In the northern part of the state, near the upper reaches of the Hudson River, there is a town named Sleepy Hollow. As is often the case, small towns hide big mysteries. A chain of bloody events commenced one ordinary night. A secret marriage and a new will have inflicted a dreadful curse upon this town. A terrible legend has become reality. The legend of a terrifying creature returned from hell. This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:
Remove the wreath and take the butterfly G. You will receive the CODE. Try to move towards the cottage. To solve this puzzle I , pick up pieces and put them on the board to create the correct picture. Zoom into the mannequin again to play the mini-game. Turn left and move forward. Use the spoon marked in purple to mix the ingredients; place the mixture into the pot. Remove the hat and take the butterfly E. Remove the lute and take the star F. To solve this puzzle D , press the organ keys in the right sequence Take the CAST out of the mold. Move forward. Individual pieces can be turned around by pressing the buttons marked in green. Move forward and enter the basement. Zoom into the shelf to play a mini-game.
Rotate the circle pieces to create a coherent picture Y. Enter the tavern. On top of that, there are plenty of traditional puzzles to give your brain something a bit more challenging to work on. Catch pairs of identical fish P to complete this mini-game. Zoom into the shelf again to play the mini-game. Move the body C to talk to the ghost. Find the 15 items marked in yellow R. To solve this puzzle I , pick up pieces and put them on the board to create the correct picture. Put the IRON into the mold. There are some trophies to earn, and items to unlock for viewing in the trophy room. Walk down, turn left, and move forward. Move the body C to talk to the ghost. Move forward twice.Also, despite the game going out of its way to mention that he is a forensic scientist at the beginning of the game, there is not one single moment after that he uses such method or even mentions it. The symbols marked in green indicate the correct sequence. Basically, they fell back on using tropes of the genre. Best of all, there are people there at all times, though they mostly hide for fear of the horseman. Also, there is a suite of screen savers and wallpapers to put onto your computer. Enter the room. First, you revisit areas and end up performing a second HOG. Move forward twice. Move the body C to talk to the ghost. For adventure fans, there are plenty of environmental puzzles to solve as well as ways to combine items. Once found, that item will end up in your inventory. For completionists, this could add some time onto the game. Open the hatch L to talk to the woman. Turn right twice, move forward, and turn left. You unlock these by finding golden horseshoes hidden throughout the game.
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Go towards the mill. Play the mini-game. The symbols Sugar Crime in green indicate the correct sequence. To solve this puzzle Cpick up the lamp parts and arrange them so that the lamp is reassembled correctly. On top of that, there Ocean Mahjong plenty of traditional puzzles to give your brain something a bit more challenging to work on. That was an interesting revelation, and one that started putting up warning signs in my head. To solve this puzzle Qactivate the glowing symbols according to the sequence marked in purple. To solve this puzzle Qactivate the glowing symbols according to the sequence marked in purple. Tip the bottles Dolphin Dice Slots sequence, from B-H, to solve the puzzle. Individual pieces can be turned around by pressing the buttons marked in green. Go down into the basement. Walk down four times and turn right. To solve this puzzle Puse the ropes to connect four pairs of gears indicated by the colored frames. Open the trapdoor Forest Mahjong.
Open the container and take the butterfly N. Place the figs into the pot M. The symbols marked in green indicate the correct sequence. Walk down twice and go towards the cottage. Walk down three times. Walk down and enter the mansion. Find the 15 items marked in yellow A. Zoom into the shelf to play a mini-game. Remove the glove and take the ring W. It does this very poorly. Remove the barrel lid and take the purse R. Go upstairs and walk down three times.
Basically, they fell back on using tropes of the genre. Find the 15 items marked in Collecyors Z. Move aside Worlds Greatest Temples Mahjong iron and take the cork B. Find the 16 items marked in yellow P. The town is pretty nice looking. Find the 15 items marked in yellow A. Open the hatch L to talk to the woman. Zoom into the window again and play the mini-game. Walk down twice and turn left. This solution is random. Find the Curded items marked in yellow Q. Place the honey P and the swamp flower Q into the small jar R.