Guardians of Magic: Amandas Awakening

Join Amanda on this astounding journey between scientific and magical realms in Guardians of Magic: Amanda's Awakening! Explore 27 wondrous scenes and solve masterful puzzles to find the balance. Cast spells with your wand, build magical devices, and use technological savvy to stop Dr. Magus. With impressive mini-games, an engaging story, and an amazing ending, Guardians of Magic: Amanda's Awakening is a wonderful escape that's certain to please.

Click on the fairy in the top right and she will drop a scroll on the ground with a poem on it. It was overall fun for all ages. Near the end of the game, Guardians of Magic: Amanda's Awakening drops the ball with a pointless maze sort of level that's nothing but confusing and monotonous. Almost two dozen small boxes are hidden throughout Guardians of Magic, each containing a section of machinery. The bubbles also reveal a troll, but he does nothing. You need to lower the pressure to 10 psi, but not below. On the beach you will find a bottle with the constellation of Monocerus and a sea shell. On the shelves is also a small trunk key. Move from area to area interacting with the environment with your mouse. Despite this, the overall experience is good, and you won't regret diving in to the game. So thank you dev! Ritual Hall Go through the door. There are a variety of puzzles, lots of them too. A little flying robot will appear and melt the ice, so use the Spark spell to deactivate it. Unless it's out, I would not get this.


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Use the spell on the wiring behind the open panel. Use the piece of wire on the lock of the door. To get the pieces, you'll have to solve a quick mini-puzzle, usually something along the lines of a tangram, a jigsaw, or a memory matching game. You can find out what to Amandqs in Guarduans given scene by Amanxas the scene with The Tiny Tale cursor. Go back to the courtyard and access the gate mechanism. This opens a compartment containing the fire spell and another astronomy note with the Guardians of Magic: Amandas Awakening of Delphinus. This one has a sequence puzzle — look at the sequence of the triangles on the squares, which are going clockwise, and place two other squares in sequence. Click on the shelves on the left to get to a chemistry set with colored test tubes. Mera will give you the freeze spell. Insert both tickets in the ticket redemption Animal Drop Safari and then enter B13 on the keypad to get the box. When you have the correct Christmas Puzzle 2, a green crosshairs will appear next to the Guardiajs. You need to click the symbols inside the fireplace in the order in which they appear on the mirror to open a secret passage. You need to find the spell book in the hidden library.

Inside the box is the first piece of the Bubble Blower. Click on the torn painting on the wall and place the fairy postcard on it to open a hidden compartment with another puzzle box. Freeze the leg joints. Use the Power Drain Device on the crystal core. Switch on the power to the kettle by clicking on the left switch next to the window Pick up the glass pitcher from the coffee table. No penalty, just a delightfully solved puzzle before your eyes! I liked it for a "play before bedtime" soothing puzzle game. Go back to the courtyard and pull the lever to the left of the gate. On the beach you will find a bottle with the constellation of Monocerus and a sea shell. The gameplay moves along at a nice clip, keeping you active and interested in the puzzles and plot at every point. Date published: Rated 4 out of 5 by jmcbeauty from Cute game I liked the storyline of Guardians of Magic. To get the pieces, you'll have to solve a quick mini-puzzle, usually something along the lines of a tangram, a jigsaw, or a memory matching game. If you aren't in the mood for the diversion, wait a few seconds and click the skip button at the top of the screen. Good family game.

Living Room Contd. Talk to Mera. In the Heartwood you will find a purple rune. The pressure is set at 41 psi, so you need to reduce it by exactly 31 psi. Solve the puzzle inside the puzzle box — you need to place the valve in the particle stream so it is redirected to the battery on the bottom right. Also, the ending was hinting a sequel. Place all the pieces of the device that you found on the blueprint. It is fun, really. Storage Room Go all the way back out to the lobby and use Awzkening ID card on the elevator on the left. A great effort from a not-as-well-known developer and if not knowing Defense of Roman Britain may never happen next doesn't bother you, by all means, use a coupon or wait for a deal.


Mera suggests you first make a cup of tea. Inside is another piece. The music was soothing and not distracting or annoying. This one has a sequence puzzle — look at the sequence of the triangles on the squares, which are going clockwise, and place two other squares in sequence. I only did the demo, but really became engrossed, and was upset that my hour was over No map but it's easier to find your way around and not get lost. Click on the door in the back and watch the scene. It was overall fun for all ages. The cursor will change into the following icons when you can interact with something: Arrow where you can leave the scene. Use the Power Drain Device on the crystal core. The middle drawer of the chest of drawers has an astronomy note with the constellation of Corvus. What a surprise it turned out to be,no hidden objects,just puzzles,which are easy, a lovely game to relax with. Hallway Go up the stairs and watch the scene. Go outside back into the hallway and then through the front door , click on the well and fill the pitcher from the bucket. Basically the sun symbol goes just to the right from the top, and the moon goes directly opposite it.

A little flying robot will appear and melt the ice, so use the Spark spell to deactivate it. Go back into the basement and put the package on the bench on the right. On the left wall are 4 pictures — one of them is torn. Go into the hallway at the back, and then through the door on the left. Do another jigsaw puzzle in the puzzle box to get the third piece of the Power Drain Device. It's the telescope and the gated pictures, they just seem so familiar Unless it's out, I would not get this. The bubble machine was different and seeing the "mystical" creatures was also well done. I really am tired of all the scary monster HOGs being offered lately, so I was pleasantly surprised at this gentle game. Sometimes you have to guess. Click on the package and use the box cutter on the package. This opens one of the paintings. Then push the round button on the right to open the door.

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2 thoughts on “Guardians of Magic: Amandas Awakening

  1. When the pieces are in the right place, they will get fixed in position. No penalty, just a delightfully solved puzzle before your eyes! Hallway Go up the stairs and watch the scene. Find the Library Click on the fire place — you need to turn off the gas fire in the basement to get closer to the symbols, so go back to the basement. Insert both tickets in the ticket redemption booth and then enter B13 on the keypad to get the box.

  2. Go back out to the left and see that a package has been left on the porch. Offices Now go to the offices on the top floor. You need to lower the pressure to 10 psi, but not below.

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