Rosalie the fortune-teller has been put to sleep and tossed into a dangerous prison by a mysterious drifter in town! Search through the town to recover her stolen tarot card deck, while uncovering clues to help rescue the residents of Luzio. Follow the spirits of the tarot cards and use your Hidden Object skills to find slight differences in the tarot cards and uncover the mysteries of The Tarot’s Misfortune!
Then, you will have a number of HO scenes and occasionally the use of one or more inventory items to unlock a new location. Click on the bridge to go to East Town. When your cursor turns into a magnifying glass it means it is an area of interest. When telling you what inventory item to use, I will use the name that is given if you hover over the item with your mouse. Return to the Pier. Head to the Mansion Entrance. Click the glowing tarot card circled in white. Head back to the Mansion Kitchen. Head back to the Orphanage Lunchroom and then enter the Orphanage Bunkhouse. Click on the bridge mechanism. Objective — tells you what you need to do. The Orphanage Playground Find all the hidden objects in the scene. Head to the Dock Gate.Chapter 4: Who Are You? Chapter 6: Hole in the Sky The Orphanage Lunchroom Click anywhere on the screen several times to watch the cut scene or click the exit button to skip it. When there is nothing left to do in a scene, the word Complete appears where the hidden object list was. Finding all the differences in the card reveals the following fortune: To unblock your path, move the cart out of the way. Head to the Pier. Return to the Oak Tree. Enter the Boat Find all the hidden objects in the scene. Enter the Mansion Den. Head back to the Stable and then to the Farm Exterior. This is the recipe for a potion. I realize the game is based on the premise of dark and dreary but this goes way beyond what is necessary. The objects are not very detailed and often are obscured by other objects or are very tiny. Hints are unlimited and take about 20 seconds to regenerate.
Use the numbers now visible in the mirror to open the combination lock in the Jail Entrance. Don't bother with it. Pay attention to the crystal balls on either side of the scroll bar, if they are showing stars, there are items to find. Finding all the differences in the card reveals the following fortune: Lower the bridge by placing the pipes in the Piston Box. In most HO scenes, there are a number of colored Tarot cards to find -- that is, you are seeing the back of the card, and in different colors red, purple, blue, green, etc. Go through the break in the fence to the farm exterior. Head to the Mansion Kitchen and then to the Mansion Entrance. Scroll to the far right to see stars on the second floor window. There is a map that shows places unlocked but it is not transportable. Stars indicate inventory items must be used, the gears indicate where they must be used. Head back through the Town Center and into the North Town. Place the candle lantern in the bottom right of the scene. When your cursor turns into a magnifying glass it means it is an area of interest.
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After finding all the hidden objects in the scene click on the door. Use the iron key on the desk drawer. Head to South Town. Don't bother with it. Click the note above the fire. When a scene is complete, you are told it is complete. Using this Walkthrough Inventory items will be written in bold italics. Go through the door into the mansion entrance Your goal is to get rid of the plant in order to go to the mansion den. The Mansion Entrance Find all the hidden objects in the scene. You can watch the cut scene or skip The Tarots Misfortune by clicking on the skip button. Finding all the differences in the card reveals the following fortune: Lower the bridge by placing the pipes in the Piston Box. There is a map that shows places unlocked but it is not transportable. Stars indicate inventory items must be used, the Zumas Revenge indicate where they must be used. Match the larger gears to the larger spaces. Scroll to the The Tarots Misfortune right of the scene and return to the jail entrance.
Take the lock of hair from the small frame. Grey items in italics cannot be found yet; you must do something before they become available. Return to the Oak Tree. The Orphanage Playground Find all the hidden objects in the scene. Graphics: Not great. Click on the opening at the top of the stairs to access the Hayloft. It was simple and very casual. You have to find the cards and use them to defeat the magician. It's a very poorly put together game which doesn't function very well. Head to the Mansion Yard. Find the five differences. Rated 5 out of 5 by magfan from More than the sum of its parts The Tarot's Misfortune is one of very few of my older HOG's hidden object games that I've played more than once. Head to Town Center.
Use the rusty nail on the crooked painting. Date published: Rated 3 out of 5 by qpqt Fishdom 3 Glad I Purchased Flowers Mahjong On Sale There are 2 good things about this game -- the hint recharges very quickly you're going to need it and there are no penalties for mis-clicks you're going to need those too. Usually I don't care much for HOG's without puzzles, but this game is an exception. At the end, there is a final mini-game to defeat the Magician. In fact, I've replayed it several times.