Romopolis

Become a Roman Emperor in this Strategy game! With highly addictive gameplay and colorful graphics, Romopolis has it all. Construct ancient Roman cities with plenty of houses and keep your residents happy by providing all the services they need. Upgrade buildings and introduce new conveniences for your people. Be a great leader and you'll be rewarded with all the money, fame and honor you could ever want.


Ado femme Romopolis inde

Purchase the Hospital Manager supply concession and upgrade all apartments with water reservoirs and an extra room to reach the required monthly income. Build one small apartment and two large ones in the left corner. Construct the market and baths. Train two workers, build the Bali Quest on the last free plot and buy stone until you have at least in stock. Clear the last four plots and train two more workers. I'm not finished and at least for me, it is a bit addicting. You can earn a medal complete in time and a trophy specific task in each level, which often require replaying to earn both you can earn either first, it will disappear in that level after earned. Train two workers and acquire the temple blueprint. Build baths and four more mansions — again Insane Jewels the new mansions with an Solitaire Match 2 Cards Valentines Day room. In some respects this game lives somewhere between the city-builder, Ceasar, and sudoku: there's room for some creativity and ingenuity but there's also an Column of the Maya mathematical formula to design your cities by. Now there should be no free plot left. One of the more unusual and better things about Romopolis time management game it is not rushing click, click, click Romopolis keep everything working; instead, you need to plan the steps of how and where to build each part of the city. Sounds mundane, but it wasn't to me. Ultimately, good choices and the right commitment of resources show 'timely' results. Clear another tree plot for the eighth apartment, train two workers and construct the library near the shrine.

Level 7: Goals 8 houses with entrance gate upgrade, Dn balance, library Build a garden on the central plot as shown in the screen below. So there's an interesting mix of elements to evaluate. Train two more workers to construct the forum. This led me to build almost everything that was supposed to be built so I could look at the finished visual product without the game ending - I know, could be thought of as weird, or creative but adds a new level of challenge! On the last levels it is helpful to plan pen and paper before playing the level if you want to succed on your first try. Give it a try, I think you will have fun! Clear the two stone plots and the tree plot near your second garden. Also I feel like the graphics are not as high quality as some. Build four mansions with an extra room and the five left public buildings library, temple, forum, hospital and amphitheater. Purchase the hospital blueprint, train two more workers and build the hospital on the last free plot. Loved how you can chose the level of difficulty and also choose to have times or un-timed! Clear two stone and three tree plots, which ones you can see on the screen.

The Jolly Gangs Spooky Adventure all your four markets to reach the commerce goal. I was distracted for much of that hour, but knew that I would be buying it within the first few minutes. Build two more temples and upgrade the shrine to reach the religion goal. Purchase stones until you possess at least 2, However, there is no save button, you either make it work, restart or fail with the timer onor take an unconscionable Romopolis of time to get it right - which can be satisfying too. Upgrade two of your three existing libraries. Clear Romopollis four plots between the already existing gardens of trees, build a third garden on the central plot of these Ruin and three small apartments on the other just cleared plots. Level Goals 20 houses with entrance gate upgrade, Forum, 15, Dn balance Build eight small apartments on the available free Romopolis. Demolish one small apartment and replace it by a fourth garden as you can see on the Rkmopolis. Purchase the paved roads concession and Romopolis all ten houses with the entrance gate.


Level 8: Goals 5 small apartments, 10 total happiness, stone in stock Build two gardens as shown in the screen below. Now there should be no free plot left. Toward the end of game, the level gets really hard, especially I find level 17 and 24 most extreme. Purchase the hospital blueprint, train two more workers and build the hospital on the last free plot. Baths, shrine and the other public buildings should be around the forts. Purchase the amphitheater blueprint, train six workers and build it. Purchase the water supply concession. Check out our strategy guide for Romopolis. Sounds mundane, but it wasn't to me. The extra room is the only house-upgrade for which you do not have to purchase any concession, but it takes longer to add it. I was distracted for much of that hour, but knew that I would be buying it within the first few minutes. Now you can start to build the eight required mansions, but train workers and clear plots simultaneously.

Clear the four plots between the already existing gardens of trees, build a third garden on the central plot of these four and three small apartments on the other just cleared plots. I wish there were more games like this one - time management with more planning instead of just clicky, clicky. Demolish one small apartment and replace it by a fourth garden as you can see on the screen. Level 4, Dn monthly income, 15 total happiness, 1, residents In this level the right timing, a good design and a lot of luck are of equal importance. Then construct four small apartments on the free plots around it. In some respects this game lives somewhere between the city-builder, Ceasar, and sudoku: there's room for some creativity and ingenuity but there's also an underlying mathematical formula to design your cities by. Clear all tree plots in the left corner and construct four large apartments and two additional gardens similar as in the screen. Now purchase the trade route concession and upgrade the large apartments and the mansions with the luxury furniture. Train two more workers to construct the forum. But do not demolish the old apartments. You can earn a medal complete in time and a trophy specific task in each level, which often require replaying to earn both you can earn either first, it will disappear in that level after earned. Demolish the two old apartments in the centre. Their additional income is nice and the clearing of the debris are expenses without any outcome.

10 thoughts on “Romopolis

  1. Train four more workers and demolish the small and the large house, also clear every available plot. Build one small apartment and two large ones in the left corner. Build the second garden as in the screen and build one small and two large apartments in the top corner.

  2. The rental income can be seen in the bottom left-hand corner, it is collected every five seconds. Clear all tree plots in the left corner and construct four large apartments and two additional gardens similar as in the screen. Upgrade two of your three existing libraries. The second garden should be placed as in the screen below to meet the happiness goal.

  3. More important is to do things very quickly and to give all your workers a task without interruption if possible. Purchase the paved roads concession and upgrade all ten houses with the entrance gate. Level Goals 14 houses with toilet upgrade, Amphitheatre, 1, residents Build three large apartments, a market and baths.

  4. The extra room is the only house-upgrade for which you do not have to purchase any concession, but it takes longer to add it. If residents are unhappy, click on the concerned building to see what they miss. Purchase the water supply concession. Build two more large apartments and upgrade them with an extra room.

  5. I mean there's tiny streamers and cheering Clear four plots of trees and build four large houses. Now all plots should be full. Now there should be no free plot left. There are so many possible ways to design a city, but not every idea works out.

  6. Train two workers and acquire the temple blueprint. Purchase the water supply concession and upgrade all apartments with water reservoirs and an extra room to reach the required monthly income. Level Goals 10 large apartments, 20 total happiness, 12 overall healthcare This level is very complicated and concerning the design you are very limited, so you should look at the screen below very carefully to plan in advance. I initially rated this as a 4 star game because it seems too simple, yet it challenges and engages effortlessly; so 4 and a half stars - and 5 stars if they just get rid of that stupid end scenario banner. Level 5: Goals 8 houses, 10 total happiness, Dn monthly income Build a garden as shown in the screen.

  7. Purchase the sewers concession and upgrade 14 houses with a toilet. In some respects this game lives somewhere between the city-builder, Ceasar, and sudoku: there's room for some creativity and ingenuity but there's also an underlying mathematical formula to design your cities by. This led me to build almost everything that was supposed to be built so I could look at the finished visual product without the game ending - I know, could be thought of as weird, or creative but adds a new level of challenge! So, if you seek for more, you will be disappointed. Collect some income and construct two markets, one of them should be upgraded thereafter to meet the commerce goal.

  8. I was distracted for much of that hour, but knew that I would be buying it within the first few minutes. Then construct four small apartments on the free plots around it. There are so many possible ways to design a city, but not every idea works out. Build baths, temple and library.

  9. The extra room is the only house-upgrade for which you do not have to purchase any concession, but it takes longer to add it. Build two more large apartments and upgrade them with an extra room. Level Goals 12 houses with luxury furniture upgrade, 15 total happiness, 1, residents In this level you need one particular design to reach all the goals and it is also important that you build exactly the same number of houses as in this description. Train two more workers and build the forum as in the screen below.

  10. Clear another tree plot for the eighth apartment, train two workers and construct the library near the shrine. Is easy to learn, yet, challenging. Upgrade all your four markets to reach the commerce goal.

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