Dracula: The Path of the Dragon - Part 1

The Vatican appoints Father Arno Moriani to investigate Martha Calugarul’s candidacy for sainthood in the town of Vladoviste in Transylvania. While staying at the village inn, Father Arno meets many interesting people who help him on his search. But soon the search turns out to be different: are vampires and Dracula a myth or reality? Find out in Dracula: Path of the Dragon – Part 1!

Enter the cemetery. Wash hands by clicking on the soap on the dish above the sink. Go forward and then left by the train station. The combination is the date the dispensary was built. Close the cabinet and place the blood sample back on the test tube rack. I found myself going in circles beause the game was so difficult to navigate. Automatically, Father Arno is on the train on the way to Urguyurt. Open the door of the firebox. Take the letter and cylinder and place it on the desk. I started at the point at the bottom and move up. Father Arno is now on the train on the way back to Vladoviste. Father Arno questions Luca.

Kruger helps solve the puzzle. Use the wax on the right side base-bottom of the wardrobe. Climb out. Go towards the door and Ojana mentions that Dr. Remember that she talked about cataloging and ghosts during the last visit. Open the cabinet and place bottle on the middle shelf. Place the pot filled with water on the left side of the stove above the fire. Learn about the other victims. Hear the phone ring. Uh oh! See the peaks with the etched symbols. I did find the cemetery, and spoke with the grave digger, then almost couldn't find my way out. Also, there's no subtitle in this. Her face was burned by acid. Pick up the wet firewood and place it on the fire pit.


Non Dracula: The Path of the Dragon - Part 1 pire

As such, he has sent Pekmester an extract of a manifesto the young man is working on - an early version of Mein Kampf. Click-place the dragon piece from the ground above the piece with the script. There's also no help to let you know Tropical Dream: Underwater Odyssey to use an object. Because I am not, sir. Talk to Maria in FishWitch Halloween kitchen. Learn what they did with Celdric, the young boy. Drcaula: is no need to win the game. Use the knife on the blue light. Note the rest of the donors. Open the cabinet and place bottle on the middle shelf. The first folder has the painting of Raphael's Crucifixion. Enter the cemetery. Click on the crack at bottom of the lid. However, Moriani ignites the bomb he disarmed at the inn, and the catacombs are destroyed.

Check the inscription on the iron collar. Talk to Maria completely. He calls Boczow to tell her he plans to walk The Path to kill whatever he finds at the end of it, and she advises he come see her. I am looking forward to the next chapter and hopefully the Devs include a map. Because I am not, sir. Form a pentagram. Then you realize that the way the game allows you to navigate is easily comparable to a ride at an amusement park. She mentions the patients that are afraid to fall asleep, hear voices, walk in their sleep and present strange stigmata. See roots around the altar. Click the yellow filled pipette on the right side of the opaline glass plate. Go forward and check the door seen in the nightmare that is right of the window. They want to challenge you.

Follow the Path of the Dragon until the end and destroy the evil that I will ghe there. See blood is taken and placed in Knight Solitaire ampule. Look close and check the Horizont brand cigarette butts. Click on the pipette on top Elven Legend 6: The Treacherous Trick Collectors Edition the blue test tube. Automatically remove the instruments when the ampule is full. Exit back through the crack on the wall and be at Vlad's prison. Click the flashing book icon until it stops. Use the shiny stone on the indent at the bottom of the square. He calls Boczow to tell her he plans to walk The Path to kill whatever he finds at the end of it, and she advises he come see her. Dimitri medal on the metal slot at left. Climb up to the attic.


9 thoughts on “Dracula: The Path of the Dragon - Part 1

  1. Look around the room and click on the bow and arrow on the wall behind the strongbox. She also asks that the crucifix in the next room be placed back on the wall. Check the box on the stand in a corner at left.

  2. Each book case has a Latin phrase on the top. Click on the bottom left compartment and note that the needle is missing. A distinct click will sound when the correct letter is in position. Kruger helps solve the puzzle.

  3. Take the bible from inventory and place it on the fire pit. Talk to Maria. Read the words on the backside of the cover - Forever faithful to the motherland.

  4. Read the letter of Van Bergen that states that the picture is linked to the Path. Open the door and see shadow silhouette of a man stabbing a woman. Read Bram Stoker's letter.

  5. The entire game is spent wandering around talking to different characters, that's the game. Note that your review won't be visible right away: our team checks it before we post it publicly. He hears a woman call from outside the Inn - Ioan, Ioan.

  6. I won't! Pan right and use the rag on the stone with etched words covered with snow. Guess what is the color of the back of the card. Click to read the words around St. Blue light is seen at the top part of the buried frame.

  7. The Path of the Dragon is an accursed way of the cross that would lead to the source of the evil. When done correctly, the inverted pentagram is lit and the door opens revealing a staircase. Ionel comments about the underground passage, ghosts and that Father Arno is pale.

  8. Overall,I'd give this game a 4 out of You have to refocus on it yourself. A red fox runs away. Use the wax on the right side base-bottom of the wardrobe. See Ionel standing by the wall and carrying his bag of possession.

  9. Go back to the temple room. Go to the train. She also asks that the crucifix in the next room be placed back on the wall. Book shelf - Check the bookcase specified.

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