Secrets of the Lost Caves

By some subconscious dream, follow the story of a young woman exploring a fantasy world full of unique treasures! Search for items in colorful and exotic locations. Complete challenging quests and find your way to this world’s best kept secrets!

Find a way to climb the tree. Talk to Klem and learn about the prime spirit of the cavern and you must find out what you see in it. At the center is a man that is beside one of the stags. Use the harpoon and click on a salmon. Click on that icon and the 2 will exchange positions. Take melted resin. Blade knapping - Move the cursor on edge of the top 3 tools to learn what they do. Click 3 dots in front and 2 at the end of the dots. Turn 3 post top knob to front. Take the tool and click on leather to make holes. Inside it see 3 hunters and bison. You must use the date and time supplied by the game as the save name. The data base gives bits of information which are sometimes helpful in the game. Go back to Tika's alcove. Pick up the gnarly tree cut on a slant.

Go back up to the flat rock with tool. You need a bigger tool. I love the prehistoric setting of the game, perhaps because it is so unusual. When done correctly, watch the climb up to the bear ledge. Look to the left at the shelf close to the flat rock and pick up black pigment, resin and piece of skin. Positioning of the stags - Arok stated the stags might help him cross. There are 4 active areas that the stone can be thrown at - the stalactite, the rocks above, the indentation behind-above the bear and the bear itself. Use axe on tree by the broken bridge 3xs. Cave maze - Note that there are 4 openings at the back of the cave. Click on the arrows above the stags to change the position of the stags. Click the stones to activate the puzzle. The Story: ECHO is the tale of Arok, a young man on an accidental journey of self-discovery, wrapped around the facts of the Lascaux cave paintings and set during the era of their creation. Then hit the stones that affect the L-R signs order. The introduction, cutscene and dialogue can be skipped by pressing the space bar. Use scraper-right tool on both ends of antler to make holes.


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Go to Klem's scaffold and pick up 2 more musical stones. Make a spearthrower - Go back inside and prepare The Far Kingdoms: Winter Solitaire spearthrower. Take the bullroarer and the pinecones and slingshot. Click on the stags to change the color. The end of the map is a starburst at one corner. Place middle stone to left. Musical stones left to right: 1 moves left front, 2 moves right front, 3 moves left rear and 5 moves the right rear. Yep, you guessed it--another roomThis time go Straight into the cave entrance with the Brown square clicks 9. You need a bigger tool. Click and drop the antlers on both sides of the curtain. Take the Recyclorama and worked stone from the ground. Place left stone to middle. Place right stone to left.

Inside it see 3 hunters and bison. Pick up branches from the ground. Exit the cave and go to the first shrine. This will move the stags until a wrong one. Oil lamp - Place animal fat on oil lamp. Place the palette on the rock and add the red pigment to it. Click on that icon and the 2 will exchange positions. It takes 2 clumps of dry grass to soften your landing and the bear will not waken. Colored squares on wall - The stone colors does not match the wall colors. Pick up the piece of leather on the ground. They are musical stones. While out hunting one day he finds a cave which awakens long forgotten memories of his childhood. Turn back to the dark cave and move forward. Click the pestle on ochre to get yellow pigment. The end of the map is a starburst at one corner.

Here's another room. You now have to look for the Klem's path through the mountain but there's a lioness outside the cave. Enter the Mad Mouse hall. That was my impression of this game and it lasted through the final cut scene. Each effort results in learning more about the correct sequence of actions, and then you are on to the rest of the story. Place firewood, dry grass and piece of softwood on the fire ring. Another room. He wants you find his bullroarer and he will give you something that might help. Use the brush dipped in black pigment or the black chalk given by Lahrik to outline the bottom right stag. Clicking on the bottommost handprints selects that handprint. It has to be cooked well, underdone or overdone - Toar will make a comment. Turn Shopping Marathon top white bar knob to the Secrets of the Lost Caves and slide it to the left.


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Secrets of the Lost Caves - Chapter 1 of the Audiobook

He wants you to clear the passage in front of the other shrine and bring back the headdress and beautiful oil lamp. Hands light up when a possible route up is made and all light up when done correctly. Click on the stones to activate the puzzle. We need to make a slingshot. Place bladder over skin and the vertebra on the bladder. When done, talk to Tika about Klem and being a painter. If you go down, the bear will waken and attack. The Story: ECHO is the tale of Arok, a young man on an accidental journey of self-discovery, wrapped around the facts of the Lascaux cave paintings and set during the era of their creation. Note a flat rock with a tool. Be careful that you are not picking a black thinking your are picking a brown and vice versa. All the lamps must be lit. Turn left of Lahrik and take the tuft of hair. Take skin from post and bladder from ground. Place the transformed pigment on the mortar.

10 thoughts on “Secrets of the Lost Caves

  1. Look outside and see the lioness waiting for you. When done, a path of stepping stone is made. Solution - To throw a rock, click a rock, then click rock on man and then click on the place you want to throw the rock. In fact, I had to look twice to be sure it was there.

  2. Use the brush dipped in red pigment to outline the stags at top and bottom left. First find out which of your musical stone match the sound of the spirit stones. Use the sliding or turning icons to turn the sticks. All other functions are mouse controlled.

  3. Click the hammer on a stone at bottom right and find the matching sound on the spirit stones. The object of the puzzle is to play the music of the spirit to awaken them. Go to the flat rock at the center of the area. There are 2 paths coming out of the cave.

  4. Go to the flat rock with tools at back right of cave. A few puzzles allow only a limited number of chances to complete them. A grid 5x3 grid is seen.

  5. Exit the cave and talk to Tika by the fire pit. Talk to Klem again. Place the skin on flat rock. Click the hammer on each stone and find out which leg the sound reacts to.

  6. Go back to Tika. Now click on the separated bull and find out which stones affect which leg. Pick up the core flint. Click the hammer on a stone at bottom right and find the matching sound on the spirit stones.

  7. The music stops when all the wolves are gone. Go forward and up to the cliff dwelling. Look for a dead tree. Go down to the rockslide and get more rocks. You might have to move the cursor-pieces slowly around the stationary ones to find the hotspot.

  8. I love the prehistoric setting of the game, perhaps because it is so unusual. Go back to mouth of cave and click the burning branches on lioness. The box lists keyboard and mouse, but I only used the keyboard to access the main menu Esc and to skip through opening scenes Space. Use the blowpipe with pigment in front and after the black dots below the stag.

  9. Be careful that you are not picking a black thinking your are picking a brown and vice versa. Go back to the fire pit and talk to Toar. Hands light up when a possible route up is made and all light up when done correctly. Place middle stone to right. Use the other 2 rocks on the gap.

  10. Klem's painted stone is now in inventory. Path to center isle - Stand by edge of top ledge and click the slingshot on the dark spots close to the ceiling of the 3 stalactites. Reassemble broken tablets - Note that there are 2 tablet pieces that are stationary.

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