Blue Madonna: A Carol Reed Story

With a dead client, Carol hasn’t even got a case. And with so little information, she hasn’t got any clues either. But the last thing that Christina did was to ask for Carol’s help, so Carol figures that the least she could do is look into it. And when she uncovers several curious circumstances leading up to Christina’s death, Carol just can’t let it go. Solve a 600 year old mystery in this gripping Adventure game!

Back out of the close-up, and turn right twice. Move the mouse mat aside. Walk forward three times, left, forward, left, and forward. Exit the close-up of the doormat. It looks like an old wallet. Go forward not up the stairs , and the turn left. Go right, forward three times, right, forward three times, right, and forward three times. Right-click or hit escape to open the main menu. Exit the area by going either left or right from outside the garage. There is a miniature pool table on the bar. Look at the painting in close-up. Turn right and walk forward to exit the bathroom. Jackpot Magic Slots Games. Look at the green cupboard in close-up. Look in close-up at the silver object located at a rock to the left.

Walk forward, and turn left. A list of dialog topics also appears in Carol's notebook that pops up on screen next to each character, from which you can select a topic to initiate the conversation. Open the door to the bathroom right in front of you, and turn left. Turn right and pick up the black notebook on the table. Remember to save often! Note that two chess pieces are placed on the same square. Go to the Alvastra Monastery Ruin from the map. Go left, forward, right, forward, left, forward, and right. You can combine different items in the inventory by simply clicking on an item and then dragging it to another item to make the combination. Exit the factory. Go right, forward, and left. There is a yellow note behind the letter, on the left side. The Alvastra Monastery Ruin, 2nd visit Go right, forward twice, and right. Turn left, and try to open the door. Go up the stairs to the attic.

Put back the paper, close the box, exit the close-up, leave the house, and exit to the map. That is, number 1, 4, 2, and 4 from the left. Enter the studio by either kicking the door, or opening it with the handle. Each of the diamond shaped squares on the box produces a number of knocking-like sounds, and colors. Turn right and pick up the black notebook on the table. Go left, forward, left, forward, and right. Click the magnifying glass on the painting to trigger a comment from Carol. Go right, forward, right, forward, right, forward, and right twice. Turn left, forward, and right. Walk forward three times, and turn right. Walk forward, and turn left. Go right, forward, and right twice.

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Blue Madonna A Carol Reed Story


Libre belgique Blue Madonna: A Carol Reed Story

You have to jump over the green fence to get out. Close Sky Crew cupboard and turn left. Michael Lombard appears. Look at the close-up on the ground. Look at the grave in close-up. Gerard appears. The Tived barn, 1st visit Select the Tived barn on the map. Look at the heap of garbage in close-up. Go right, forward three times, and left. Close the door. Look Zumas Revenge the note on the door in close-up. Look at the trapdoor with the magnifying glass to trigger a comment from Carol. This opens up a new map location, The Sylvia Hotel. Lift the small box lying on the floor.

Look at the sign in close-up. Walk forward three times, and turn right. Close the drawer and exit the close-up. Walk forward, and open the door in front of you. Pick up the brown and white object on the floor. Turn right and walk forward to exit the bathroom. Walk forward once, and click the sleep icon to hit the sack. Find the red stone in the wall. However, the static nature of these scenes, even if they are real, does little to help you to immerse yourself totally into the game. Exit the close-up of the doormat. To this end, the developer is to be commended for designing a simple and yet functional interface. Finish the dialogue with the janitor. Turn right, walk forward twice, and turn right again. Click the forward arrow once, and then turn to the right.

Read the first and the fourth notes on the board. Turn left, Lost Head walk forward. Look at the altarpiece in close-up. Get out through the door behind Michael Lombard. Look at the nightstand in close-up.


10 thoughts on “Blue Madonna: A Carol Reed Story

  1. Go right, forward, right, forward, and right. Talk to the man at the museum. Pick up the yellow notepad from the lower shelf. To the left of the right speaker exit close-up, turn right, forward, left and look at the blue object in close-up is a digital tuning fork which will give you guidance to how the notes sound. Pick up the note from under the mouse mat.

  2. Look at the gravestone in close-up. Look at the red juice package on the table in close-up. Look through the hole in the door.

  3. Go left and forward, and read the message about the game menu. Go left, forward, left, forward, and right. Enter the garage by walking forward through the open door. Try to grab it.

  4. Back out of the close-up, and turn right twice. Put back the square panel by clicking the back arrow at the bottom of the screen, and exit the close-up. Remember to save often!

  5. The Tived barn, 1st visit Select the Tived barn on the map. Pick up the piece of paper from inside the box. Use the matches in the dark room. Look at the note on the door in close-up.

  6. Turn right, walk forward twice, turn left twice, walk forward, and then turn left. Someone is coming! Open the door by kicking it at the lower right corner, where a foot icon appears. Carol ends up in one of the small rooms.

  7. Exit the church. In the options screen you can adjust music, voice, and sound volumes, and toggle subtitles on and off. Put back the recipe, and exit from the close-up. On the experimental end, if the same game design is in danger of becoming static after so many games, then it makes sense to impart some innovations and to implement a few radical changes.

  8. Pick it up. Leave the area by looking up, turning left twice, going forward, left, forward, left, and exit. Try to open the door with the hand icon.

  9. Move the mouse mat aside. Enter the studio Turn right, forward, and walk forward. You can play a brief tutorial on movement and inventory interaction at the beginning of the game. Look at the table to the left of the window in close-up. There is a proof for a calling card under the postcard.

  10. Go forward twice, left, and open the door. Look in close-up at the silver object located at a rock to the left. Exit to the map by going right and forward. Pick up the brown box in the left locker. Exit to the map.

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