate the 4 capsules around that button. Note the Underground Lake Pier F. Note the elevator P. Note the symbols on the outer edge of each sheet T.
Click on the loose parts in the trays- correct items will color in on the diagram. Walk left into the registry room. Make sure the Goblin crest is noted in your journal. Note the trophy wall M. Find the fungus in each of the 6 groups that does not match. Talk to the inventor W. This mini-game is randomized — the locations of your pairs may differ. Click on the locks until you find one that stays open. You will have to perform this task twice. Note the symbols on the outer edge of each sheet T. Drag the 2 arrow tabs towards the center of the stage J. Using the clues on the left, click on the correct butterfly on the right. You will see the the glitterstone gradually break into smaller pieces H. Click to rotate a piece if necessary, then drag it into position. Use the pocket dragon to light the charcoal G.
Enter the ticket office S. Press the red buttons and release all the spokes. Walk forward through the entrance G. Click on the differences between the 2 sides on the right side of the armoire. Refer to your journal for the correct tower heights U. Look in the filing drawer and read the files to find the location of a Goblin encyclopedia V. Note the staircase I. Talk to the inventor W. Look at the grating and use the pocket dragon twice to melt the ice F. Repeat this process for the other 2 glitterstones J. Note the armoire N. The Kingdom Awaits!
Hommes Awakening: The Goblin Kingdom
Note the Ancient Shrine D. Looking at the first spot on the encryption plate Bturn the top wheel so the arrow points to the same symbol Cand turn the bottom wheel so the arrow points to the same color D. Look at Awakening: The Goblin Kingdom grating and use the pocket dragon twice to melt the ice F. Look at the display case and click Te the lock for a mini-game Charma: The Land of Enchantment. Look at the map and click on the station code for the capitol B. Click on the handle to lower the crane to the mine floor. Start by finding the books that match the white tags D. Using the clues in the picture, swap the puppets until their positions are the same as in the picture B. This is done by creating chains of 3 or more matching gems over the sand. Refer Stones of Rome your journal for a picture of the carved totem V. There are 3 levels to this mini-game. Select the furnace for a mini-game Q. Awqkening: the clues on the left, click on the correct butterfly on the right.
Click on 2 bricks to reveal their pictures, if they are related, they will be removed. Note — you can read the signs in front of each Shroom for a clue on how to help. Left-click and hold to drag a piece into position, left-click to rotate a piece. Walk forward to enter the Sacred Grove. Exit the close-up, then walk down to the generator room. Talk to the guards F. Hints are unlimited but you must wait for Ran the Owl to recharge H. Pressing the purple buttons will rotate the 4 capsules around that button. Note the Goblin Gate S. Walk forward up the staircase. Move the wings to the totem U. Find a matching symbol on the panel and rotate each sheet so the symbols have the same orientation, then place the sheet on the panel so the symbols match up U.
Move each item to another item it pairs with like lock and key, or comb and mirror N. Click Kinvdom 2 moons to swap positions. Walk right to the ancient shrine, then go to the Shrines to the Oracle. Take the Pocket dragon and light the 4 lamps F. Click on the wheelie Kongdom to move Tge under the wooden shelves. Select the collapsed tunnel for a HOS. Should you have any leftover beads you must start the screen again. For example, the yellow prism will go over Swarm Gold banana and the blue over the raindrop. Note the Goblin Gate S. Talk to the inventor J. Look at the Mushroom Hedgerow M. Walk down, then left to enter the secret room. Herofy the lens over a landmark, then click. Enter the 2 correct codes.