FBI Agent Claire Ellery has a knack for getting assigned strange cases. The latesta triple kidnapping in a small, unknown town. But what initially seems like an open and shut case soon unravels into something much more sinister. Follow the tarot cards left by an anonymous source and search mysterious hidden object scenes for clues to help Agent Ellery rescue the kidnapped girls and stop an evil ritual in this chilling puzzle adventure game.
Exit to the hallway and walk to Apartment As an example, the horns have been labeled A through F. Gears — When you see two silver gears appear in the scene, it means that you need to solve a puzzle or use one of your Key Items on that item. Grab the boat key from inventory and place it in the keyhole. Push the red button when the rock is over the bin to release the Lighthouse Card. Find the green card and collect all the items. Backyard Click on the blue tarot card that is on the back of the pickup truck. Hints are unlimited, but you must wait for the meter to refill A. Place the nail file on the lock that is on the door for a closer view of the lock. Once the cups stop moving, select the cup with the ball. Click on the telescope and find each coordinate shown on the piece of paper. Place the handle on the door and click on the door to enter the Foyer. This is the end of Chapter 4.
The horn is on the bottom shelf that is in the middle of the kitchen. Pick up the powder that is on the bed. The catch is that you have to find the fragmented pieces of that item. Your goal is to click on the horns until they are all aligned. Should you make an error, start the sequence over. The drums pieces are highlighted in light blue. The blue tarot card is hidden behind the green and yellow tent in the back of the circus. Drag powder to keypad and the second row of keys will highlight with fingerprints. Use the key on the cabinet and click on card inside finding all items on it. Once you have them all in the right place, the light will shine and bounce off of them in such a way it looks like a star design. Study Click on the puzzle that is on the desk for a closer view. You must now place the mirrors in the correct location as seen in image above. At the end of most Hidden Object searches, you will have a Key Item go into your inventory in the bottom left side of the page. You will have to move several animals out of the way by grabbing them and dropping them in the chute that is on the left side of the booth.
Femmes cГ©libataires Strange Cases: The Tarot Card Mystery amoureuses cameroun rive
Click on the key again to start the engine. Open the large gift near the body. First Floor Click on the crack in the floor for get a closer view. After you find Mysrery the fragmented pieces, the ladder will go into your inventory. The engine oil is in the lower right side of the scene, inside the sink. Press the round button when the Cses: is positioned correctly, and the claw will try to pick whichever stuffed animal is in its path. It Dolphin Dice Slots gives you alternate fragmented pieces to look for when you open the red tarot cards. Next you will need to take Dolphin Dice Slots of the coins in inventory and drag them to the coin slot area. The red one is in the lower right corner, by the red drums. The number for the Tarrot space on the Caxes: is 4. Find all the items on the green tarot card, and the bullets will automatically go into your inventory. Make sure that you click on the wall in the lower right side Jewel Match - Winter Wonderland the scene for a closer view. The key is circled in green. Magnifying Glass — The magnifying glass allows Syrange to look at an item from a closer point of view, like a drawer or inside a fridge. Move the blocks out of the way so that the block in the center can go out on the space that is on the right side of the puzzle.
Every time you are successful, a light will come on in the left hand panel. Look at the markings on the wall; they will be of value to you shortly after you leave the Jail Cell. Click on it and the lights will go on. You can go to either location; for the purposes of the guide, we will go to the Hall. Third Lock Number When you enter the coordinates: v 10, h , you will see a set of numbers. Watch carefully! You may or may not have hidden objects in the closer look picture. The hints are unlimited but you do have to wait for them to recharge before you can use them again. Click anywhere to begin. The kitchen key is circled above in green. Each colored tarot card has a different way to show you how the items need to be found. Your goal is to click on the horns until they are all aligned. Find the KEY F. Chapter 6: The Talismans Walk to the center of the dome.
Red Tarot Cards — will show you a picture of the item you need to look for. Now you know which 3 numbers are in the combination. There are four items in fragments you must find. Drag powder to keypad and the second row of keys will highlight with fingerprints. The stick pieces are circled light blue in the screenshot.
You cannot start the engine without gasoline, so you might as well put it in later. Exit out of that pop-up window and go inside the control room. You may access rooms in any order. The answer is above and color coded. To obtain the crowbar, click on the crate that is in the lower left corner for a closer view. Push the red button and take the blue card 2. No image available Be sure to click on those keys for your inventory. Click on the crowbar that is inside the crate. Give the set of cups to him to trigger a mini-game 3. Hall Click on the glass piece that is on the ceiling and it will shatter into pieces. After you find all the fragmented pieces, the ladder will go into your inventory. You can go to either location; for the purposes of the guide, we will go to the Hall. The oval mirror is on the lower right side of the scene. Outside of Warehouse Here you will access the screwdriver from your inventory and drag it to the grate circled in image above. The blue Tarot card is hidden in the green and yellow tent but you will have to access it later.