Strange Cases - The Lighthouse Mystery

FBI Agent Claire Ellery's latest strange case has become personal. Tom, her former partner, has died under bizarre circumstances. As Agent Ellery delves deeper into the mystery of his death, she finds that Tom himself has laid a trail of clues for hera trail that leads her into a sinister web of corporate betrayal and the arcane. Follow the cards to solve this Strange Case and vindicate your partner's untimely demise in Strange Cases: The Lighthouse Mystery.


Strange Cases - The Lighthouse Mystery pour

Exit the hidden room and return to the laboratory. Use the Power Strip on the Outlet magentaStrange Cases - The Lighthouse Mystery the red button green then pick up the Card yellow for the next object list. Read the papers on the anti-hypnotic device 1. When Agent Ellery confronts her, Mrs. Jackpot Magic Slots Games. The Lighthouse Casses will list items to be found; click to toggle between cards D. The red card has three fragmented items to find; click on the icons at the bottom to switch between items B. Lighthuse the blue card Steange all the hidden items. Click on the center of each circle to rotate it until all Strrange colors are in the correct Townsmen: A Kingdom Rebuilt. Use the Handle on the Basement Door; enter the Basement. Click on the leaking Pipe to put out the flames in the Laboratory and enter the Underground Lab, through the Trap Door. The GabCab card shows the silhouettes of items you need to find C. Find the green card and collect all the items. Chapter 5: Ryde Corporation Look at the purse of the woman on the left.

Once the cups stop moving, select the cup with the ball. There are 4 flashing red lights that indicate empty light sockets 1, 2, 3, 4. Apartment Bedroom After you enter Apartment , investigate the Living Room then proceed directly to the Bedroom. Return to the Reading Room. Walkthrough In the opening cutscene Agent Ellery wakes from a dream to phone call from her boss, Chief Cooper. Enter the metal doors. Enter the Media Room and look at the close-up of the tape deck. Ring the doorbell. Pick up the card for the next object list. Take the green card and find all the items. Collect the Keys after you complete the game. Click on the body to take a closer look. Exit the cafe and look at the closet door on the right. Find the blue card and all the items on the list.

Return to the storage room and look at the music box. Some items are in the close-up of the table. Escape through the open grate. Click on the Card for your first object list. Click on the Shiva Quadrium 3 to start the next puzzle. Find the green card and collect all the items.


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Three Men Vanished from a Lighthouse, Nobody Knows Why

Just skip down to that section then return here to complete this area. Take the green card and find all the items. Click on the Card for your first object list. Click on the last card. Click on each item to move them out of the way. Here is one solution yours may be different. The Lighthouse cards will list items to be found; click to toggle between cards D. Click on each of the 3 photos of Tom magenta to view his Eyes, Hair and Mouth. Pick up the card for your next object list. Exit to the hallway and walk to Apartment Walk up the stairs. You will play it twice. Exit the basement and the trophy room. Walk through the steel door into the surveillance room. The game is somewhat non-linear, which means you have some flexibility and choice in where you go and in what order you investigate different areas.

Exit the elevator on the 9th floor and walk to the apartment with the police tape, on the left. You now have the code for the Safe in Apartment Exit the cafe and look at the closet door on the right. Take the green card and collect all the items. Click on the blinking red light to start a puzzle to turn on the Garage lights. After the intruder leaves, look out the window to see the get-away car 1. Push the red button and take the blue card 2. How eerie! Look at the close-up of the left vending machine. Here is one solution yours may be different. Look at the bottom center monitor for a mini-game. Exit the laboratory and use the KEY on the left door to enter the reading room.

You need to move items out of the way to retrieve an Access Pass so you can get inside. Exit the house and return to the garage. Ryde presses a remote control and activates the Amplifier. Exit the garage and enter the backyard. The left arms should have the white over the blue gem and the green over the red gem on the right 3. Return to the storage closet and enter the vent. Look at each photo; use the arrows to match the features 7. Collect all the pieces you can see, then move the Lightbulb to each of the other sockets to find the rest of the pieces. Look at the close-up of the chemistry items on the right workbench. Leave the Apartment and head down the Hallway to Apartment You MUST connect all parts of the puzzle to complete it; there are T, elbow, straight and end pieces. Click on the Chest, again, and collect the keys. Pick up the card for the next object list.

10 thoughts on “Strange Cases - The Lighthouse Mystery

  1. Continue into the Depository. The talk bubble indicates that conversation is possible. Walkthrough In the opening cutscene Agent Ellery wakes from a dream to phone call from her boss, Chief Cooper. Click on the Chemistry setup; use the Green Solvent on the Beaker magenta sitting on the flame. Fusebox Exit into Passage 1, go left at Passage 2 then right to the Fusebox.

  2. You must win three times. Bedroom Return to the Bedroom and click on the Chest. Garage Click forward to enter the Yard, then enter the Garage.

  3. Your puzzle may be different. Enter the trap door in the floor to find the scientist. Ryde presses a remote control and activates the Amplifier. Backyard Pick up the Card for your next object list.

  4. Enter the cellar; look at the close-up of the dumb waiter 3. Push the red button and take the blue card 2. Starting at the White Button magenta , place each object according to the diagram of the Symbols. Return to Apartment , click on the Safe and enter the Code.

  5. Enter the bathroom 4. Note the locked Storeroom, on the right, then enter the Cafe. Gameplay notes: The object lists are the same, and in the same location, each time you play. You must win three times.

  6. Repeat this process for two more sets of lasers. Exit Garage and head to the Backyard. Use the photos on the sketch machine 6.

  7. Exit the hidden room and return to the laboratory. Exit the garage and enter the backyard. Look at the GPS inside the car.

  8. The drops will fall randomly from the 3 tubes A, B, C. Find the green card and locate all the items on the list. Continue on and repeat this 2 more times.

  9. If any of the pegs are incorrect, the music will sound discordant and you can move the incorrect pegs and try again. Blue Which number is not in the fallout shelter? The custom cursor may be disabled. Bedroom Pick up the Card for your next object list. Place the 4 gems into the figurines hand so that the arms balance like in the drawing.

  10. Ring the doorbell. You need to move items out of the way to retrieve an Access Pass so you can get inside. Click on the Security Panel You must answer 5 questions, correctly.

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