Time Mysteries: The Final Enigma

When Esther Ambrose receives a letter from her uncle prompting her to attend a meeting with a mysterious man, she can't possibly understand what it will lead to. Her journey will take her across time and space, as she tries to right old wrongs and influence the past to change the future. Esther will meet powerful allies, but also dangerous foes, whose only goal is to challenge her and make her fail. Help her rise to the challenge and save the world from catastrophe in Time Mysteries: The Final Enigma!

Again zoom into the bridge and use the Frost Powder on the water. The length of the game was fine for me. Take the bucket and travel to to the cave. Turn the valve X. Open the jacket and take the rifle magazine Z. The primary goal of this game is to get the energy to the fuses by turning the dials. Second sequence: 4, 2, 1, and 3. Click on the bookshelf to start the mini-game. Go down one screen. Use the Blue Mask on the statue on left and White Mask on the statue on the right. Go back to your room. Pick the Guard Plate.

To solve it, activate all the runes in this order: 5, 1, 7, 4, 2, 4, 2, 8, 6, 8, 4, 8, 6, 1, 4, 8, 1, 5, 3, 4, 2, 8, 7, 4, 6. Showroom Remove the cover from the glass cabinet, zoom in and take the Puzzle Lock Piece. Move forward. Lower the machine and open the lid. It is the only way to be sure that you have found and picked everything. Get back to the Museum and use the Old Book there. Enthralling story line and scenery and lots of places you hope you didn't have to visit - but you do. Take the Healing Salve and return to the hut. Select the button B to get a hint whenever you need help. Go inside. Get inside, zoom into the fireplace, and use the tongs on the hot stones. Take the knife, use it to cut the meat, and take the slice of meat V. Once the book is open, take the Dragon Shape.


Bon coin Time Mysteries: The Final Enigma

Open the box on the top shelf, pick the sword and place it in the slot in the stone. Talk to the man R. Pick the Gen Piece and return to the showroom. Remove the paper and take the skull V. Take the Lens and go back two screens. Take the Pickax and then go Shadowplay: Harrowstead Mystery Collectors Edition one screen. I highly recommend this game! Travelling through time with a clever device and with a good story line. Zoom into the time machine to play a mini-game. Return to the bedroom Remove the blanket and take the dagger F. On the desk, place Letter A on the book. Open the jacket and take the rifle magazine Z. Walk down. Items in Hidden-object scenes are randomized except for the inventory items.

Open the door, go in the bedroom and pick the Shield. Move forward. When done, move the arms of the clock in the bottom right by pressing the buttons on green and orange on the sides. Enter inside. On the figures, pick the Spear, Sword and Mace. Proceed to the bedroom. Get the Celtic Goddess Statuette and go back one screen. Access the time machine E to travel between different time periods. Cannot wait for another time travel experience by my favourite game developers! Well worth the money and even better if you can get it on a good sale day like I did. On the dresser, pick up the stamp and use it twice to break the glass display. See the screenshot for the solution. Zoom into the time machine to play a mini-game. You will get an Empty Oil Can.

Talk to the man R. She is given a task of fixing the past and preventing the world from becoming to an end. Get back to the Museum and use the Old Book there. Zoom into the door and use the Mystery P.I.: The Vegas Heist Place the Lodestone on the Enifma niche on the wall to activate the mini-game. The puzzles and Hos FishCo not difficult. Items in Hidden-object scenes are randomized except for the inventory items. Your Timee achievement is to rise to any challenge and save the world from catastrophe.


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Time Mysteries 3: The Final Enigma Walkthrough (Full Game)

Use the Medallion in the slot, pick the Rune Stone and return to the cave. Pick the Wardrobe Key and return to the bedroom. Take the Demon Seal and return to the showroom. She is given a task of fixing the past and preventing the world from becoming to an end. Click to travel to the future. Enter the lift. I had enjoyed The Ancient Sceptres and was really pleased to discover there was a follow up available. Lower the machine and open the lid. Take the eraser, use the eraser on the note, and take the circle T. Talk to Michael T. Place the Dragon Shape on the box near the bag. Use the Wrench to remove the lid from the street lamp. Cave Place the Rune Stone in the slot. If successful, take the Cylinder and return to the tower.

8 thoughts on “Time Mysteries: The Final Enigma

  1. Talk to the man R. Turn the salt shaker and take the salt S. Travel to the Cliff in the year This feature saved me from having to drudge through each and every room in the game whenever I needed to search for an object.

  2. Take the letter P. Pick the Industrial Torch and time-travel to year The primary goal of this game is to get the energy to the fuses by turning the dials.

  3. Go to your Room. Access the currently activated time zone and location through the display G. In the hidden object area, find all the items. Pick the Omega and place it together with the Alpha in the slots.

  4. Garden Open the cage and play the HOS. It is the only way to be sure that you have found and picked everything. Go back one screen. Use the Door Handle to open the door. To solve the game, click the stones on the correct order.

  5. Next to the drawing, move the stone and take the Frost Powder. Zoom into the wall; rip it open twice J. Take the Blue Mask and White Mask. Remove the soil and take the nut E. The puzzles and Hos are not difficult.

  6. Make sure all the hands are free by clicking on the right locks and then take the Wooden Puzzle. In the third section, rotate the parts to form the picture. Take the Cork from the bottle and remove the hanging cloth. To solve this puzzle Z , move the tiles around the empty spot to recreate the correct picture.

  7. Take the Lens and go back two screens. Take the coal, use it to finish the drawing, and take the circle G. Travel to the Workshop in the year Take the Room Key from the window. I especially liked the Portable Time Device which acted like a map.

  8. Zoom into the car and use it on the torch. Take the sabre, put it into its holder, and take the sabre U. Go to the Cave. Once the book is open, take the Dragon Shape. Take the Healing Salve and return to the hut.

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