Nightmare Adventures: The Turning Thorn

Two weeks after the events of Nightmare Adventures: The Witch's Prison, Kiera Vale finds herself drawn back into a web of occult sciences, mysterious dark entities, and government secrets -- woven by the agency known as A.R.C.A.N.E.. Kiera is happy to receive the call, but soon after her arrival finds that things are not at all how she remembers them to be. What are these agents hiding, and why didn't they tell her the whole story? What is the true nature of the Blackwater "Witch"? Why is Dr. Thorn's young daughter locked up in a containment cell? From the top secret labs in the depths of A.R.C.A.N.E.'s headquarters to the distant spires of alien worlds, Ms. Vale will seek answers, solve cryptic puzzles, banish evil otherdimensional creatures, and perhaps even make a new friend over a game of Piggy Princess along the way, in Nightmare Adventures: The Turning Thorn.

Read over the papers and collect Access Card B. You will encounter puzzles and Hidden Object Scenes. Move the tiles to complete the picture E. Graphics were well done with commentary on environment [another feature I admire] which created a more intense gaming experience. Go back to the green lit study. Pick up your phone and answer it. Collect a blue level access card then go to the lab once more. Collect a telescope lens. Examine the machine and collect a green plastic pig. Talk to her. Refer to your camera for a clue. Walk left, go down the ladder, then walk right to the Magick laboratory. As she helps the scientists continue their research, she again finds there's a dark and terrible secret behind it all.

Algerie avec Nightmare Adventures: The Turning Thorn cochon

Look at a symbol clue for its number Ffind the monitors in that symbols group that add up Thogn the number, then turn off the remaining Tgorn in that group. Read the letter and look at the drawing C. To complete it, press the following buttons: Click the second button from the bottom on the right five Adfentures:. You need to place the coins as follows: Monkey in the lower left. Examine the ventilation controls and use a valve handle on the peg and turn it. Now read over the letter and look at the big number on the Flowers Garden Solitaire before going to the bedroom on the left. Collect a scrap of cloth… from something that went upstairs. Back out and collect a purple book from the statue on the right. You need Christmas Wonderland 3 move all the blue skulls to the right side and the reds to the left. The first some kind of amulet stone is placed in the lower Thornn and the second some kind of amulet stone goes into the lower left. Look at the chessboard clue to see which screens belong to which symbols E. This is a challenge, and I Heartwild Solitaire - Book Two challenges. Speak with Dr. Leave the treehouse again. Slide L left.

Examine the tray to collect a sharp chisel. Look at the cabinet for a mini-game E. Note the entrance to the Magick laboratory A. Use the disk from Dr. Collect a coin with a monkey on it. Talk to Gomez F. Now head up the stairs. Now go down twice, up the ladder, and walk to the right. Use my homebrew fishing assembly there to get a small key. Slide M left. Examine the seal on the wall and take some kind of knob or dial. Press the red circle, black X, black triangle, and the red square G. There is another puzzle on the containment door.

Press 4, 1, 3, 2, 2, 2, 3, 2, 4, and 1. Now examine the monkey in the box to collect a screwdriver. Walk left, go up the stairs and enter the armory. Press the buttons to move the inner T and outer rings U. They both create an atmospheric world that I can really believe in. Now collect a piece from a small cup Sparkle Unleashed find a block with a bee on the table. Each row needs one color heart on it. The amulet is complete now is placed in the upper left.


Hidden-object scenes are referred to as HOS in this guide. Give the Center Statue an old sword, an old skull, and 3 red glass eyes. Walk right twice to the kitchen. Chapter 1: At Home You will have the option of a brief tutorial. Look in the safe and take DR. Go inside. Again, great re-play value even after you've solved the mystery! Look at the photo clue H. After every move, the direction you can move next changes. Collect a marked stone tumbler and go back twice. There is a boat here. Look at the photo clue for the code H.

Add two red buttons, a ball of gray yarn and a scrap of cloth… from something the went upstairs to the doll. Click the second to the top button on the left once. After the cut-scene, walk to the right twice to enter the kitchen. Walk to the left and onto the porch. After looking over the note, collect some kind of electrical box. You need to rearrange the numbers so that the total on a line matches the number of the line. Walk down, enter the Magick laboratory, then enter Dr. Press the red button N. Collect a scrap of cloth… from something that went upstairs. Back out and collect a purple book from the statue on the right. This may be an older game as the options can't be changed, like the skip bar - it took forever to load. This mini-game is randomized; your solution may vary. Walk down, then go up the stairs. Use a sharp chisel on the vent, using a small hammer to pry off the cover. Slide R right.

6 thoughts on “Nightmare Adventures: The Turning Thorn

  1. Look at everything to collect photo clues that will help during mini-games A. Open the top part of the case and collect a large meteorite. On the desk you can find a green glass eye and an orange book. For players who want guiding by the hand through a game with few challenges along the way, this isn't for you.

  2. Walk down, go up the ladder, and go left into the security office. You will be able to collect a half of an amulet stone. Our solution was: Mx2, Lx1, Ox2, and Nx3. Look at the statue in the left bookcase for a mini-game. Abby is here.

  3. Exit the computer, go out the vent, then look at the biology lab door for a mini-game. Follow this solution: 19, 7, 15, 22, 9, 14, 2, 12, 20, 16, 3, 14, 2, 12, 20, 16, 3, 14, 19, 5, 13, 8, 17, 4, 15, 22, 9, 14, 6, 18, 13, 8, 17, 4, 15, 10, 3, 14, 6, 18, 13, 5, 2, 12, 20, 16, 3, 14, 21, 10, 3, 16, 20, 12, 2, 5, 19, 7, 15, 4, 17, 8, 13, 1, 11, 7, 15, 4, 17, 8, 13, 1, 11, 7, 15, 4, 17, 8, 13, 5, 2, 14, 19, 5, 2, 14, 19, 7, 15, 7, 11, 1, 13, 18, 6, 14, 19, 7, 11, 1, 13, 18, 6, 14, 19, 7, 15, 7, 11, 1, 13, 5, 2, 12, 20, 16, 3, 16, 20, 12, 2, 14, 19, 7, 11, 1, 13, 18, 6, 14, 19, 7, 15, 4, 17, 8, 13, 5, 19, 5, 2, 12, 20, 16, 3, 14, 21, 10, 3, 16, 20, 16, 3, 14, 9, 22, 15, 10, 3, 14, 21, 8, 17, 4, 15, 10, 3, 14, 21, 8, 17, 4, 15, 10, 3, 16, Rabbit in the lower right.

  4. Examine the nightstand and collect my handkerchief. This is the last puzzle of this chapter. Use a lit candle here to light it, then collect a red book. Collect a blue level access card then go to the lab once more. Go back out into the hall.

  5. Walk to the left, then go up the stairs to the catwalk. In the closet, collect my trusty baseball bat before looking in the mirror. The game seemed to show a development that suggested a radical advancement in the industry as a whole. Hidden-object scenes are referred to as HOS in this guide.

  6. Walk down, then enter the left chamber. Then collect green spray paint leaning against the wall before looking in the window. Give the Right Statue a very sharp arrow, an hourglass, and 3 green glass eyes.

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