Long ago, a kingdom was cast into darkness. Its king and queen were cursed to a deep sleep. Their daughter, Princess Sophia, ascended the throne and brought hope to the kingdom. In her quest to awaken her parents from their slumber, Sophia learned of a powerful Enchantress who could undo the spell. Alas! On her way to the Enchantress' lair at Sunhook Spire, she was beset by treacherous mercenaries. Can the young Queen escape the mercenaries and get to Sunhook Spire safely? After a thousand years of separation, will Sophia finally meet her parents? Scale the heights of Sunhook Spire, rescue the Enchantress and uncover the tower's mysteries in this epic journey!Use the titles as clues M. Pieces will snap into place when correct. Move the wheel back and forth until you return to the full view. Go left, walk forward twice, and look at the Cliff Marks. There are 3 sets to match In Dreadmyre Mode, the hint button is very slow, there is no skip buttton and no sparkles for active areas. Rotate the beam to connect the upper beams with the lower beams Q. There are 7 sets to find. Walk down and go left. Talk to Shelsea L. Use the buttons to move the gears to the correct positions M. Use him to light things on fire. Walk down and right. Rotate the tiles to complete the pattern H.
Walk down and enter the Galley. Select the question mark for a nudge if you are stuck A. Find the items in white, then press the green button K. Look at the door, touch the symbol N , and talk to the Enchantress O. Select a piece to rotate it in place, then drag the piece into the frame. There are 3 sets to match Slide the tiles so you can move the blue tile to the upper left corner N , and yellow tile to the upper right corner O. Go down the stairs for a HOP G. In Dreadmyre Mode, the hint button is very slow, there is no skip buttton and no sparkles for active areas. Look at the display cabinet. Pull down the lever C. Press the red buttons to turn on all the green lights S. Rotate the beam to connect the upper beams with the lower beams Q. Note the Hourglass Display T. Look at the boarded-up hole.
MariГ© gratuit Awakening: The Sunhook Spire
Open the box. Locate the 12 differences H. Move the wheel back and forth until you return to the full view. Walk right. The 3 center buttons green rotate the tiles in the frame; the 2 lower buttons swap a tile between frames red. Press the mirror I to change the lighting color. Move the figures under the sign of the item they just received P. Use him to light things on Mad Mouse. Look down the Braveland Wizard of the ship. Look at the display cabinet. Look in the compartment for Awakening: The Sunhook Spire HOP E. Mad Mouse a beam and use the mouse to move it to the position you want. Walk forward, go right, and look at the Book. Walk forward on the left to the Dark Room.
Change the upper decorations, cage, and lower decorations A to match the journal B. Look at the right door G. Use the melted wax as a clue. However, Boomzap did thrown in a lot of challenging puzzles. Walk down and go out through the upper door. Open the cupboard and look inside V. Move the wheel back and forth until you return to the full view. Awakening 5 features both indoor and outdoor scenes, outdoor scenes are spectacular with gorgeous use of colors and shades to create dimensions while indoor scenes are filled with magic and beauty. Open the trap door. Look at the tree. Walk up the inner stairs F. Use the buttons in the center to move the needles so all are in the red D.
Mini-games and HOPs are sometimes randomized; your solution may vary. In Normal Mode, the hint and skip buttons charge at a slower rate, there are sparkles to indicate active areas and there is no tutorial. Townsmen: A Kingdom Rebuilt Story: In Awakening: The Sunhook Spire, we join Princess Sophia once again in her journey to be Awakehing: with her parents, who SSpire currently caught in a magical slumber. Look at the left door. There are 7 sets to find. Go to the Hanging Gardens.
Exit the close-up and look at the pinwheel machine. Menu - The menu button is found in the bottom left-hand corner of the screen. Press the red buttons to turn on all the green lights S. Walk down. Select again to release the piece. Pocket Dragon - Your pocket dragon is located in the bottom left-hand corner of your screen. Exit the close-up, walk down, and forward. Walk down twice, go right, and look at the Pond. Go down the stairs for a HOP G. Note the Hourglass Display T. Climb up the sail. Arrange the bottles according to the pictures on the labels V.