Dark Tales: Edgar Allan Poes The Gold Bug

Edgar Allan Poe's classic tale gets a reboot in this fourth game in the well-loved Dark Tales series. You and your detective companion Dupin have been summoned to the seashore to help William LeGrand discover the exact location of a treasure lost hundreds of years ago. But LeGrand isn't the only one with designs on the pirate booty… A masked villain tries to make off with the code, and a mysterious woman in a veil seems to be connected.

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Dark Tales: Edgar Allan Poe's The Gold Bug

Place the 2 dragons on the front of the chest; take the dynamite K. Examine the far right corner of the hold to access a HOS G. Use the SAW on the branches Z. Go to the rowboat and use it to go forward to the cave entrance. Go out the door on the right. To solve the puzzle, follow these steps: Step one — place the lens pieces in the frame by selecting them to turn them. Enter the code, on the center lock G. Back out twice and enter the hotel; go upstairs. Examine the left cabinet to access a HOS N. I enjoyed it! Go to the first floor of the lighthouse. Place the winch on the pulley M ; take the rapier N. Examine the torch and select it to light it. Examine the table to access a HOS S. Use the coal shovel, bellows, and torch in the fireplace P ; get a torch fire.

Find the items listed. The game is worth playing and to pass the time for it didn't take to long. Go down the hatch. Enter the code, on the center lock G. Take the GUN U. Raise and lower the waves to get the boat across. Examine the grate locks; place the anchor, ship and fish on their matching shaped locks Q. Use the SAW on the branches Z. Enter room You will earn an OAR. Click here to go to our help pages or to contact our Customer Support team instead. Go forward to the tree. See screenshot for examples H.

For step three, select the rings in the following order; A x 2, and B x 2 R. Place the arrow on the crossbow; take the arbalest N. Take the knife I. Remove the cloth; take the torch L. I enjoyed it! Examine the left cabinet to access a HOS N. Examine the torch and select it to light it. Enter the gun shop. Place the winch on the pulley M ; take the rapier N. See screenshot for the first set Go forward up the stairs. Roll up the carpet E. Take the oar R. Examine the fishing line to trigger a puzzle W.


Classement des Dark Tales: Edgar Allan Poes The Gold Bug femme dakar

Select the pole to trigger a puzzle. See screenshot for solution B. Ths puzzle games are not too diffcult. Examine the hole and place the torch fire in the holder R. Select the left purple arrow; move the items and place the key half on the upper key half D. Examine the pack and open it. Open Bubble Zoo 2 cabinet to trigger a puzzle. Take the knife H. The game is worth playing and to pass the time for it didn't take to long. Examine the doorway on the right to access a HOS K. Back out; go forward through the junk shop and then right out the door. Use the arbalest on the apple; Taales: the whip Q. Use the SAW on the branches Z. BBug into the key cabinet twice and enter the Weather Lord from the upstairs; A.

Use the arbalest on the apple; take the whip Q. Go forward to the cannons. Place the arrow on the crossbow; take the arbalest N. Find the pairs of keys. Examine the far right corner of the hold to access a HOS G. Swap the disks so that matching symbols are together. Examine the doorway on the right to access a HOS K. See screenshot for examples Z. Click here to go to our help pages or to contact our Customer Support team instead. Please note that we can't help you out if you write about it in your post. Take the pump M. Take the GUN U.

Place the record on the phonograph to get cufflinks 2. Take the oar R. See screenshot for solution B. Take the knife Nertz Solitaire. Back out twice; go into the cave and down to the inner chamber. Go forward up the stairs. You will earn a BELT. Go forward across the plank. Examine the table; take the MUG E. Take the knife W. Select the pole to trigger a puzzle.


3 thoughts on “Dark Tales: Edgar Allan Poes The Gold Bug

  1. Swap the disks so that matching symbols are together. Use the coal shovel, bellows, and torch in the fireplace P ; get a torch fire. Back out three times. You will earn a BOOT. Take the bellows K.

  2. Remove the net; take the head F. Use the lighter on the bomb; take the fishing line G. Back out and go up the left path to the lighthouse. Place the winch on the pulley M ; take the rapier N. And the navigation is easy.

  3. Examine the back wall to access a HOS V. Place the arrow on the crossbow; take the arbalest N. Take the hook J. Turn the winch and see the rope break O.

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