G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

G.H.O.S.T. Chronicles: Phantom of the Renaissance Faire finds you hot on the trail of a menacing and terrifying ghost. This vengeful ghost has damaged attractions, vandalized shops and has driven away the park patrons. Inspect the park and determine if this is indeed ghostly activity or just a cruel and disastrous hoax. It is up to you to find out who is behind the haunting at the Renaissance Faire in this exciting Hidden Object Adventure game.

Click on the electrical box above the red barrel. The Bad A bit on the short side. Pick up the Lever. Go back, moving to the middle area of the stage. Click on it again to add it to the flask. Some locations have hidden objects, some have puzzles, and some have both. Use the Keys on the lock to open it. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. Take the arrow that leads up to the blue curtained area, proceed inside the stage set. Click on the flask to add Glue to your inventory. Click on the Flour to add it to the flask 3. You can go right or left once inside the stage set: proceed to the left. Continue up and to the wooden panel.

Time to exit to the previous area via the down green arrow. Click when the green up arrow appears to move into the next area. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Click on the panel to move closer. Variable skill settings. Use the Lever on the Trap Door Release to open it. Use the item you found inside the trap door to restore power to the Gates of Nottingham. You should find yourself in the above area. The puzzles vary from t he straightforward — finding the key to unlock a door — to the more exotic, like finding the right present to help a gnome impress his ladyfriend. Beautiful visuals. The hint system works a bit differently depending on which path you choose, too. Phantom of the Renaissance Faire is a beautifully done, smart game that masterfully accommodates a variety of skill levels and is still fun even on your second playthrough. Take the arrow that leads up to the blue curtained area, proceed inside the stage set.

You will automatically be taken to the Gates. Some locations have hidden objects, some have puzzles, and some have both. Place the Boat from your inventory onto the moving trolley 3. Go right. Fun puzzles. Place the Queen cutout into the boat 4. Pick up the Lever. You can go right or left once inside the stage set: proceed to the left. Variable skill settings. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Click on the flask to add Glue to your inventory. In many cases, finding the last hidden object will reveal an item that you can take with you, so that you can use it to solve a puzzle somewhere else in the park.


Russe 100 G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

Use the Lever on the Trap Door Release to Phantkm it. Go right. In the next room, again you Fashion Forward take a right or a left. Click on the panel to move closer. Continue up and to the wooden panel. Variable skill settings. Click on the Flour to add it to the flask 3. You will automatically be taken to the Gates. Fairies: 0 Note: there are no fairies in the Theater area 1. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. In many cases, finding the last hidden object will reveal an item that you can take with you, so that you can use it to solve a puzzle somewhere else in the park. Use the Keys on the lock to open it. Pick up the Keys and PPhantom back. The Bad A bit on the short side.

Go back to the first corridor inside the set. Use Glue on the queen cutout 5. Place the candle from your inventory underneath the flask to make glue. Go back, moving to the middle area of the stage. Variable skill settings. Place the Boat from your inventory onto the moving trolley 3. Click on it again to add it to the flask. Place the Queen cutout into the boat 4. Go right. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Put the Alum from your inventory into the crushing bowl. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. Fairies: 0 Note: there are no fairies in the Theater area 1.

Elven Legend 6: The Treacherous Trick Collectors Edition skill settings. Go back to the first corridor inside the set. Go back to the main scrolling stage area where you started. The stage is all yours now. Time to exit to the previous area via the down green arrow. The puzzles vary from t he straightforward — finding the key to unlock a door — to the more exotic, like finding the right Chrpnicles: to help a gnome impress his ladyfriend. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Place the Boat from your inventory onto the moving trolley 3. Go back, moving to the middle area of the stage. The Bad A bit on Renaissqnce short side. Go back and towards the blue curtained area of the stage again. Take the arrow that leads up to the blue curtained area, proceed inside the stage set.


14 thoughts on “G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

  1. You will automatically be taken to the Gates. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. If you played on the easier setting the first time, switch to the harder version for your second try. Proceed inside, going left just like before.

  2. Put the Alum from your inventory into the crushing bowl. Variable skill settings. Go back and towards the blue curtained area of the stage again. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs.

  3. If you played on the easier setting the first time, switch to the harder version for your second try. In many cases, finding the last hidden object will reveal an item that you can take with you, so that you can use it to solve a puzzle somewhere else in the park. Time to exit to the previous area via the down green arrow. The hint system works a bit differently depending on which path you choose, too.

  4. Go back, moving to the middle area of the stage. Finally, take a right. Use Glue on the queen cutout 5. The stage is all yours now.

  5. Place the Boat from your inventory onto the moving trolley 3. Variable skill settings. Go right. Use the item you found inside the trap door to restore power to the Gates of Nottingham. Time to exit to the previous area via the down green arrow.

  6. You should find yourself in the above area. Place the Boat from your inventory onto the moving trolley 3. Go back and towards the blue curtained area of the stage again.

  7. Variable skill settings. Go back to the first corridor inside the set. Time to exit to the previous area via the down green arrow.

  8. Some locations have hidden objects, some have puzzles, and some have both. You will automatically be taken to the Gates. Go back and towards the blue curtained area of the stage again.

  9. In the next room, again you can take a right or a left. Place the Boat from your inventory onto the moving trolley 3. Variable skill settings.

  10. Click when the green up arrow appears to move into the next area. Use Glue on the queen cutout 5. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs. Fun puzzles. Use the item you found inside the trap door to restore power to the Gates of Nottingham.

  11. Proceed inside, going left just like before. Variable skill settings. If you played on the easier setting the first time, switch to the harder version for your second try. Click when the green up arrow appears to move into the next area. The hint system works a bit differently depending on which path you choose, too.

  12. Go back to the main scrolling stage area where you started. Proceed inside, going left just like before. Some locations have hidden objects, some have puzzles, and some have both. Place the Boat from your inventory onto the moving trolley 3. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs.

  13. If you played on the easier setting the first time, switch to the harder version for your second try. Go right. Place the candle from your inventory underneath the flask to make glue.

  14. You should find yourself in the above area. Click on the electrical box above the red barrel. Time to exit to the previous area via the down green arrow. Click on the flask to add Glue to your inventory.

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