Reunite the Dragon and Phoenix Kingdoms in Spirits of Mystery: Song of the Phoenix. The Kingdoms of Dragon and Phoenix have been warring with each other for over 300 years. The Princess of the Dragon kingdom was set to wed the Prince of the Phoenix Kingdom in order to bring an end to the conflict but the Prince has been kidnapped! An evil witch, trapped in stone hundreds of years ago, orchestrated the abduction of the Prince. If the two Kingdoms cannot form a truce through matrimony, then the witch will break free from her prison. Help the Princess locate her missing groom and unite the two Kingdoms in this captivating Hidden Object game!
In fact, there is very minimal violence, nothing drawn out and certainly not overdrawn at the end. Flip the pages and look at the clue S. Open the book and take the bat Take the mermaid. Things were missing that had to be located, but this wasn't so complex that I felt I had to take notes about what was still needed in each scene. Press on the center symbols to move the position of the musical symbols. Complete the image by swapping the tiles. Drag the weights up or down until you light up the symbols on the left. Press on the bellows twice to make the boat reach the hole on the left. Drag the wing I to the horse; take the Pegasus J. What makes "Song of the Phoenix" stand out is that every scene is so beautifully designed, that players will forget the lack of the more advanced map option that automatically transports the character to a certain location. Play the wagon HOP.
Take the hairpin from inside the box I. Examine the closet; press on the symbols you found in the book. Pull the handle C. The areas marked in yellow represent the approximate areas of all the 7 symbols A. Chapter 4: The Tree House Go back into the tree house. Drag the brush G to the easel; take the sun H. Put the decoration in the slot on the shield L. Take the left path; enter the cave and go forward. The areas marked in yellow represent the approximate areas of all the 7 symbols. Examine the closet and press on the symbols; you need to find the right combination N. Walk twice and go down the steps 2. To solve the puzzle, press on the red buttons in this order: 3,3,3,2,2,1,1,and 1 W.Talk to the Witch. Cut the handle W with the saw; take the handle and put the handle on the shovel head X. Screenshot C shows the third solution. Use the Golden Phoenix Amulet A to search for magic symbols in the scene. Go back to the temple. The graphic art was fine, though not photorealistic. Things were missing that had to be located, but this wasn't so complex that I felt I had to take notes about what was still needed in each scene. Great fun Take the watering can Q and the broom R. Please look at the screenshot for the solution B. The music was not annoying at all. Music was easy to listen to and the voices were well done. B x 2 to eliminate the yellow balls. Go down the steps S.